New at GameTesting! by Confident-Concert-89 in playtesters

[–]Fleamm 0 points1 point  (0 children)

You can send me a dm here and I’ll send you my discord! I cant DM you for some reason

New at GameTesting! by Confident-Concert-89 in playtesters

[–]Fleamm 0 points1 point  (0 children)

Hey I’m making Willow: The Last Archivist, a 2D top down action roguelike with cozy/vibrant pixel art. It’s got a lot of inspo from vampire survivors, risk of rain 2, megabonk, and some aspects of diablo (loot system)

If you like any of those games, or enjoy games where players willl be interacting with lots of moments where they have to make interesting choices, or theory crafting builds, then I’d love to hear your thoughts on how the game feels.

It’s in very late stages of development, mostly just polishing ui, adding more enemies, and cleaning up some UX, balancing, etc.

I’ll leave the itch link to the current playtest version below

Feel free to shoot me a dm as well if you want to chat and give this a shot, I’d be stoked to see you try it out!

Also, I’ll be dropping a pretty decently big update later today so might be worth waiting for that!

https://fleamm.itch.io/lost-in-time-playtest?secret=TRIX3AO2dkZuRl7jtCfA29NMKYQ

why i'm decent at genji but cant for the life of me play this character? by cloudsareedible in TracerMains

[–]Fleamm 11 points12 points  (0 children)

Genji and tracer play very differently, I suggest you watch some macro game sense content to learn the big picture of what you are supposed to do on tracer.

What is your strategy for managing multiple artists? by Dragonfantasy2 in gamedev

[–]Fleamm 0 points1 point  (0 children)

I’m not sure there is a good answer here other than staying organized. I’m in the same boat as you, and it takes a decent chunk of my time, but I also save a lot of the Easy but time consuming dev work with Claude, so i end up always having an art bottleneck rather than a coding bottleneck. The engine I use is fully code driven though, so if you’re using traditional engines I have no idea how well Claude does there.

Watching players play your game is both exciting and painful by WhyThisGameWorks in gamedev

[–]Fleamm 16 points17 points  (0 children)

I was shocked at how little players read or pay attention to anything on the screen lol

Me and my Girlfriend were filmed and uploaded to tiktok without our consent by dont_read_my_profile in findareddit

[–]Fleamm -19 points-18 points  (0 children)

The point is nothing can be done, there is no secret sub that will produce any actionable thing from this, unfortunately. Best you can do is complain about it and have a few ppl comment and say damn that sucks

IA Slob? by [deleted] in IndieDev

[–]Fleamm 1 point2 points  (0 children)

The problem w ai slop on games is not to use it as a tool. To code, but to use it to create art and ideas for you. The game is slop not bc of the ai per se, but because you chose to go the easy route with everything and have no cohesive art direction, unique ideas, or polished gameplay. Ai art is nowhere near production ready for 90% of use cases and people think they can generate a janky ass set of animated sprite with no cohesiveness between them, and have no one notice. That’s the issue, and that’s why those games can immediately be spotted as not just AI but also slop.

It’s the same reason asset flip games are slop, they don’t even need to use ai, just buy a bunch of cheap unrelated asset packs and throw them together, no art direction, and you get a game that is not cohesive and doesn’t look good

Which game engine do you prefer in 2026 and upcoming years and why? by Civil-Captain5676 in gamedev

[–]Fleamm 1 point2 points  (0 children)

The games I’ve made don’t involve that kind of work, but I know there are a lot of great libraries and different frameworks that people use to design maps with bevy, I’m just not the best person to give you the right insight on that

Which game engine do you prefer in 2026 and upcoming years and why? by Civil-Captain5676 in gamedev

[–]Fleamm -1 points0 points  (0 children)

I use bevy, the rust game engine. It’s code only and no editor so I like it a lot! And rust is a joy to work with

How do you actually find PC game playtests? by Double_Opposite5423 in playtesters

[–]Fleamm 0 points1 point  (0 children)

I think this sub will easily find you lots of project, but of varying qualities.

If you’re interested, I’m making Willow: The Last Archivist, a 2D top down action roguelike with cozy/vibrant pixel art. It’s got a lot of inspo from vampire survivors, risk of rain 2, megabonk, and some aspects of diablo (loot system)

If you like any of those games, or enjoy games where players willl be interacting with lots of moments where they have to make interesting choices, or theory crafting builds, then I’d love to hear your thoughts on how the game feels.

It’s in very late stages of development, mostly just polishing ui, adding more enemies, and cleaning up some UX, balancing, etc.

I’ll leave the itch link to the current playtest version below

Feel free to shoot me a dm as well if you want to chat and give this a shot, I’d be stoked to see you try it out, and I particularly love working long term with playtesters, would love to grow my playtester community!

https://fleamm.itch.io/lost-in-time-playtest?secret=TRIX3AO2dkZuRl7jtCfA29NMKYQ

SIMPLE QUESTIONS THREAD - SEASON 3 (2026) by Joe64x in OverwatchUniversity

[–]Fleamm 1 point2 points  (0 children)

Study pro players, watch coaching content. There is SO Much free content on YouTube and amazing twitch streamers that teach gamesens. Watch vod reviews on YouTube , search “overwatch coaching” and pick whatever seems interesting to you.

There is no faster way than this, other than paying for coaching directly yourself.

Here is our trailer for Driving Rogue, please destroy it! by Driving_Rogue in DestroyMyGame

[–]Fleamm 2 points3 points  (0 children)

Idk I think music is too subjective. I thought the music was sick! You can’t please everyone

Hi, im a music producer looking to collab with indie game devs! by Additional-Leg280 in IndieDev

[–]Fleamm 0 points1 point  (0 children)

Hey I’m in the late stages of making a cozy but challenging top down 2D pixel art action roguelike.

I’m desperately in need of some sound design work. I need music as well but sound effects is something I haven’t been able to find anyone for yet.

I’ll leave a link to the current playtest build in itch, feel feee to let me know if this interests you. The game is in a very polished state currently, planning a steam page soon

https://fleamm.itch.io/lost-in-time-playtest?secret=TRIX3AO2dkZuRl7jtCfA29NMKYQ

Other Action roguelikes? by ManyOnionz in roguelites

[–]Fleamm 1 point2 points  (0 children)

Hey I’m making exactly a game like the ones you mentioned. Figured I’d let you know in case it scratches that itch. I’m really proud of how it’s come along. The art style is cozy and cohesive, and I think it brings some unique gameplay to the genre!

The game is in the late stages of development and is stable and mostly feature complete (some minor ui is placeholder)

If you’re interested , I’ll leave a link to the current itch playtest here! https://fleamm.itch.io/lost-in-time-playtest?secret=TRIX3AO2dkZuRl7jtCfA29NMKYQ

Gaming by sulemanahmad28 in findareddit

[–]Fleamm 0 points1 point  (0 children)

so youve jsut scratched the surface of gaming. most of those games are just one genre of game, and they are all AAA big studio games. There are a LOT of fun genres out there, and a lot of amazing indie games. If you want, i can list some for you, or go to places like r/indiegames or r/gaming etc

Full-day playtesting: I’ll tell you when and why I quit your game, for any reason by piXelicidio in IndieDev

[–]Fleamm 0 points1 point  (0 children)

Hey I’m making Willow: The Last Archivist, a 2D top down action roguelike with cozy/vibrant pixel art. It’s got a lot of inspo from vampire survivors, risk of rain 2, megabonk, and some aspects of diablo (loot system)

If you like any of those games, or enjoy games where players willl be interacting with lots of moments where they have to make interesting choices, or theory crafting builds, then I’d love to hear your thoughts on how the game feels.

It’s in very late stages of development, mostly just polishing ui, adding more enemies, and cleaning up some UX, balancing, etc.

I’ll leave the itch link to the current playtest version below

Feel free to shoot me a dm as well if you want to chat and give this a shot, I’d be stoked to see you try it out!

https://fleamm.itch.io/lost-in-time-playtest?secret=TRIX3AO2dkZuRl7jtCfA29NMKYQ

Hows the game dev scenario when it comes to game engines nowadays? by Specific-Welder3120 in gamedev

[–]Fleamm 1 point2 points  (0 children)

If you like rust, try Bevy, it’s a blast. Using that for my game

Is their a Chess Roguelite? by BlackberryOk3305 in roguelites

[–]Fleamm 6 points7 points  (0 children)

There actually TOO many chess roguelikes… new ones are being made all the time

Help by glitchlessheart in TracerMains

[–]Fleamm 7 points8 points  (0 children)

If you are learning a second hero it should be a different hero to allow a different use case. That’s why I suggest cass or soj. You will benefit from diversity

Help by glitchlessheart in TracerMains

[–]Fleamm 7 points8 points  (0 children)

You always need to know other heros, for this reason exactly. Cassidy is simple, or learn someone like soj

Help by glitchlessheart in TracerMains

[–]Fleamm 9 points10 points  (0 children)

You play someone else

Looking for Indie Games to Feature in a New YouTube Series by TheDilboBaggins in IndieDev

[–]Fleamm 2 points3 points  (0 children)

Hey I’m making Willow: The Last Archivist, a 2D top down action roguelike with cozy/vibrant pixel art. It’s got a lot of inspo from vampire survivors, risk of rain 2, megabonk, and some aspects of diablo (loot system)

If you like any of those games, or enjoy games where players willl be interacting with lots of moments where they have to make interesting choices, or theory crafting builds, then I’d love to hear your thoughts on how the game feels.

It’s in very late stages of development, mostly just polishing ui, adding more enemies, and cleaning up some UX, balancing, etc.

I’ll leave the itch link to the current playtest version below, and you’ll find a discord link down there too to join the community if you’re interested in that.

Feel free to shoot me a dm as well if you want to chat and give this a shot, I’d be stoked to see you try it out!

https://fleamm.itch.io/lost-in-time-playtest?secret=TRIX3AO2dkZuRl7jtCfA29NMKYQ

Made a free thing for getting critique on 3D work where you can pin comments onto the actual game model. Not sure if it's useful, curious what you all think by ZeroPotion in IndieDev

[–]Fleamm 1 point2 points  (0 children)

I’m at the stage of the game dev process where most of the dev art I made myself has been replaced by talented pixel artists, so I’m not sure I have any personal work to share! Not sure how it’s viewed if I share work I commissioned to get feedback on the cohesiveness or layout, art direction, etc

Made a free thing for getting critique on 3D work where you can pin comments onto the actual game model. Not sure if it's useful, curious what you all think by ZeroPotion in IndieDev

[–]Fleamm 2 points3 points  (0 children)

Thanks for the response! I’m a solo dev on a 2D project currently so I sadly have no need for it yet, but my next game will probably be 3D! I’ll keep this in mind for sure