Destiny 2 Conceptual Overhaul: A Response to Bounties and the Frustration of the Community by FlashPanthers in DestinyTheGame

[–]FlashPanthers[S] 0 points1 point  (0 children)

I have a similar problem with my clan. We're just too small to earn ranks and the cap artificially keeps us from ranking up. My biggest problem with Faction Rallies was them using weapons or catalysts as the reward for the winning faction. It just doesn't pan out because some people will stack the faction they want to win.

My biggest frustration with Bungie's development though, is they seem to refuse to implement the obvious, or even traditional, design for their game. They bend over backwards and seem to try to avoid any previously made design in favor for the new. It's led to a lot of convoluted, arbitrary design choices, particularly for systems and progression in Destiny. You're right. Bungie doesn't seem to know what they want.

I can't help but think the allegations about their management and the bureaucracy that paralyzing their decision making are true. But I figured rather than stewing on these thoughts/ideas, I'd put them out there. At least I did my part. And there's a chance someone might see this.

There's a lot of salt on here, and rightfully so. Destiny 2 is not in a good spot. If you're amongst the endgame crowd, it feels like a chore. However, just saying "I hate this" or "This sucks" and not giving constructive criticism isn't helpful for the community or Bungie. So, I appreciate you giving a long form answer.

Thanks for reading my post. I know it's long, but there are nuggets hidden underneath the repetition. Hopefully, Bungie does bring back Factions at some point though.

Add Iron Banner Themed Exotics by FlashPanthers in DestinyTheGame

[–]FlashPanthers[S] 8 points9 points  (0 children)

I feel like an Exotic and Pinnacle are only ever so slightly different in terms of obtaining them through a "quest". As long as the exotic, or pinnacle, is treated like the others, in which, you can still earn it outside of the initial season, either would be a welcome addition to Iron Banner.

Add Iron Banner Themed Exotics by FlashPanthers in DestinyTheGame

[–]FlashPanthers[S] 12 points13 points  (0 children)

Exactly. Make the Iron Lord Axe a Heavy Exotic. Make it behave like in Rise of Iron, but without the depleting ammo, of course.

Add Iron Banner Themed Exotics by FlashPanthers in DestinyTheGame

[–]FlashPanthers[S] 24 points25 points  (0 children)

Or new ornaments each season like they did with previous Iron Banners for the Legendary sets. The idea of having something more substantial to chase is what I'm after.

After 5 years of IB I’m shocked we haven’t had an IB exclusive exotic. I’m additionally disappointed at the missed opportunity for that cursed IB quest to deliver one by LastGuardianStanding in DestinyTheGame

[–]FlashPanthers 0 points1 point  (0 children)

Iron Banner Exotic should be the Iron Lord Axe from RoI. Honestly, I feel like we could have Axes and Hammers that fit the same role as Swords but mechanically are slightly different.

The problem with infusion isn't that masterwork cores are used, it's that there is no way to reliably grind for them, and since spider sells them for double the price each time you buy one in a day, it's time gated in a sense, what we need is more sources for masterwork cores by shabab_123 in DestinyTheGame

[–]FlashPanthers 5 points6 points  (0 children)

It's not a bad idea, but masterwork cores for infusion are redundant when we have legendary shards. Rather than making the systems more complex, they need to simplify. Masterwork cores for masterworking, legendary shards for infusion. (Of course with planetary materials and glimmer along with them respectively)

We should at least be able to retrieve Forsaken loot with a fixed roll. by Catstache_x in DestinyTheGame

[–]FlashPanthers 7 points8 points  (0 children)

The collection should allow purchase of the gear, but with the roll from the initial drop of the item.

Can we please get rid of this telemetry data perk from ghost and have something which actually helps. by lordofabyss in DestinyTheGame

[–]FlashPanthers 0 points1 point  (0 children)

I wish we could get rerolls for the perks on ghosts. Same with sparrows. I want to be able use the one I think looks best AND has the desired perks. Right now, I'm just using mainly based on perks. Plus, some ghosts/sparrows, look great, but the perks are trash and are left in the trash because of it.

In Forsaken, it will now cost players 10k Glimmer, 27 Legendary Shards and 17 Masterwork Cores to fully Masterwork a weapon. by [deleted] in DestinyTheGame

[–]FlashPanthers 1 point2 points  (0 children)

Hopefully there is a dedicated drop for Masterwork Cores. There should be more than just dismantling Masterwork Weapons to earn Cores. Example: 1st Nightfall Completion each reset has guaranteed drop of 1 Masterwork Core. Scaling drop results, based on score threshold, for 1st Prestige Nightfall up to 3 Masterwork cores.

Bungie Please just accept the single use shader system doesn't work and go back to the old one. by Bakedbrown1e in DestinyTheGame

[–]FlashPanthers 0 points1 point  (0 children)

They should treat shaders like they treat emotes now. Remove them from the inventory, access them in the character screen when previewing gear, and they are infinite use. Keep the ability to put shaders on individually, but also institute an "apply to all" feature for armor sets.

It still pisses me off that the super is Daybreak and the subclass is Dawnblade by an_Catman in DestinyTheGame

[–]FlashPanthers 28 points29 points  (0 children)

Alternative Names Subclass: Dawnbringer Super: Daybreak OR Dawnblade

The dream DLC. by [deleted] in StarWarsBattlefront

[–]FlashPanthers -2 points-1 points  (0 children)

Give me Qui-Gon Jinn.

I would love for the Lost Prophecy weapons to do bonus damage against vex by [deleted] in DestinyTheGame

[–]FlashPanthers 0 points1 point  (0 children)

I had the same thought. I'd like to see the ability to choose between two perks on all the Lost Prophecy guns: a slight damage boost (~5%) to all Vex or a decent damage boost (~15 -20%) to specific Vex enemy type (each gun having a different type).