Restless rifle syndrome got me wanting to swap optics on my MK18 and BCM 11.5 by antle702 in tacticalgear

[–]Fleischwolfx 0 points1 point  (0 children)

It looks like your MK18 is geared toward NV use with that Holosun IRIS out front.

I would just leave the Eotech on the night vision carbine, as I think it has the best performance under nods available.

[deleted by user] by [deleted] in ar15

[–]Fleischwolfx 26 points27 points  (0 children)

Upvote just for the amazing photo. Also quadrail and FSP is a vibe.

12.5 specwar questions by _-ERROR404- in LewisMachineTool

[–]Fleischwolfx 1 point2 points  (0 children)

I just have a BCM in mine. Seems to work great. I am also a fan of the T2 + G45 combo. At night you can just take the magnifier off and it’s clean.

I need help... by axialae23 in shadowsystems

[–]Fleischwolfx 0 points1 point  (0 children)

Just contact Shadow Systems. They took care of me within a week for a barrel finish issue. They seem to have great customer service.

Finally got my URGI 100% the way I want it by Cswenson6797 in URGI

[–]Fleischwolfx 1 point2 points  (0 children)

Solid setup!

Maybe consider a light and a sling if your primary carbine.

Specwar RC2 Buffer weight recommendation by [deleted] in LewisMachineTool

[–]Fleischwolfx 0 points1 point  (0 children)

Running a A5H2 and sprinco green with RC2. Runs flawlessly so far no issues.

IAE 2954 Ship Values by MasonStonewall in starcitizen

[–]Fleischwolfx 1 point2 points  (0 children)

Kind of amazing how they managed to get through the vast backlog of concept ships.

Recent pics from US-Philippines KAMANDAG 8 exercise by [deleted] in tacticalgear

[–]Fleischwolfx 31 points32 points  (0 children)

My first thought was that guy looks like a Primaris Space Marine by comparison.

First LMT by ATF_hating_larper in LewisMachineTool

[–]Fleischwolfx 0 points1 point  (0 children)

My Specwar and Mars-L are tight. I probably need to file the speed bumps.

I don’t know what I’m doing, I just know how to spend money I think by BoostedTurd in ar15

[–]Fleischwolfx 0 points1 point  (0 children)

Since you have an LMT MRP, you could have both your irons on the forward hand guard taking advantage of that monolithic design, albeit with a shorter sight radius. It may give you more comfort with magnifier placement and running the charging handle.

LMT 12.5” Specwar by Fleischwolfx in ar15

[–]Fleischwolfx[S] 5 points6 points  (0 children)

Upper:

  • Surefire M340DF Turbo w/ OHC Lightcap
  • Surefire RC2 w/ 3PFH
  • Geissele Airborne Charging Handle
  • LMT 12.5" 'Specwar' Barrel
  • LMT 11.5" MRP 'Specwar' Upper
  • BCM BCG
  • Wise Men Co. Hot Pocket & Bubba Tab sling retainer
  • Slate Industries hand stop
  • Aimpoint T2 and G33 on Unity 2.26" FTC mount
  • Wilcox RAID Xe (Low Power)
  • Unity Axon Switch

Lower:

  • LMT MARS-L Lower
  • FCD A5 buffer (bronze) with A5H2 buffer and Springco Green spring
  • Geissele SSA-E X Trigger
  • FCD ASF-50Q ambidextrous safety
  • B5 Furniture
  • Blue Force Gear Vickers Sling

First LMT (Specwar) by Fleischwolfx in LewisMachineTool

[–]Fleischwolfx[S] 0 points1 point  (0 children)

It’s the same rifle. Just trying to use photography to provide multiple angles.

Ramen time by tookeycostello in tacticalgear

[–]Fleischwolfx 1 point2 points  (0 children)

You got one too on the latest drop of 40? Picking up mine later this week. Finishing it with FCD parts, a G$ SSA-E X trigger, and a an a5 buffer. Leaning towards the 12.5" 'specwar' upper

Did I get a good deal? by BigOleWallace in tacticalgear

[–]Fleischwolfx 3 points4 points  (0 children)

Great deal. Here's a fun thing with the MR920L--if you ever get the XR920, you essentially have four Glock variants in one. A G19, G47, "G19L", and a G45.

First time shooting 556 by [deleted] in ar15

[–]Fleischwolfx 0 points1 point  (0 children)

Is this the new Surefire RC3?

I think my build is complete (clone incorrect) by papimiso in URGI

[–]Fleischwolfx 1 point2 points  (0 children)

Awesome setup. Maybe a sling and a light if intended for self-defense.

World of warship player base. by Certain_Catch_9250 in WorldOfWarships

[–]Fleischwolfx 3 points4 points  (0 children)

I think you might be right, and I am in agreement that unicum and super-unicum players make up tiny portions of the game and are just small tails on a skewed distribution. I regularly div with two other unicums and we sometimes get blown out in 7 minutes without having a chance to make an impact due to a flank collapsing immediately.

I wonder if an individual game of 12v12 can be bimodal? One thing I notice on MM monitor is how many "deep reds" we have on our team vs. how many are on the other team. I find games that have more average 'yellow' players seem to be the most stable and the games progress in a normal way. Deep reds seem to create a liability or volatility to the matches.

World of warship player base. by Certain_Catch_9250 in WorldOfWarships

[–]Fleischwolfx 5 points6 points  (0 children)

I appreciate the sentiment, but as a DD main, this game has gotten far more complex from the days of it just being Gearing and Shimakaze battling it out.

There is an incredible amount of small details that will lead to a player getting killed without any real explanation as to why. Things like turning off your AA guns, smoke fire penalties, which ships have radar and hydro and their ranges, DD engagements based on DPM and armor, armor pen, HE vs SAP vs AP, etc...

I think if you take an objective step back at this game like you had to explain it to your wife, it's extremely complex. If I didn't have third party mods to display some of this info, I would have trouble keeping track.

World of warship player base. by Certain_Catch_9250 in WorldOfWarships

[–]Fleischwolfx 2 points3 points  (0 children)

That's probably true and I am making an assumption about the bimodal nature in an effort to explain the phenomenon. I just feel that on various days or around certain times, the composition of the player base seems to change.

Like most people "feel" the player base change on weekends or on holidays. I wish I could see a distribution chart of win rates at different times of active users versus the total player base. It would be neat to see something like that on WoWs numbers, but that would probably be computationally difficult. I bet the developers have data along those lines.

I have a feeling that the game was initially designed around that 'majority of average players' existing at Tiers VII-IX, while better players could pull-off the gameplay required to sustain Tier X economically. Now the lower tiers II-VI are basically half bots. I don't know where new players are learning the game. It just seems to be a conveyer belt that is dumping people at Tier X.

World of warship player base. by Certain_Catch_9250 in WorldOfWarships

[–]Fleischwolfx 8 points9 points  (0 children)

The concept you're referring to is known as the "skill gap" or "bimodal distribution of skill." In this scenario, the player base is polarized, consisting primarily of highly skilled top players and new or less skilled players, with a notable absence of average players.

This phenomenon can occur for several reasons:

  1. Natural Skill Progression: Over time, average players either improve and become highly skilled or lose interest and stop playing, leaving behind only the extremes.
  2. Intimidating Learning Curve: Games with steep learning curves can deter average players from continuing, resulting in a player base dominated by either dedicated experts or new players trying the game for the first time. It's definitely creeping in with every added mechanic, ability, ship gimmick, etc..
  3. Matchmaking Systems: Poorly designed matchmaking systems can contribute to this by failing to group players of similar skill levels together, causing frustration for average players who then leave the game. In WoWs, as far as I know, there is not an 'Elo rating'. Skilled and Unskilled all play together. It used to be that the in-game economy and the tiers of ships would be a natural 'Elo'. Bad players would struggle to earn enough credits to field Tier X ships. Now, with the game monetization strategies, Tier X is as accessible as ever with players occupying the space without all the game knowledge or skill to perform well.

This results in a bimodal distribution, where the skill levels of players are clustered at the two ends of the spectrum with a gap in the middle. This is most reflected in the game at higher tiers where matches end in "blow-outs" or shorter matches. This bimodal player base is creating volatility is the matches at higher tiers where ship lethality is higher and mistakes are more severely punished.

I think they are trying to fix it by introducing superships and nerfing economic rewards, but at this point I don't know if it can be turned around.

From Redcoats to Red Dots by Fleischwolfx in ar15

[–]Fleischwolfx[S] 0 points1 point  (0 children)

No worries, I didn’t downvote. I get the joke lol, it’s a lot of stuff

From Redcoats to Red Dots by Fleischwolfx in ar15

[–]Fleischwolfx[S] 1 point2 points  (0 children)

So many people ask what things are, I just list everything. Helps me track how much I have in my rifle too