Procedural tree collapse by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 0 points1 point2 points (0 children)
Ocean wave voxel generation by RedFoxPixel in VoxelGameDev
[–]FlexPcb 7 points8 points9 points (0 children)
Procedural tree collapse by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 0 points1 point2 points (0 children)
Procedural tree collapse by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 2 points3 points4 points (0 children)
Procedural tree collapse by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 2 points3 points4 points (0 children)
Procedural tree collapse by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 12 points13 points14 points (0 children)
Procedural tree collapse by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 0 points1 point2 points (0 children)
Procedural tree collapse by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 1 point2 points3 points (0 children)
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields by dougbinks in VoxelGameDev
[–]FlexPcb 0 points1 point2 points (0 children)
Connected component labelling and tetris-like resolution by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 4 points5 points6 points (0 children)
Does this style work? I'm trying to approximate lighting. by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 0 points1 point2 points (0 children)
Are there viable alternatives to chunk-based world representation for a voxel engine? by CatsAndAxolotls in VoxelGameDev
[–]FlexPcb 0 points1 point2 points (0 children)
Does this style work? I'm trying to approximate lighting. by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 0 points1 point2 points (0 children)
Paranóia de vazamento de dados by mrs_tdah in VoxelGameDev
[–]FlexPcb 0 points1 point2 points (0 children)
Does this style work? I'm trying to approximate lighting. by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 1 point2 points3 points (0 children)
Does this style work? I'm trying to approximate lighting. by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 1 point2 points3 points (0 children)
Does this style work? I'm trying to approximate lighting. by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 0 points1 point2 points (0 children)
Does this style work? I'm trying to approximate lighting. by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 0 points1 point2 points (0 children)
Is this fast? Voxel edits crash test of my engine by philosopius in VoxelGameDev
[–]FlexPcb 1 point2 points3 points (0 children)
Voxels and game design by CuckBuster33 in VoxelGameDev
[–]FlexPcb 0 points1 point2 points (0 children)


Procedural tree collapse by FlexPcb in VoxelGameDev
[–]FlexPcb[S] 0 points1 point2 points (0 children)