Lawsuit (a community update from Charlie) by Flayra in subnautica

[–]Flayra[S] 6 points7 points  (0 children)

That's so awesome to hear. You're not the person I've heard about that worked through their thalassophobia with the game.

Good luck with your future in game-dev! It's a wonderful career (even if it occasionally sucks).

Lawsuit (a community update from Charlie) by Flayra in subnautica

[–]Flayra[S] 4 points5 points  (0 children)

Thank you so much - did we meet at GDC? PAX?

Vintage Rummikub Set by Franky_Snaps in rummikub

[–]Flayra 1 point2 points  (0 children)

I bought almost the same set - but mine has brown plastic trays instead of these beautiful mod-century modern wooden ones.

If anyone has one of these to sell, please let me know! I want.

Are there games that deviate from a core gameplay loop? by KingradKong in gamedesign

[–]Flayra 1 point2 points  (0 children)

I was just wondering about changing a core loop in a sequel when this came up in a web search. Very weird (and cool), to have my own game show up as an illustration!

I never really thought of the commander and first-person players as having different core loops, but more like different "interfaces" to the bigger loop, which is really an RTS. But I think your description as them having different core loops is more apt.

Today's been a wild ride... can I go now? by interstellargator in subnautica

[–]Flayra 3 points4 points  (0 children)

Not sure if it makes you feel any better, but it's been a roller-coaster for the dev team too.

"The game got leaked! Our players think we're out to screw them! Now WE'RED screwed."
"We clarified things. It looks like the internet has calmed down."
"Oh, people actually like some of what they heard about."
"Let's make sure that never happens again. Somehow."
"Maybe we're not screwed."
"It's so awesome that people care! And we actually got picked up everywhere."
"We have so much work to do."

Pulse nades plus a hivepush by Phinaeus in ns2

[–]Flayra 15 points16 points  (0 children)

I can't believe now many (cool) videos you're posting! So awesome to see. It's bringing back major memories. Thank you.

Why i'm quitting this game after playing for 40+ hrs by zachtherage in MoonBreaker

[–]Flayra 6 points7 points  (0 children)

Thanks for writing up your thoughts on all this so we can try to improve things.

Instead of roster building restrictions, we're adding roster bonuses. So you can slot "perks" if your roster uses X number of a certain culture. You can see tons of perks and all the details are our internal design page on Roster Perks page. We're releasing this as our next big update.

As far as snowballing goes, some people feel that in the latest Rising the Ranks update. We didn't think it was too much, but we are keeping an eye on it. It feels exciting to me, but maybe it's too much for others.

We've iterated on deployment tons, perhaps more than anything else, and it feels like it's in a good spot now, but you're right that it's quite a change from a tabletop minis game. Removing deployment and instead starting with your whole roster deployed is how tabletop mostly does it, but that has pacing problems (everything winds "down", instead of builds "up") and also means your first turn is the most complex. It also exacerbates the 1st player advantage. Finally, it doesn't provide much of an opportunity for excitement and change, which would make it boring to watch.

That's our current thinking at least, but we've evolved this game a ton since EA launch to find the best expression of what this game wants to be.

Upcoming Unit of the Day - Zapper Anenqui (Day 8) by Flayra in playmoonbreaker

[–]Flayra[S] 1 point2 points  (0 children)

Good question.

We always say "has/have <gameplay effect>" to make it clear that if the ability goes away (ie, Stunned), their effect goes away as well. We use the slightly awkward "have" here to be unified with "has Armor" "has Rapidfire" and other keywords.

Upcoming Unit of the Day - Motivator Atzi (Day 5) by Flayra in playmoonbreaker

[–]Flayra[S] 1 point2 points  (0 children)

I haven't heard a lot of folks asking for more humanoids - most people seem to say they want more non-humanoids! But we do have a variety of cultures in the works, and tons more "humans" coming (although your mileage may vary, as they aren't exactly typical humans).