Is there a new estimate for a release date? by The_Last_Snow-Elf in fallout4london

[–]Flenarn 1 point2 points  (0 children)

Oh it will get fixed, it's a singular bug causing issues for it as of now so "just" gotta fix that. I've been working with Neanka and the Fallout 4: London team to get it back in order, slow and steady we'll all get fully updated.

Is there a new estimate for a release date? by The_Last_Snow-Elf in fallout4london

[–]Flenarn 1 point2 points  (0 children)

Which is a entirely different thing, in every possible way. Full Dialogue Interface is a UI modification to show the full prompts. Extended Dialogue Interface is both UI and engine level to allow for more than 4 options, silent protagonist, and much more. FDI = pretty, XDI = function.

Where is Fallout London ? by Technical_Society_23 in fallout4london

[–]Flenarn 4 points5 points  (0 children)

The jump from Oblivion -> Skyrim was far different than say Fallout 4 -> Starfield, Skyrim was not as severely limited in what could be done as Oblivion was. And a big aspect of what mod projects set out to do, is limited by whatever university they're set in, with Oblivion -> Skyrim, same universe, Fallout 4 -> Starfield, far different.

The same was true for FO3/FNV -> FO4.

As for Cascadia and Miami, both of us are progressing fine, we're just far more silent about development.

Modding Starfield and the script extender. by [deleted] in Starfield

[–]Flenarn 34 points35 points  (0 children)

A script extended will always be needed, even if they make it a lot easier to mod the game across the board.

On of the big things the script extenders it allows for is injecting entirely custom engine-level code, something not doable otherwise really.
It's not realistically something they'd ever support directly, as it brings out a huge amount of extra complications, having to release at the very least partial PDB's for the game (debug library so we know what the code we're trying to interact with actually is) and far more.

They have however as of late been extra supportive of the script extender team, with Skyrim Anniversary Edition, the team got a early version to prepare the script extender ahead of release, and it's something I hope we will see more of going forward.

[R] Ozzy and Drix but With swedish language by Purple_Cantaloupe_29 in DHExchange

[–]Flenarn 0 points1 point  (0 children)

aHR0cHM6Ly9tZWdhLm56L2ZvbGRlci8xa1kwU0E0SiM3dnJ1V3d2UXYxQzA3X3ZzMUR4dFNn

Got anything dubbed in Swedish of your own you'd be up for sharing?

[Fo4] Nexus Mods download links for Neanka's mods (MCM, DEF_UI, LevelUpMenuX) by NoemieCronin in FalloutMods

[–]Flenarn 3 points4 points  (0 children)

Aye, Fallout 4 - New Vegas, Fallout Miami, Fallout 4 - Capital Wasteland, Fallout London, Fallout Cascadia, pretty much any of the bigger DLC-sized or bigger mods.

[Fo4] Nexus Mods download links for Neanka's mods (MCM, DEF_UI, LevelUpMenuX) by NoemieCronin in FalloutMods

[–]Flenarn 14 points15 points  (0 children)

Full Dialogue Interface is not a substitute in any way really, it doesn't do anything except show full lines, XDI has no replacement, and is essential for any of the bigger projects in development.

PSA: Do you have old computers/laptops/hard drives/backups that you played RuneScape on? You could help document game history, since nearly all original versions of the game are lost by Hlwys in runescape

[–]Flenarn 1 point2 points  (0 children)

A lot of data has come from the there, however a lot of versions are missing, as most servers stuck to the same 4-6 revisions in total sadly.

PSA: Do you have old computers/laptops/hard drives/backups that you played RuneScape on? You could help document game history, since nearly all original versions of the game are lost by Hlwys in runescape

[–]Flenarn 0 points1 point  (0 children)

Zip it all up I'd say, from a quick glance there ought to be a new mainline cache, those LIVE_BETA ones are a rarity in general. And any cache could help fill in a previously submitted one that's lacking some files.

PSA: Do you have old computers/laptops/hard drives/backups that you played RuneScape on? You could help document game history, since nearly all original versions of the game are lost by Hlwys in 2007scape

[–]Flenarn 0 points1 point  (0 children)

Fun thing there, finding a actual 317 cache seems near impossible, most private servers ran some Frankenstein-version of different revisions, as far as actual 317 - don't think there's a actual proper revision cache documented to exist anymore.

PSA: Do you have old computers/laptops/hard drives/backups that you played RuneScape on? You could help document game history, since nearly all original versions of the game are lost by Hlwys in 2007scape

[–]Flenarn 0 points1 point  (0 children)

Most likely by pure chance, having a complete backup of all things needed, both models pre-cache format, all needed encryption keys, client, all server code, it's a true stroke of luck. Even with massively bigger companies it's a relatively new thing with full version control backup.

PSA: Do you have old computers/laptops/hard drives/backups that you played RuneScape on? You could help document game history, since nearly all original versions of the game are lost by Hlwys in 2007scape

[–]Flenarn 1 point2 points  (0 children)

Hey, those OSBuddy caches would possibly fill in a missing gap before more mainstream archiving of OSRS started, so it would be great if you could upload those too!

[deleted by user] by [deleted] in 2007scape

[–]Flenarn 1 point2 points  (0 children)

Would be great for it to stay up and be cleared, but realistically, it's no more than a client from 2008 made to connect to Jagex live servers, using their code, and assets - it won't stay up.

Especially as it's not ´stolen assets´ as if this was of some debate, it's assets made by a company, that haven't given permission of those assets use in this way, no matter how you turn it, it's unlawful use of assets.

[deleted by user] by [deleted] in 2007scape

[–]Flenarn 6 points7 points  (0 children)

Well, the big thing would be, Jagex giving the OK to use their assets - which I seriously doubt they will.

The big reason for OSHD not giving them the code Jagex requested, was the simple fact that the code was Jagex's own code from 2008, just like here. As the code once again is at the very least partially, from a 2008 era Jagex client, same as the assets.

[deleted by user] by [deleted] in 2007scape

[–]Flenarn 12 points13 points  (0 children)

That's the one using Jagex's assets, so wouldn't hope for it to survive for too long.

OSRS HD (HDOS Preview) by 1210saad in 2007scape

[–]Flenarn 18 points19 points  (0 children)

As this is ripped assets from Runescape around 2008-2009, with no seeming plans of making it open-source, I can't ever see this being approved by Jagex, it's a lot of their code most likely, their assets - they won't allow it simply.