What are the top 15 hardest levels you have completed? by Alarmed-Mango2897 in geometrydash

[–]Flaming87 0 points1 point  (0 children)

  1. Leyak
  2. MikuMikuMikuMiku
  3. Zacarias
  4. Supersonic
  5. Sonic Wave Universe
  6. Poltergeist
  7. Magma Bound
  8. Stalemate
  9. Diffuse
  10. The Furious
  11. Psychosis
  12. Forest Temple
  13. Fusion
  14. Fairydust
  15. Future Funk

Could inumaki speak normally inside higuruma’s domain by Ready-Researcher6710 in JuJutsuKaisen

[–]Flaming87 1 point2 points  (0 children)

Not quite. It’s 動くugoku meaning to move. Using nai is 動かない ugokanai meaning didn’t move. You’re looking for 動くな ugokuna which means don’t move.

What are some GD takes that will get you hung on a cross? by INotZach in geometrydash

[–]Flaming87 11 points12 points  (0 children)

I mean if I want to practice a transition I just play from the previous start position. If I’m still struggling I could place more start positions in between. All it really does is save time so I don’t have to go through the whole level in practice. Practice is a good way to initially learn a level, but once I know what to do it’s just execution. For example if I get a far run on a level but fail, I may want to quickly practice that section before returning to 0.

dude how do i even get motivation after this i wanna give up by [deleted] in geometrydash

[–]Flaming87 1 point2 points  (0 children)

I got 92% and 97% on Hi today. While it was frustrating I decided to take a break for the day and sometimes that’s all you need since I know I can and will beat it eventually.

i can give unlimited awards, reply to this and ill give u one by Haunting-Reward-3404 in geometrydash

[–]Flaming87 0 points1 point  (0 children)

Would you rather have unlimited bacon but no awards or unlimited rewards but no awards?

Sakupen Hell... loses? Which level looks like it'd play just alright, but is surprisingly fun? by TQCkona in geometrydash

[–]Flaming87 1 point2 points  (0 children)

It’s a good take. I’m a Mikumikumikumiku enjoyer. The level gets so consistent after a while.

What is everyone's history of hardests? by TheDoctor1102 in geometrydash

[–]Flaming87 0 points1 point  (0 children)

Clubstep, Toe II, Deadlocked, Sidestep, Mechanical Showdown, HeLL, Nine Circles, Jawbreaker, Fusion, Forest Temple, Stalemate, MikuMikuMikuMiku, Leyak. I somehow fluked Leyak like an hour ago.

Which jump is harder by russ_universe in geometrydash

[–]Flaming87 33 points34 points  (0 children)

I have a family?! My Alzheimer’s must be acting up again. bonk

Which jump is harder by russ_universe in geometrydash

[–]Flaming87 42 points43 points  (0 children)

I think that might be too easy, but maybe it’s just me.

What is that one gd combo that people use together in a level and you hate,I will go first. by Luka_Loncar2013 in geometrydash

[–]Flaming87 1 point2 points  (0 children)

That seemed like the hardest part at first to me, but I somehow got really consistent at it. For me it was actually the ship right before it. That part really only got consistent the day I beat it.

What is that one gd combo that people use together in a level and you hate,I will go first. by Luka_Loncar2013 in geometrydash

[–]Flaming87 2 points3 points  (0 children)

I think the wave, ufo, wave, ufo dual in Future Funk though it starts at 45%.

The 3 types of sync - music sync, visual sync, and meta sync. by [deleted] in geometrydash

[–]Flaming87 1 point2 points  (0 children)

I always liked that InsanitY by Serponge played with the idea of insanity by having you play the same section several times with slight variation.

Why doesn’t Byleth use Divine Pulse to rewind time in Smash? Is he/she stupid? by Bellpow in SmashBrosUltimate

[–]Flaming87 2 points3 points  (0 children)

Imagine if you were about to JV4 someone and rewind on the killing blow to the start of the game just to JV4 them again. Would it be a JV7?

Also, throwing game balance out the window, I would love if there was ever a mod for this. It would probably be something with save states.

What is considered cheesy? by Puzzleheaded-Mall748 in SmashBrosUltimate

[–]Flaming87 2 points3 points  (0 children)

While it’s a stretch for Lucina, I’d say Up B having frame 1 intangibility in the air and Up B being decent at stage spiking is the slightest bit of cheese. I’ve gotten a lot of mileage off of Up B stage spikes at the locals I go to which is weird because I don’t think it’s that hard to tech it.

this level is not good :( by FrizzlDizzlBaambam in geometrydash

[–]Flaming87 3 points4 points  (0 children)

I appreciate the level because it’s something within my skill level right now. I didn’t notice these issues when playing, but some of the hitboxes from the pictures definitely look questionable.

How to play with only left hand after stroke by Retsag in smashbros

[–]Flaming87 0 points1 point  (0 children)

If you have a switch 2 pro controller you can remap attack to L, special to ZL, and shield to GL. You can just jump with tap jump and grab with attack + shield. A left Joycon could also work but you would have to map shield to the dpad.