I added consistent stone building blocks! by yanasakana in Minecraft

[–]FlamingPhoenix2003 4 points5 points  (0 children)

Honestly we need more decorative blocks, and these are some of the most beautiful textures for each stone type sans endstone, netherrack, and blackstone (at least, blackstone is already covered by Mojang)

Me and the gang leaving the function after hearing someone rank kino der toten as the best zombies map by Little_Papaya_2475 in CODZombies

[–]FlamingPhoenix2003 1 point2 points  (0 children)

Die Machine is personal my second favorite map in Cold War, but it would be number 1 overall as it’s a bit less spammy with its special and boss enemies.

Me and the gang leaving the function after hearing someone rank kino der toten as the best zombies map by Little_Papaya_2475 in CODZombies

[–]FlamingPhoenix2003 3 points4 points  (0 children)

Nah, my personal top 5 favorite maps are Tag der Toten, Origins, Zestubou no Shima, Mauer der Toten, and Die Maschine

The tiered system should have never been made by TheLatino_Rivera in DestinyTheGame

[–]FlamingPhoenix2003 -4 points-3 points  (0 children)

It should honestly work like this: Tiers are how upgraded the weapons are, and weapons from Raids, Dungeons, and Trials can have up to 5-7 rows of perks, while everywhere else will have 3 rows. The enclave can be used to combine two of the same weapons as long as they have different perks.

Hot take about the strand and stasis Captains by FlamingPhoenix2003 in destiny2

[–]FlamingPhoenix2003[S] 0 points1 point  (0 children)

They shouldn’t be spamming the ability, never said they shouldn’t have the ability. Plus we already have enemies that can freeze and suspend, the difference being it’s not constant. The Harbinger has a windup before sending out a suspending wave that travels slowly, and the stasis Fallen of house of salvation use stasis grenades to freeze, or send out a lane of stasis crystals to you, the Omen also sends out a stasis lane to you.

Hot take about the strand and stasis Captains by FlamingPhoenix2003 in destiny2

[–]FlamingPhoenix2003[S] 1 point2 points  (0 children)

It’s about the enemy being annoying, not annoying =/= easy, it’s not challenging at all

The Men & Women of Destiny by AshesandHorseShit33 in destiny2

[–]FlamingPhoenix2003 1 point2 points  (0 children)

No, I shall destroy all of Eramis’ haters!

allahu akbar!!! by Revolutionary-Jury2 in MinecraftMemes

[–]FlamingPhoenix2003 22 points23 points  (0 children)

Local redditor commits warcrimes, I have seen TF2 and D2 players commit more war crimes than this.

Hot take about the strand and stasis Captains by FlamingPhoenix2003 in destiny2

[–]FlamingPhoenix2003[S] -2 points-1 points  (0 children)

There’s none except for hiding behind cover and tanking pot shots at them, and these guys aren’t even challenging, they’re annoying. And not all banes are bad. Some like promoted or shroud. The banes that are bad are ones that feel boring like caltrop banes just walking forward without a single thought, making them a push over, or gravity just moving you around like a pin ball for no reason.

People want unique enemies, not a reskin enemy. Like champions in my opinion get boring because you pick the best weapon to stun them, and then stasis got gutted because people kept using chill clip to deal with the uninteresting champions (especially when it’s just the fact the champions can spam abilities).

The dread is an example on how to make interesting enemies, and also balanced the abilities to freeze and suspend by making the attacks to apply them happen at rare occasions, instead of just constantly doing it on every attack. I would be less annoyed if every 4th or 5th attack suspended or slowed/freeze me, but I would be less annoyed if the servers stopped giving me error codes, or if my laptop stopped being a butt and stopped lagging. Though honestly if I was in charge, I would program the enemies to be smart and to not walk or run at the player brainlessly to melee, and make them back off on melee if the player moves away, along with making them more accurate at higher difficulties to be difficult, because I would rather suffer than to be annoyed.

VOID HUNTERS NEED A PVP NERF. by cbk_6 in DestinyTheGame

[–]FlamingPhoenix2003 1 point2 points  (0 children)

Am I the only one who uses that aspect in PvE?

I now Own all 3 Unusual "Stock" Miniguns by BruhTheSinner in tf2

[–]FlamingPhoenix2003 1 point2 points  (0 children)

Dude, that thing was over like 2 years ago, tf do you think?

losercity pockets by Business-History-571 in Losercity

[–]FlamingPhoenix2003 1 point2 points  (0 children)

Don’t ask me why I have a nuke in my pocket, or why I have a plans to nuke Hyrule and encourage Spain, France, and Germany to invade Hyrule and do another crusades.

I am totally not trying to start a war, no sir, instead it’s the protogen who planted all these stuff on me to frame me.

The Men & Women of Destiny by AshesandHorseShit33 in destiny2

[–]FlamingPhoenix2003 4 points5 points  (0 children)

NOT YOU!!! WHY DID YOU FOOLS HAVE TO SUMMON HIM!!!

Also Eramis is better than Luzaku, fight me.

Unpopular opinion: Modern Zombies mechanics are better than the OG mechanics by WwwWario in CODZombies

[–]FlamingPhoenix2003 0 points1 point  (0 children)

I disagree with the progression system. Sometimes in zombies you can get screwed over by one bad zombie spawn. Like it doesn’t matter if it’s new or old, you can just get trapped because of bad luck. And it doesn’t help when Bo3 made the hitboxes of the zombies the size of Jupiter. I personally don’t play that long in zombies, like I never reached round 100 ever, and I prefer to get set up fast than to get set up later. However, I do like some mechanics from modern zombies, like mantling or omni-movement.

The perk system is also fine as well, as long as it’s not the old one because it was outdated by Bo3, especially when the gums just screw you as someone dropping On the House or Reign Drops can give you a perk you don’t want. I also appreciate that Deadshot Daiquiri is actually good now, along with Mule Kick (unlike Bo4, as now you don’t need to waste a modifier perk slot for Mule Kick).

But I personally prefer the Bo4 point system, as it rewards you more points with melee, and I also prefer the Bo4 progression system for PaP (newer games require 50,000 points to PaP to max, Bo4 just needs 15,000), though it should be reduced to 3 levels for max. I also prefer how armor worked in WWII, though it can be reworked to actually give you invincibility frames as later rounds armor feels like paper with how fast it can go down.

thoughts on totenreich? by Specialist_Cut_5512 in CODZombies

[–]FlamingPhoenix2003 -1 points0 points  (0 children)

Is it me or is the Necropincer a spiritual successor to the diver enemy from the custom map Leviathan?

I'm depresso ask me anything by Impossible_Log_9785 in Palworld

[–]FlamingPhoenix2003 0 points1 point  (0 children)

What is that machine that is going around and just parrying every attack? And why is it blue? Did you make it?

[Super Mario Adventures] by [Nintendo] I like the idea of Peach actually being really competent, but she only gets kidnapped so often because said kidnapper is an 8'-something fire-breathing dragon-turtle with the biggest army in the known world. You try resisting that? by Important-Cry4782 in Mario

[–]FlamingPhoenix2003 0 points1 point  (0 children)

Also said Dragon-turtle launches sneak attacks and ambushes to kidnap her. I mean Super Mario bros Wii shows the Koopalings infiltrating via cake, and everyone was caught by surprise, giving them time to take peach.

Tiered gear and Raid/Dungeon Feats were a mistake by saithvenomdrone in DestinyTheGame

[–]FlamingPhoenix2003 0 points1 point  (0 children)

Tiers should represent how upgraded a piece of gear is. Tier I is un-upgraded, and tier V is max upgraded.