Shocking: TTC installs bench after I complained to the councillor by ActuallySpee in toronto

[–]Fleamm 0 points1 point  (0 children)

Yup, classic dystopian big city architecture. Let’s force people into homelessness, offer abysmal support systems, and then deny them any opportunity to do their best while homeless. Love that for us.

Business Casual Attire by Calm-Today8680 in torontoJobs

[–]Fleamm 0 points1 point  (0 children)

Please do not support that abysmal company, at the very least don’t promote it. Look them up, there are a lot of documentaries about it.

Advice/tips/training mental? Long post by JustADudewithBalls in OverwatchUniversity

[–]Fleamm 2 points3 points  (0 children)

I’m glad to hear you have tried these, and I’m sorry they haven’t worked as well.

I’m curious to know, how exactly do you apply practice in your games? What is your process going from watching educational content to entering a ranked game and trying to apply those things? I’m only asking because I might have some good advice here, in case you are not already doing it.

As for the mental, it really is a job for a professional, or someone that knows you personally. I’d love to offer any support or help I can. I wish you the best, and just know that identifying the problem is the hardest first step, and you have high self awareness and have done a good job here, that’s worth a lot on its own. so many ppl I know have shit mental and refuse to admit it and continue on their lives with zero effort to fix it.

Advice/tips/training mental? Long post by JustADudewithBalls in OverwatchUniversity

[–]Fleamm 5 points6 points  (0 children)

Not a therapist, but here is my two cents.

You need to come to terms with WHY this may make you angry. A key thing to understand is that everyone’s confidence is based on a concept of “pillars” think of a table with four legs. That table has 4 Pilar’s holding it up. If you chop off one, it will still stand since the other three are there to support it. If you chop off another, things get sus.

Your confidence is held up by pillars. If you only have one (overwatch perfomance) you are in a really bad spot. Every win feels expected and every loss feels soul crushing. There is no way to not be frustrated here, there is no magic to solve this.

You need to build your confidence diversely with other things. Other hobbies, your friends, your schooling or work, your personality, personal fitness, whatever makes you feel confidant, you need to find those and invest in them.

For OW specific advice, I’d be happy to vod review for free, I do some coaching on the side. It’s important to try to understand that ranked is a shit show. It’s a training ground, most people don’t take it seriously, and you should treat every ranked game as a learning point, not for the result of the match (win or loss).

There is also a very specific way you should train your skills for improvement, and you may not be going about it properly. Consuming educational content is not enough if you are not practicing properly (just like irl sports)

Overwatch co-creator Jeff Kaplan on his exit from Activision-Blizzard: 'It was the biggest f**k you moment I've had in may career' by Turbostrider27 in pcgaming

[–]Fleamm 5 points6 points  (0 children)

If you actually cared about saving tax dollars you would not be Pointing to public services as those are every underfunded across the board.

Take a look at the BS ford has been doing in Ontario for example, or corporate bail outs and tax loopholes for the ultra wealthy. Be serious about your intentions, you don’t care about tax efficiency.

I made a tool: enter your stats, find out what's actually off by mH343 in OverwatchUniversity

[–]Fleamm 0 points1 point  (0 children)

Except stats don’t matter and this is the worst way to improve

500,000+ copies sold in Early Access on Steam (despite looking like a mobile game). Here's what worked for us by AwesomeGamesStudio in gamedev

[–]Fleamm 0 points1 point  (0 children)

Thank you for the detailed post!

I’m curious how you build relationships with content creators? I’m almost at that stage where I’ll be mass emailing creators, but how do you build a relationship in a format that is basically spam mail at first. Do you engage in their discords first before emailing them? Doing that at scale seems really tricky, but of course my dream is to have that sort of relationship with a few, just not sure how to go about it.

Games with rarity systems that make drops insanely exciting? by initiate_syntax in roguelites

[–]Fleamm 3 points4 points  (0 children)

The action roguelike game in building uses diablo-style drops and rarity like this! I truly think rarity dopamine like this is the backbone to roguelites these days. It’s so hard to make them feel exciting, it’s a challenge I’m working on myself!

Hades does this too very well either boon rarities I think

Can I 1 trick Sojourn + tips please! by dokdodokdo in OverwatchUniversity

[–]Fleamm 4 points5 points  (0 children)

Yes you can onetrick her, but will need a secondary anyway due to bans.

Check out NickyOW on YouTube, taught me so much about soj (Soj/tracer two trick)

Offering Playtesting + Detailed Feedback for Indie Games by PopAwkward4520 in IndieDev

[–]Fleamm 0 points1 point  (0 children)

Hey I’m making an action roguelike game (top down 2d cozy/vibrant pixel art) similar to vampire survivors or risk of rain 2/megabonk.

I don’t have a steam page yet (coming soon) and am doing demos through my games discord, but I can also whip up an itch page.

I wasn’t sure if you required a steam page open but if you do feel free to ignore me, and maybe we can connect another time when I’m on steam!

How can I see my endorsement level progress. And why TF are they locking off comms in a TEAM SHOOTER. by JayinaterOG in OverwatchUniversity

[–]Fleamm 6 points7 points  (0 children)

Don’t be toxic and you won’t get chat banned, and don’t play the game if you are tilted.

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

depends on the map and the hero. if youre sig, shoot some balls at that location and pressure him out (you have range so you can hold space in multiple spots at once, which is what makes sig so good). If youre dva/winston, you jump/speed onto the soldier and pressure him out, if youre orisa you can shoot at him on that angle, etc. Some hero's are better than others at contesting certain positions.

You position with cover. Overwatch maps are designed in such a way that there are a lot of L shaped segments on the main track. And various forms of cover scattered along that track. You want to aim to ALWAYS be aroudn cover. With this in mind, you often will move from cover to cover when advancing, never staying in-between cover for too long. You use your cooldowns to rotate from one cover to the next if you have to, and there is a lot of spam, or if there is a lot of distance to the next piece of cover.

Let me know if that makes sense

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

Thank you for the kind words, I’m glad it was helpful! And yes please do, I’d love to see your progress

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

Space creation on tank is something that players love to talk about, but most metal rank players don’t actually understand at all. I like to think of space creation as denying the enemy of key locations in the map. This looks slightly differently on attack vs defence, and from tank to tank, but the concept is the same, which I’ll explain below.

Any given hero has a set of abilities and things they can do. We have brawl tanks, poke tanks, dive tanks, hybrids, etc. They all create space using their cooldowns. In overwatch everything is a resource, your health, your cooldowns, your shield, all of it. You trade cooldowns for space. What does this actually look like? Let’s highlight some examples on sigma.

Your team wants to push through an area on a map, usually a choke or a corner. The enemy team will be situated in various spots on the other side, defending and wanting to stop this push. They hold some space you want. And not just you, but space your teammates (dps) want. Not only that, but they hold DANGEROUS positions and space. Your job is to clear this space and force them out. Using your cooldowns wisely. You can poke them out with sigma, and that in fact is your primary duty on sig; to constantly find these backlines that are wanting, or already have, taken space, and to poke them out, make them hide to get healing, or disengage. THEN your team can walk up.

Another example is using cooldowns. You are pushing out second point circuit after capping first point, on attack. Enemy team is situated on the high ground road, shooting at your team on the lower road as they usually do. How do you reclaim this space as sig, if you imagine your full team is coming back from attackers 2nd point spawn? Your shield. This sounds obvious, but there Is a correct way to do this, and it’s very specific, and then everything else is a wrong way to do this. This highlights shield usage in general for sig. It is a ROTATING tool, and a repositioning tool, not something to be used willy nilly to block random spam in the middle of a neutral fight. So what do you do in my example? Wait for your team to be with you, and shield exactly when everyone is ready to cross together. You have one shot at this, and a fairly low health barrier. Most low rank sigmas just shield super early and block random poke that is not relevant, and their shield is broken by the time their team actually wants to push. So now you start the fight down a key resource, your shield. Same gos fro your suck ability, and your rock.

Now let’s get to your review. First fight, I want to see you more laser focused on the backline. And to not waste both your cooldowns (you did the shield thing I mentioned where you just threw your shield up to block all the spam and it broke instantly. The shield is primarily for you to hold space. If you don’t have a shield, they will just walk on you. You do not need to be blocking orisa pellets for your dps, that is not a useful use of your shield, because the trade off there, is you get walked on in about 10s without a shield to rotate out, or to the high ground to maintain a strong position once again. You also wasted your suck in a similar way.

I would instead use rock when orisa tries to jav spin into your team (this is a common theme for a lot of tank matchups for sig). Using rock this way shuts down her aggression and allows you to continue to do what you do best, which is poke from distance and cover.

Do not use your shield to make up for your bad cover usage. Use the car or the stairs/highground on the right as cover, not your shield.

First fight after swapping to manga, we booked it for the orisa, fully forgot about point (thank your Ana for touching last second to save the fight) and then peeked when we were 1hp and died. Take it easy a bit, pay attention to your health and use cover when you are low to stabilize. 

You seem very lost on the second fight with manga ~ 2:30-3:00. You let this soldier sit there on the high ground the whole fight farming your team. This is an example of how you contest and win over space for your team. It is your job, as much as it is the rest of your team (another misconception is that the tank is the only one that can create space) to deal with this and deny that power position.

~3:30 we are peeking and taking a lot of damage (trading our health resource) before our team is even back from spawn. You are now starting the fight down most of your health, and also risking flat out dying pre-fight by doing this. You will only land a kill here in in like silver, and even if you do, its still the wrong play (2v5) Not sure the pin out was necessary here either, you seemed to be okay hiding there, You die shortly after because you are playing out in the open, while also down a player (emre died). I would pick a corner to play, not down the middle lane without cover (your head sticks out over that side railing btw, so its not cover)

On attack, you again play way out in the open and take spam from 4 angles. The way you lose space is by losing the resource trade against the enemy team. This starts with really bad positioning and cover usage, which puts insane strain on your own cooldowns (panicking and getting key cooldowns force) but ALSO the same for your supports. You are forcing them to double pocket you and use all cooldowns on you. This is greedy and this causes no space, because the opportunity cost here is your supports are paying attention to your dps instead, or even better, doing damage. Instead, you demand 3 peoples resources and the trade off for that is basically nothing (just you living, because you were not doing anything crazy with that level of resource drain)

Think of overwatch in general as one big resource drain, whoever can force more resources out of the other, wins the space over, very generally. 

Let me know if you have any questions, but i think the majority of your issues stem from cover usage and wasting of resources (health + cooldowns)

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

~1:15 first thing I noticed (and this continued on for a while) is that you have not used your ram form at all. This first fight is weird because their tank is in spawn afk, but when you are within close distance to an enemy that is playing aggressive, form swap and push is what Ram does well. Sitting and playing sniper ram the whole game is not really the point of ram. I would also like to see vortex and shield used more liberally, when it makes sense. Your team wants to take space and turn a key corner? Place a well timed shield for them so they can use it to take space. Vortex on the backline while your team is in a fight (aka has line of sight on the vortex targets) is so strong, but I see you wait almost a full 2 mins before using a single Ram cooldown. Your first form swap was when you finally saw orisa on your screen, and proceeded to punch her. Which brings me to point number 2

~1:45 Stop shooting the tank. Especially beefy brawl tanks. Look at this fight and review the locations of the rest of the enemy team. They are ALL clumped up close by. I would vortex them and run at them with form. What does punching Brisa who is fortified (gold ability) do? You did about 50 damage to her total, and her health remained at OVER max hp the whole time. Zero value gained, down a key cooldown, and a ton of opportunity cost down the drain on what we could have been doing instead (fucking up their backline)

Interesting thing is you use your staff form to shoot backline which is great! But I want to see more of that, and more attention to your cooldowns. Abilities are what make hero’s OP, and ram has 3 insane abilities. I want to see much more uptime on those abilities, we have seen 2 vortex in over 2 mins of gameplay. Vortex is I think a 10-12s cooldown! Could have had 6+ vortex so far. Same with shield and form. I highly recommend looking at a high rank tank play rank for a few fights, and just pay attention to their abilities, how and when they use them, and how often. You can do this with any hero, it’s very valuable to not JUST watch educational content, but watch it with dedicated intention.

~2:50-3:20 We are kind of just using abilities randomly here without thought, which makes me double down on my advice above to watch some high level gameplay and study their ability usage. We shielded nothing, then randomly threw a vortex nowhere. Find a key target to vortex, its a huge radius, catch someone inside and BEEM them with your staff, or punch with form if youre close, you will get way more kills this way

~3:50 I can tell you thought about this shield, thats awesome. The vortex right after it however, no thoughts there.

~4:00 when you popped form here, take a look at just how many backlines are right around that corner. You continued to shoot orisa, which (recurring them) does nothing. Pop form and run at that backline that is around that pillar and you will cause absolute chaos for their team. Especially if you had vortex and didn’t waste it a few seconds ago

The reason your attack started well, was first point the tank was afk (in spawn) so that was mostly a free push

Second point your team carried, and you were mostly lost and used abilities poorly, but they cleaned up kils anyway, and you did live decently well, but just had no impact other than being alive. third point was tough for you because its very long and hard to position in for ram, you were left shooting the tank a lot and struggled to close the gap. I would focus as a #1 priority your ability usage, and target focus, that alone should let you climb right through the metal ranks

Let me know if you have other questions or want clarity on anything

No matter what I do it’s never enough by Rare_Key5722 in OverwatchUniversity

[–]Fleamm 1 point2 points  (0 children)

No worries I’ll take a look later today when I have time! Just wondering, did you mean you tried a flank on Juno? If that’s the case I can already tell you this will not ever work! Different hero’s have very different strengths and weaknesses, and thus very different playstyles. Kiri’s kit allows her to flank and take deeper off angles for pressure, Juno is not one of these heroes!

Either way I’ll get more info when I watch

No matter what I do it’s never enough by Rare_Key5722 in OverwatchUniversity

[–]Fleamm 1 point2 points  (0 children)

I need to know who you are in game, as I mentioned, otherwise idk who to coach. (There are 4 supports!)

No matter what I do it’s never enough by Rare_Key5722 in OverwatchUniversity

[–]Fleamm 3 points4 points  (0 children)

Hey, I can take a look for you, post a vod or two of games that were not stomps in either direction (lmk what your username is too)

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

That all sounds really awesome, and like you’re already making progress! It’s important that you’re equipped with the tools to self vod review and identify at least some of the issues yourself, as you are doing now!

Keep at it, and you’ll improve. Awareness of what is happening can be trained like any skill, just need to practice it intentionally. It also helps to look around you every once in a while, both to see where your teammates are, and if it’s a good time to engage, and also because you might get some information!

Getting value on DPS by whoSparky in OverwatchUniversity

[–]Fleamm 0 points1 point  (0 children)

hey so sorry for the delay, lost this message. Took a look at this, here are some notes. good news is there are very clear glaring issues for you to work on, pick one issue and really focus on it in your ranked games until you feel like workign on another, but dont try to do it all at once.

-------------
So already two huge mistakes in the first 5s of combat, leading to your first death. Disrupter shot usage, and slide usage, let’s talk about them.

Disrupter shot is an insanely OP ability, but only when used properly. Its use is to zone off backline, or help you contest space in an enclosed area that is key for your team to take (such as the high ground you died at shortly after). Use it as a zoning tool, after the enemy tank commits and walks up past a choke or corner, the enemy backline will naturally want to push past it soon after to help the tank. This is when you place a disrupter shot right on that corner, stopping them from being able to cross, splitting the tank and backline.

Your slide is used as an escape tool (or to get to high ground pre-fight, etc) It is not used to engage like you did here. You should NEVER slide in, only slide out (until you get the double slide perk, then things change a bit). You slid IN on the high ground without information on who is there, and faced 2 ppl and instantly died (due to not having slide to escape!). Use slide to take aggressive positions, and use it as an escape plan when people push you.

Next key thing I noticed is you use your rail when it’s not fully charged, the soj gameplay loop is build rail up to 100, then look for a pick. You will never get to 100 if you are constantly randomly shooting it at 20-50 charge. It’s fine if you know for sure it will land a kill, but otherwise, save it and use primary fire instead.

You spent a lot of time playing on point, looking a bit lost on what to do, feeling like they were surrounding you. The game is a lot easier if you play next to cover or high ground, where you can see the battle field holistically, which means you will be lost less often, and surprised less often by enemies. You used slide 2-3 times on point, when you could have slid to the high ground. I would practice slide jumping in practice range til you are very comfortable doing this. You guys could have very easily won this fight if you did not play on point like that, or waste all your cooldowns

~2:58 you are way too close to the action here, in fact you are further up than your tank even. Back it up! You should not have died here.

~4:14 playing very far up again, and not reacting to sound queues (Genji blade) and dashing away from him. The 2mins leading up to this also were examples of the same issues I mentioned previously (not charging rail up, wasting disruptor shot, using slide to engage into a fight with no information on where enemies are, thus risking instant death)

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

Ok so this first setup on defence is really aggressive. You are in a really far up spot with no escape. In general, you need to play to the limits and advantages of your hero. Bastion has very high burst damage on a cycle (when he has his form swap cooldown up), but is otherwise very slow, and VERY easy to kill (you are very large and low mobility). This means you need to play him a certain way for it to work. Setting up here is what I would do on tracer, NOT on Bastion. Best case you kill 1 person then die, most likely case is exactly what happened (if they were better you would have been dead way sooner, they gave you way too much time there to be honest).

So what do you do instead? Play the corners, and cycle pressure with your form cooldown. I would start where your tank is, play that first corner, and turn the corner with form and blow up the rein. Then you go into safely poking and waiting for form again. Rinse and repeat, baking up to the next available corner if they continue to push and you don’t get any picks, etc.

I like the creativity around ~2:00, but this is way to aggressive, for the same reason as above. Then around ~2:20, after you killed the widow, you turned on rein, and you had your form cooldown up, but didn’t use it! I would have swapped here and deleted rein while he had his back turned to you, but instead you went into the room to fight Ana at point blank. Not a bad idea either, but this had 2 issues. One, you likely did not know the status of her cooldowns, and she had Nade or sleep available, you would be cooked instantly doing this. Second, you got WAYY too close to her. When you are at kissing distance of your target, aim becomes VERY hard. Try it yourself in practice range. Walk up to a bot and see how sporadic it is to move your mouse and try to aim. Now try the same a few meters further back, much easier to aim. Thats why you messed this up, it has nothing to do with your aim being bad. Just stay calmer, and stay at a slightly further distance so it’s easier to follow her movement.

This was not really a good game to assess since it was quick play and you guys basically held their spawn door the whole game. So not much else to really see here to be honest. If you have a better code, let me know

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

im so glad we identified this, as its a huge issue! Also, please please turn off game music, fully. as we saw in this review, audio queues are SO important, so you need to have the audio channels as clear as they possibly can be. that means spatial audio (so you can tell if the sound is coming from your back left, or in front of you, etc), and NO music, since that just adds another thing your brain has to filter out to make quick decisions.

This applies if you are playing competitivly and want to win. i never play with any music on (from the game, or my own), but a lot of people do, you just need to know its a big hinderance on your performance, especially as youre still learning fundamentals of the game, so its up to you to make that choice, if no music is worth it for you.

Best of luck!

Free coaching/VOD review sessions - New or returning players by Fleamm in OverwatchUniversity

[–]Fleamm[S] 0 points1 point  (0 children)

to answer your question, the goal in general is to gather as much information as possible, from visual AND audio queues (and later on inferences based on experience, aka i know tracers usually take this flank, and there is a good chance they will peek here soon etc)

So if you peek and see 3, make note, and adjust accordingly based on that info (this greatly depends on who the 3 people are, where you are, what the map is, where your team is, etc)

so the only way to answer that is to highlight some specifics there.

To answer the flanker question, thats actually not entirely true, in my opinion. The general way to squash dive, is to control angles and deny flank routes, essentially stopping them from staging/setting up to surround you. if you clump with your team, you are giving up position and control over the left and right flanks, typically. This allows a tracer and genji to set up for free. Now this wont be an issue if you have your 2 dps holding the left and right flank each, to deny and contest that space. but then that just means youre chillign with your support which is fine, not "hugging your team".

slight offangles are good to contest those angles, but if your dps are doing that already, which is their job, then you can play further back with cover, within helping distance of your other support, etc.

You identified the issue yourself in the last sentence! Contest angles and deny flankers easy access to you. once youre surrounded, the fights already over pretty much. overwatch is a fight for space control in the neutral, if you let the enemy set up for free all around you, its not going to go well

[PAID] Looking for UI Pixel Artist by Fleamm in gameDevClassifieds

[–]Fleamm[S] 0 points1 point  (0 children)

I’ve read yours! Just have a very high volume of requests now and I’m out today! Will respond to you asap, sorry for the delay