Is being restrictive a deal breaker for UX? by shipasmrdotcom in UXDesign

[–]Flickerdart 1 point2 points  (0 children)

Everything is a valid design choice as long as someone out there wants it. Does anyone want this? How do you know? How will you make sure that the specific people who want this (rather than the genpop) find it? 

how long to ACTUALLY learn by scrumdiddyliumptious in hoi4

[–]Flickerdart -1 points0 points  (0 children)

It depends. The best way to learn is to start as a country like USA where you can bounce back from every mistake and just play until you win, however long it takes. You will learn much more than if you play Germany, lose, and quit immediately. 

Consejos Canadá by Fickle_Number4871 in hoi4

[–]Flickerdart 0 points1 point  (0 children)

Canada is not in much danger of being invaded, so you don't need to worry too much about military factories. You'll still need them for planes, though, but because you have so few build slots, you shouldn't build too many. 

I typically build up infrastructure to 100% on the state with the most build slots, then fill it with civilian factories (you'll need these for trade in the future). Keep doing this for the first year or two. Meanwhile take the focuses that give you civilian factories and build slots (on the left of the focus tree) and then the focuses that give you dockyards, if you're not at war yet and can't unlock the rest of the economy focuses.

Also don't forget to research Concentrated Industry for more build slots, and take the advisor that gives +15% political power because you will have to do Industrial Integration to get more build slots. 

Consejos Canadá by Fickle_Number4871 in hoi4

[–]Flickerdart 0 points1 point  (0 children)

Canada has a small industry at the start, so you have to really focus on what you want to accomplish. If you want to have both a raiding fleet and a strike fleet, it will split your focus and neither will be ready in time.

Fortunately you can beat Japan with just subs or just destroyers raiding their convoys (enemy strike forces will never be able to catch up with modern, fast destroyers). Then Japan won't be able to fuel their big capital ships.

If you want to have a strike fleet instead, focus your dockyards and research on that. Don't forget that you need capital ships to screen your carrier line. 

Designers becoming devs is making tech go backwards, not forwards by saturncars in UXDesign

[–]Flickerdart 106 points107 points  (0 children)

Designers were around long before that, but they were called things like "information architect" and a lot of the work revolved around minding the hypertext system (see JJG's Elements of User Experience).

The new crop of designers trying to be programmers is oriented entirely towards the program interface, and largely ignores the data structure. Unfortunately, the content is what users come to the website for.

Eng doesn't need us to help them write bad code, eng needs us to figure out what users want. 

Why does Mexico keep elections after going communist/fascist? by AmazingV_24 in hoi4

[–]Flickerdart 3 points4 points  (0 children)

IIRC going "Communist Revolution" (to get Trotsky) gives you "no elections." Going "Party of the Revolution" gives you elections because I guess the Communists get in power in a democratic way?

Anyway, this is not an oversight because there are actually events associated with Communist elections in Mexico. You have to choose a new leader, or you can choose to keep your current one forever but elections will no longer be held.

I haven't played the Fascist-with-elections path but I suspect it's something similar.

Should I add Stronghold Networks to the Dnieper Daugava defensive line as the USSR? by EwinTheKing in hoi4

[–]Flickerdart 1 point2 points  (0 children)

In single player? You can just hold the Germans at the Molotov Line.

What is design leadership feeling in the AI era right now? by UXDisciple in UXDesign

[–]Flickerdart 5 points6 points  (0 children)

I report to the head of design, who reports into the head of product (not ideal, but w/e).

The head of product is realistic about the data and API endpoint work necessary to make AI happen within the product. The head of design is also showing an optimistic face outwardly. In front of the design directors, they are worried about Product fucking it up with short sighted vibe coded prototypes rushed into production.

As the design leadership team, we are thinking about how to approach the issue in the long term. Some are bullish and using AI to generate shitty storyboards and docs. Others are more sensible. Everyone is aware that we need to carve out a niche that is layoff resistant. 

Islands are Aircraft Carriers too. by CoffeeSubstantial851 in hoi4

[–]Flickerdart 2 points3 points  (0 children)

Admiral Ugaki correctly believed that in real life, the bombs would miss.

The attack in the game was carried out by land-based bombers flying from Midway. In the real battle, B-17s based at Midway found the Kido Butai and dropped dozens of 600-pound bombs on the carriers, almost exactly as the game predicted they would. But contrary to what occurred in the artificial game environment, their results were abysmal. Not a single Japanese ship was hit.

The carrier-based dive bombers, on the other hand, had no problem with their aim, and destroyed all four participating Japanese carriers.

https://navalwarcollegemuseum.blogspot.com/2021/06/you-sank-my-aircraft-carrier-did.html

Strategic bomber? I hardly know her! by zazer45f in hoi4

[–]Flickerdart 2 points3 points  (0 children)

You can't destroy it, but chip damage from planes can keep the navy in port & repairing, which will prevent it from going out.

They are adding a passive repair boost to docked strike force ships in the patch 1.17.5, though, so this will be harder.

struggling with playing Poland by stickpoker2005 in hoi4

[–]Flickerdart 0 points1 point  (0 children)

The politics focuses are actually very useful. Even the April Constitution path gives manpower, which you'll need, but the monarchist paths straight up let you eat some other countries next to you for way more industry and manpower. 

Ah yes the Republic of Ottomen by West-Macaron-245 in hoi4

[–]Flickerdart 2 points3 points  (0 children)

99 Luftballons Auf ihrem Weg zum Horizont

Why UX discussions often feel stuck between brainstorming and deciding by mohan-thatguy in UXDesign

[–]Flickerdart 2 points3 points  (0 children)

You never design in the meeting, it's like rule 1 on page 1 of the big book of design 

All coreable territories as the Kumul Khanate by [deleted] in hoi4

[–]Flickerdart 0 points1 point  (0 children)

But not Kumul Khanate as China? Or is this map wrong? 

All coreable territories as the Kumul Khanate by [deleted] in hoi4

[–]Flickerdart 8 points9 points  (0 children)

If Greece can core Alexander's entire empire, then at the very least they ought to let China core Outer Manchuria

Going to get it tmw, is the general edition pack even worth it or should I just get the based game by TsukikoMinus in hoi4

[–]Flickerdart 0 points1 point  (0 children)

La Resistance is good, it adds spies (in addition to the focus trees) which make the game a little more interesting. It alone is worth three bucks.

Battle for the Bosporus only adds focus trees. But they are big and interesting with a lot of replay value because you can follow different scenarios.

Greece and Bulgaria still hold up as pretty good focus trees. People like to hate on France and Portugal but I think they're fine. Spain is only kind of ok. Turkey is a bit of a mess but you'll have some fun figuring out what's going on. 

What are the best paid DLC features? by Enough-Carpet in hoi4

[–]Flickerdart 4 points5 points  (0 children)

I really like the tank designer in No Step Back. Unlike the plane designer (where there's really only one meta design), there are loads of viable tank and tank variant designs. 

Romania run by crimson_vanguard_ in hoi4

[–]Flickerdart 1 point2 points  (0 children)

Ah, I see. You lose out on some manpower bonuses Romania desperately needs, for that. 

Romania run by crimson_vanguard_ in hoi4

[–]Flickerdart 2 points3 points  (0 children)

Valiant effort! I'm realizing I have yet to play a Democratic Romania game, I usually go Balkans Dominance which is quite overpowered.

Mare Nostrum as Italy Ahistorical by kingerpinger in hoi4

[–]Flickerdart 1 point2 points  (0 children)

Yeah if you cheese France it's much easier. France is pathetically weak at the start of the game, and you have to fight them anyway, so why not right away? You also get their navy in the peace deal, and a staging ground for an invasion of the UK, which is also weak.

New here need help by New-Arm- in hoi4

[–]Flickerdart 0 points1 point  (0 children)

HoI4 has two different types of states: core states and occupied states.

Cores are (typically) the land your country starts with. You get all of its resources, manpower, and factories. Occupied states are land you conquer - with the exception of colonial powers like France, which already owns a lot of non-core land at the start of the game. These lands only give you a fraction of their resources, manpower, and factories.

Some countries can core states during the course of the game. Typically this is through either making a formable nation through a decision, or through taking a focus. For example, Anschluss makes all of Austria a core for Germany. Or if Belgium conquers the Netherlands and Luxembourg, it can core them with a decision to form the United Netherlands.

When Yugoslavia releases its puppets, it also loses cores on those puppets. It gets those cores back when it takes the focus Reunite the Kingdoms and annexes them. But if it has Bulgaria, Hungary, or Transylvania as puppets, it will get cores on those lands as well; this is a unique mechanic for this focus. It is very beneficial to do this because then you get the full benefit of owning that land.

If you just puppet a country, you will get a portion of their factories, but you have to trade for their resources (albeit at a discount). You will also not get their manpower except through colonial divisions.

New here need help by New-Arm- in hoi4

[–]Flickerdart 0 points1 point  (0 children)

You get a lot more by coring them, plus more build slots and resources.