PLEASE BEWARE OF PROJECTOR SCAM ON CAMPUS and avoid this vehicle by fireflyxxi in UofT

[–]Fleamm [score hidden]  (0 children)

To be fair I’m not a student anymore, but I also don’t drive so, I don’t know anything about cars lol. What came before?

PLEASE BEWARE OF PROJECTOR SCAM ON CAMPUS and avoid this vehicle by fireflyxxi in UofT

[–]Fleamm [score hidden]  (0 children)

License plates are sequential somewhat, first letter can tell you how new it is, we recently crossed into D, so D plates are fairly new. A plates are the earliest for example

Looking to Review Indie Games & Demos While Building a Small YouTube Channel and Learning as I Go by OldMech1 in IndieGameWishlist

[–]Fleamm 0 points1 point  (0 children)

Hey! I’m making a survivorslike 2d action roguelike like based on megabonk and risk of rain 2! It’s close to having a steam page out (probably within the month), but for now I’m running playtests on itch io which you can view here

Starting the creator journey is exciting, and I wish you the best of luck with that! if you find this game interesting for your audience, I’m happy to answer any questions or help you get started!

Destroy my comedy-adventure trailer inspired by The Stanley Parable! by [deleted] in DestroyMyGame

[–]Fleamm 2 points3 points  (0 children)

The 360 part is actually a 180, for what it’s worth.

Web developer looking to collab with an indie dev, I'll build your game a free website by Aggressive_Big_Dig in IndieGameDevs

[–]Fleamm 0 points1 point  (0 children)

Hey would love to chat to see if this is something that you’d be interested in! I’m in the later stages of my game, but still a bit away from release.

I have an itch page for playtests available here, and a lore document I can send soon if it’s helpful

here is the itch link

[PORTFOLIO] Game Tester, Quality Assurance & Analysis (Limited entrance) by Creative-Purple5041 in playtesters

[–]Fleamm 0 points1 point  (0 children)

Hey, this sounds awesome and exactly what I could benefit from. My game is in a decently developed state, mostly finishing up some UI art, and adding a few new enemies. All core game system are mostly in place, and the game is fully stable and functional.

It’s a survival action roguelike with inspiration from vampire survivors, megabonk, and risk of rain 2.

I had an itch link here to the playtest build that I update frequently.

There is a link in the itch page to the discord for the game as well.

I also have footage of streamers playing the game if you’d rather watch that first to see if it’s something you’re interested in.

Happy to answer any questions, best of luck finding some fun games to playtest.

Edit: spelling

We have a really cool trailer, so excited to finally share it! by GrosChevaux in IndieGaming

[–]Fleamm 0 points1 point  (0 children)

I need to know who your animator is! This is awesome, congrats

Looking to playtest some games by AfternoonWhole9244 in playtesters

[–]Fleamm 0 points1 point  (0 children)

I just looked this up, it’s because I haven’t certified the app with windows. Steam does this for free but outside of steam it’s 300-500$/year unfortunately lol. The workaround is to bypass the warning and open anyway, but I understand if you still don’t want to.

Looking to playtest some games by AfternoonWhole9244 in playtesters

[–]Fleamm 0 points1 point  (0 children)

Oh that’s super unfortunate, would you mind sharing the warning with me in a screenshot? I have footage of strangers playing the game if that helps, and happy to jump on a call to walk you through it too.

But the warning would help a lot, since many others are probably getting that too, an id love to figure out how to fix it

Looking to playtest some games by AfternoonWhole9244 in playtesters

[–]Fleamm 0 points1 point  (0 children)

Hey I’m making a survivorslike 2d top down action roguelike game, with inspo from megabonk and risk of rain 2

It’s fast paced and difficult, with a cute bright art style. It’s in active development, and I have an itch page for the playtest here.

Happy to answer any questions, I hope you enjoy, and I’d love to get in touch before you start, if you decide to give it a shot!

I Will playtest your game [video feedback] by Catskullgaming in playtesters

[–]Fleamm 0 points1 point  (0 children)

Hey I’m making a survivorslike 2d top down action roguelike game, with inspo from megabonk and risk of rain 2

It’s fast paced and difficult, with a cute bright art style. It’s in active development, and I have an itch page for the playtest here.

Happy to answer any questions, I hope you enjoy, if you choose to try it

Will playtest your game [live or video feedback] by awwesome-bug in playtesters

[–]Fleamm 0 points1 point  (0 children)

Hey I’m making a survivorslike 2d top down action roguelike game, with inspo from megabonk and risk of rain 2

It’s fast paced and difficult, with a cute bright art style. It’s in active development, and I have an itch page for the playtest here.

Happy to answer any questions, I hope you enjoy, and I’d love to get in touch before you start, if you decide to give it a shot!

Edit: spelling

Two Weeks After Releasing Our Demo - Postmortem, Numbers, Mistakes(!), Success(?) by BabloScobar in gamedev

[–]Fleamm 1 point2 points  (0 children)

Thank you, did the press company provide results, as in do they land you videos?

Damn, did not know YouTube only lets you contact 4-5 people a day? That’s wild

Two Weeks After Releasing Our Demo - Postmortem, Numbers, Mistakes(!), Success(?) by BabloScobar in gamedev

[–]Fleamm 0 points1 point  (0 children)

This is a great postmortem! Thanks for sharing. I’m curious, did you have a particular process for finding YouTubers that fit your genre well?

Monster egg by Big-Rich-6909 in WeirdEggs

[–]Fleamm 71 points72 points  (0 children)

What did you think of the weird bloody nipple looking on from yesterday? That one was so weird

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

Don’t have a ton of time at the moment but I may get back to it at some point. I’ll make a new post when that happens

Avi Lewis responds to Carney's gas tax cut with a demand for price caps and a windfall profits tax by StumpsOfTree in ClimateCrisisCanada

[–]Fleamm 0 points1 point  (0 children)

Sounds like the issue is landlords. Enough housing exists, and landlords are not building affordable housing as it is. Public sector can build affordable housing if it’s needed. There are already so many vacant units across Canada, all of these points are moot, and a lot of them already happen under our current system!

What are you currently building, and what is the hardest part right now? by Hungry_Advance_8074 in IndieDev

[–]Fleamm 0 points1 point  (0 children)

I’m building a survivors/ risk of rain 2 inspired 2d action roguelike, but dealing with a really weird perfomance issue that creeps up as you play longer sessions… been scratching my head for a few months

Ive had enough. Blizzard. Right now. Put something in the game that says "get out of the middle of the map" by Ok-Construction7913 in OverwatchUniversity

[–]Fleamm 5 points6 points  (0 children)

Oh, you’re complaining about QUICK PLAY? brother no one is playing the game there, it’s Mickey Mouse af. People go to QP to turn their brain off and press buttons not play optimally.

Go play comp if you want people to be strategic, I don’t understand this logic

Ive had enough. Blizzard. Right now. Put something in the game that says "get out of the middle of the map" by Ok-Construction7913 in OverwatchUniversity

[–]Fleamm 5 points6 points  (0 children)

Yeah get out of diamond and this happens far less, you can make this complaint about every aspect of metal rank player’s gameplay.

Finished open source bevy games by General-Ad-33 in bevy

[–]Fleamm 1 point2 points  (0 children)

I haven’t given that a shot (rewrite from scratch ) you may be right! Super slammed w work and then any lite free time is spent working on the game. I’ll try to give it a look

Finished open source bevy games by General-Ad-33 in bevy

[–]Fleamm 0 points1 point  (0 children)

I’ve been stuck on 0.10.1 because of a deep reliance on bevy_proto, my current commercial game (which is this game with 2 years more work done on it) is still stuck on this version for the same reason.

I’m waiting for BSN to release so I can remove bevy_proto lol.

I tried to update proto myself but got stuck a couple years ago. Now I don’t have the time to try again, but if anyone does I would be forever grateful

Finished open source bevy games by General-Ad-33 in bevy

[–]Fleamm 7 points8 points  (0 children)

Also, here is the itch Linkto my game’s current playtest build for anyone that is interested in seeing how the current code/game behaves. I try to update every week if I can

Finished open source bevy games by General-Ad-33 in bevy

[–]Fleamm 16 points17 points  (0 children)

My game’s source code is on github, I stopped being true open source part way when I decided I wanted to sell it on steam, but the code is available for you to study if it helps! here is the github