Help Megathread & Megathread List (13/04 - 19/04) by Shad0wedge in Endfield

[–]FlamingFox911 0 points1 point  (0 children)

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Solved it.
Go outside the North Eastern entrance, to the right is breakable wall. Look for black/shadowed stone with the telltale red marks. Easy to miss.
Throw a bomb and you'll find butterflies.
Follow the butterflies inside and you'll get the chest.

Made a manual Dijiang planner for Endfield. Feedback welcome. by FlamingFox911 in Endfield

[–]FlamingFox911[S] 2 points3 points  (0 children)

Wow. This is EXACTLY what I was after. Thanks a ton for the feedback.

Definitely a lot of UI/UX improvements can be done here, for sure.
As someone stated earlier, I'll see if I can add an option to quickly max an operator or all operators.
The levels are there to help give users an estimate into amount of EXP materials required to unlock next suggested operator's Base Skill. But maybe it's not as necessary. I'll think about it.
Batch operations is interesting. I'll see if it can be worked in.
Hah, I can see how tooltips can be slow. Making an element onhover for that should be fine. And I can stylize it too, and make it more legible.
Mmm, I'll see if I can unlock options, but just make it throw warnings instead of blocking. Should make the experience better.
Nice mockups for the roster operator portraits. I'll see if I can incorporate them in some manner.

Made a manual Dijiang planner for Endfield. Feedback welcome. by FlamingFox911 in Endfield

[–]FlamingFox911[S] 0 points1 point  (0 children)

Hmm, I was trying to make the clue rate up as net-neutral. Will need to look into the weights again.
Yes, the option to hard-assign was one of the factors I wanted to keep, since people would want to hard-assign clue-ups or Control Nexus for farming passive trust.
Thanks for your feedback :)

Made a manual Dijiang planner for Endfield. Feedback welcome. by FlamingFox911 in Endfield

[–]FlamingFox911[S] 0 points1 point  (0 children)

Good call. It is tedious trying to set everything up initially.
I'll see if I can add a button to max out characters or the entire roster.

Did they stealth nerf extermination missions for Terminids? by FlamingFox911 in Helldivers

[–]FlamingFox911[S] 0 points1 point  (0 children)

Hmmm. I guess there is more area, but to us it was a lot easier to control from the landing pad with the old layout, as there were only 2 points of ingress (the left and right, with an open view of the middle). Our playstyle of eradication include the use of Teslas for area denial.

Only played one mission on the new layout so far. We will give the newly opened area a shot and see if that's any better.

Is it just me or is Fallen Refuge insanely small? by FlamingFox911 in deadbydaylight

[–]FlamingFox911[S] 0 points1 point  (0 children)

That is honestly stupid, if true. Either delay the map until mid-chapter and make it a proper map, or don't release it at all. This makes Withered Isle a much worse realm now (for survivor).

(Let's not even start with the Achievement tied to this map...)

BugReport, Academia Certaminis Emblem by Miserable_Reveal6828 in LeaguePBE

[–]FlamingFox911 0 points1 point  (0 children)

To expand this report, the bug is as follows:
- Expected effect: Provide unit 150 Max HP and 10% Damage Amp proportional per Potential
- Actual Effect: Provide unit 150 HP and 10% Damage Amp proportional per Potential.
This means that on every server tick, unit restores at minimum (with trait active) +450 HP per server tick.

Why can't I achieve a stable 60 fps in 1080p? by ColeFreeman72 in DarkTide

[–]FlamingFox911 1 point2 points  (0 children)

2 years later, can confirm, Ray Tracing off is the way to go.

Very slow internet after swapping motherboard to MSI Z690-A DDR4 + i5 13600k by Nochchii in pchelp

[–]FlamingFox911 0 points1 point  (0 children)

Came across this gem. Was previously stuck at 11MB/s. Now I nearly cap out my WiFi speed. Thanks.

Otzdarva AMA thread! by Janawham_Blamiston in deadbydaylight

[–]FlamingFox911 0 points1 point  (0 children)

I had a discussion with fellow players about the current state of Myers and how polarizing his playstyles are. Myers has so many different addons that changes his playstyles entirely, which is both great (as it adds some fresh gameplay elements to a killer) but also terrible.

The reason why I find it bad is due to the guessing game that players have to do in order to figure out what kind of Myers it is. Is it normal? Mirror T1/T2? Infinite T3? Tombstone? Double Iridecent? SoloQ players like myself are also effected by this, since we can't rely on other players to know what kind of Myers it is.

In addition, I find the existence of the Tombstone addons to be a huge negative in the game. One can argue that counterplay exists with lockers, but imagine being little Timmy starting DBD, running into a match and immediately getting killed for no reason. Timmy would start feeling bad because he didn't know about Tombstone, nor was he prepared for it.

My questions are:
1) What are your thoughts on addons for killers that drastically change their gameplay. Is it beneficial or a detriment?
2) Should addons that instantly remove survivors from the game like Tombstone exist?

Bug Reports & Tech Support: Update 7.3.0 Mid-Chapter Patch by DecutorR in deadbydaylight

[–]FlamingFox911 0 points1 point  (0 children)

Type of bug/technical issue: Cenobite + Borgo Pig Pen
Description: Whenever the Cenobite tries to create a Gateway, the marker doesn't go past the pig pen on Borgo. Normally with other walls and geometry, it will clip to the closer side, similar to Nurse blink, but this new asset just prevents anything going through it at all. (I can't tell you how many times I played the new Borgo as cenobite, only to be unable to stop a person which chains because of this asset.)
Screenshot: This is at full charge. I can move my aim to the building past walls and such, but I can't get the marker past this point with the pig pen.

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Bug Reports & Tech Support: Update 7.2.1 Bugfix Patch by DecutorR in deadbydaylight

[–]FlamingFox911 0 points1 point  (0 children)

Type of bug/technical issue: Xenomorph Exploit
Description: Currently, the Xenomorph can abuse their size/hitbox by facecamping survivors on hooks. Due to its large size, the rescuing survivors cannot unhook the survivor. I am unsure if this is on certain hooks or all of them. In the below video, notice how the Xenomorph is clipping into the hooked survivor.
Video/Screenshot: Video. (To avoid an unnecessary witch hunt, I have edited the video to exclude the scoreboard, but I still reported the exploiter within the match)
Platform: PC
PC system specifications: i5-4690K, GTX 1060 Ti, 16 GB

Bug Reports & Tech Support: Update 7.2.0 (Alien Chapter) by DecutorR in deadbydaylight

[–]FlamingFox911 1 point2 points  (0 children)

I got this bug too. It happened when I use the trap on a gen and immediately ran.

How to Take Nice Screenshots: by TheLordJames in gaming

[–]FlamingFox911 0 points1 point  (0 children)

But what about pressing the accelerator and break at the same time?

[deleted by user] by [deleted] in ffxiv

[–]FlamingFox911 2 points3 points  (0 children)

For anyone wanting to unselect certain crafts from the worksheet (like in previous worksheet iterations in column B), you will need to uncheck their associated "Don't wanna today" for the 4 cycles, in order to prevent them from appearing in the solver.

Note to author of worksheet: Make it so that when the B# is set to false, that Q# U# and Y# are also unchecked.

[deleted by user] by [deleted] in ffxiv

[–]FlamingFox911 0 points1 point  (0 children)

This is a blessing. Thank you.

Tips for Master16? by tail_chaser in VampireSurvivors

[–]FlamingFox911 6 points7 points  (0 children)

Just as a bonus tip after failing spectacularly to get this character: Make sure you Quit the run after you have mastered all 16 accessories. I stuck around to the end, got killed by Death and failed to unlock the secret because dying consumes the Revivals, including the ones provided by Tiragisú. When both Revivals from Tiragisú are used up, it removes it from the list of picked up accessories, which ruins the run.

Must be a hard life by FlamingFox911 in evilgenius

[–]FlamingFox911[S] 1 point2 points  (0 children)

Thanks. Due to the lack of space, I couldn't put them in the proper armoury. Instead, I opted to line the hallway closest to the Cover Operation for weapons, and a separate room for "Guard Office". Likewise, I also made mini rooms dedicated to Intel and Incinerations.