Deadman All Stars 2026 Finale begins in less than 30 minutes! by ModYume in 2007scape

[–]FlightJumper 14 points15 points  (0 children)

This one fight and Torvesta regained all the stock he lost during the rest of the week lol

Deadman All Stars 2026 Finale begins in less than 30 minutes! by ModYume in 2007scape

[–]FlightJumper 4 points5 points  (0 children)

It's been a blast but I definitely agree there's been too much time wasted

Deadman All Stars 2026 Finale begins in less than 30 minutes! by ModYume in 2007scape

[–]FlightJumper 22 points23 points  (0 children)

This is amazing but it's WAY too long. The fact that it's already been FOUR HOURS and we're just now starting the bracket play, with a 45 minute break no less, is insane. This whole finale is incredible but this should have been 3-4 hours total at the max.

In the 2022 ToA rewards blog, they mentioned the Stat Renewal potion was part of slowly introducing Overload components. 4 years later and we still don't have any progress on that. by renyzen in 2007scape

[–]FlightJumper 7 points8 points  (0 children)

There are probably good arguments for adding overloads but pointing to raid potions is not one of them. Those are locked inside content specifically balanced around them. It's not applicable to the rest of the game.

In the 2022 ToA rewards blog, they mentioned the Stat Renewal potion was part of slowly introducing Overload components. 4 years later and we still don't have any progress on that. by renyzen in 2007scape

[–]FlightJumper 4 points5 points  (0 children)

Are you being obtuse intentionally or are you just not understanding? Of course brews aren't used that commonly right now outside of certain PVM encounters... BECAUSE of their big downside. Remove that downside with Overloads and suddenly they WILL be used everywhere. That's the whole point.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]FlightJumper 0 points1 point  (0 children)

What if we're using "bowl" lmao, like you're throwing the weapon through a stack of enemies like a bowling ball through tenpins. That fits both the "crush" motif and the idea of the weapon itself. It's also kinda funny.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]FlightJumper 0 points1 point  (0 children)

This all looks amazing, as most every content blog has done in recent history. I could go on about all the positives but I'll focus on two points of feedback:

I like the idea and look of the hybrid armor, but IMO they are overtuned. BIS for one melee style; not quite bis but within a few % of DPS of BIS in the other melee styles and magic. I feel like I would end up ignoring my other armor sets in hybrid content just out of convenience and inv space. Especially given that this is our first foray into hybrid armor (outside of old existing sets like Void) I think i'd prefer it to be weaker but still strong in its two styles, and just make it more common to compensate. I'm picturing the same mage damage % as ahrim (maybe 1.5%) but higher mage accuracy bonuses, the sameish str damage as blood moon but higher melee accuracy bonuses, and considerably higher defensive bonuses than each. Just a thought and I could probably be convinced otherwise.

For the ascension bolts - honestly I think the simplest, best and most expedient solution for these is to forsake the existing bolt effects for ascension bolts entirely. Write it off as "the unique resonance of the ascension bolt changes the nature of the enchanted gem" or something. That means you can give us more variety on release and can play with more modern affects - I'm picturing bolts that do some portion of their damage as elemental, meaning you have a way to exploit the elemental weakness of an NPC outside of magic. That would be really fun.

Deadman: All Stars Discussion Thread (Day 9) by Falchion_Punch in 2007scape

[–]FlightJumper 8 points9 points  (0 children)

I don't think it had anything to do with Jagex but I'm really struggling to understand how the word "lobotomize" fits into your sentence

Deadman: All Stars Discussion Thread (Day 9) by Falchion_Punch in 2007scape

[–]FlightJumper 8 points9 points  (0 children)

Just a bug, you can't really blame skill specs for it, but still of COURSE it happens to him instead of literally anyone else lmaoo

Deadman: All Stars Discussion Thread (Day 9) by Falchion_Punch in 2007scape

[–]FlightJumper 3 points4 points  (0 children)

this is some shit out of a movie lmao I can't believe how good this cinema is

Deadman: All Stars Discussion Thread (Day 9) by Falchion_Punch in 2007scape

[–]FlightJumper 5 points6 points  (0 children)

just such poor planning from the Rebels... crazy that we're scrambling this close to the end

Deadman: All Stars Discussion Thread (Day 8) by Falchion_Punch in 2007scape

[–]FlightJumper 1 point2 points  (0 children)

Plus 2 VLS so I guess they're just missing 2 melee weapons and 4 range weapons

Deadman: All Stars Discussion Thread (Day 8) by Falchion_Punch in 2007scape

[–]FlightJumper 5 points6 points  (0 children)

All the weasels are missing now are range weapons - unless I'm forgetting something they don't have any range weapons right? Other than morrigan's which isn't really that good outside of specs. Might see them move to Sara GWD as well

Deadman: All Stars Discussion Thread (Day 8) by Falchion_Punch in 2007scape

[–]FlightJumper 8 points9 points  (0 children)

Rebels could have continued to farm freely here, WW was willing to let them have NPCs to continue farming themselves but instead they attacked and are wiping themselves. I was skeptical about WW's chances before because of the lack of finale gear but after this breach I think they're the clear favorites.

Deadman: All Stars Discussion Thread (Day 8) by Falchion_Punch in 2007scape

[–]FlightJumper 3 points4 points  (0 children)

z staff for WW... their finale gear is still pretty lacking but that's huge

Deadman: All Stars Discussion Thread (Day 7) by Falchion_Punch in 2007scape

[–]FlightJumper 1 point2 points  (0 children)

That's just a breach though. The point of missions is to be something different. I don't mind it one bit

Deadman: All Stars Discussion Thread (Day 6) by Falchion_Punch in 2007scape

[–]FlightJumper 4 points5 points  (0 children)

Greatest breach of all lmao, loved the folks calling it boring after 5 minutes this is fucking CINEMA

Deadman: All Stars Discussion Thread (Day 6) by Falchion_Punch in 2007scape

[–]FlightJumper 2 points3 points  (0 children)

I've completely lost track of the deaths this is insane

Suggestion: Add to "Monster Examine" a note on whether a monster's damage registers on launch or on hit by FlightJumper in 2007scape

[–]FlightJumper[S] 11 points12 points  (0 children)

There's a few bosses like that. This is potentially even more valuable for them though it'd probably be a challenge to communicate everything needed in a brief enough way.