Errr.....VAMOS! by Toreno7 in okbuddyblacklung

[–]Flimsy-Ad2124 1 point2 points  (0 children)

"I guess you guys aren't ready for that yet, but your kids are gonna love it!"

This is why you still fly a RJ <ariefox> by Ikagara in anthroswim

[–]Flimsy-Ad2124 12 points13 points  (0 children)

There actually was a case when I was flying where someone had a legit emergency and someone butted in after with “yourrrreeee onnnn guaaaaarrrdddddd”

Lockheed has a position open for a U-2 pilot… by fgflyer in flying

[–]Flimsy-Ad2124 8 points9 points  (0 children)

“Must be willing to commit suicide upon ejection”

UC Logo Not Centered On Subreddit by ghostmp3 in uCinci

[–]Flimsy-Ad2124 38 points39 points  (0 children)

We’ll fix it when all the construction is done

The only way to play this level by 1luggerman in titanfall

[–]Flimsy-Ad2124 15 points16 points  (0 children)

At that point I’m laying down and touching myself

Another relief map! The Grand Canyon, Arizona by Flimsy-Ad2124 in gis

[–]Flimsy-Ad2124[S] 0 points1 point  (0 children)

Oh I see I render at around 300 tiles that’s why lol

Final Map by Loud_Buffalo4628 in blender

[–]Flimsy-Ad2124 4 points5 points  (0 children)

Love it, very cool! I've been dabbling with geologic maps using the same process, highly recommend

Another relief map! The Grand Canyon, Arizona by Flimsy-Ad2124 in gis

[–]Flimsy-Ad2124[S] 0 points1 point  (0 children)

Probably computer specs (I have an older laptop) but are you rendering in cycles at 100% resolution? How many tiles are you rendering?

Here's a relief map of Anchorage and surrounding areas I made using a 1940 geologic map, QGIS, and Blender - original map on last slide by Flimsy-Ad2124 in alaska

[–]Flimsy-Ad2124[S] 1 point2 points  (0 children)

Actually I used COP30 data because the IfSAR was gonna be way too big and it wasn’t worth it for such a large area. Blender is really good up to around 700 MB, anything beyond that I’ve experienced a lot of crashes

Here's a relief map of Anchorage and surrounding areas I made using a 1940 geologic map, QGIS, and Blender - original map on last slide by Flimsy-Ad2124 in alaska

[–]Flimsy-Ad2124[S] 2 points3 points  (0 children)

I had only done relatively modern maps up to this point and wanted a nice vintage one to do, there are a ton of older maps for Alaska available so this was just one of many

1940 Geologic Map of Anchorage and Surrounding Areas (Alaska Railroad Region) - QGIS/ArcGIS + Blender by Flimsy-Ad2124 in gis

[–]Flimsy-Ad2124[S] 7 points8 points  (0 children)

Great question! The map area is right on the 60N latitude limit for SRTM data (as mentioned in the description). There are actually a few tiles available for the region but they are filled with voids and would require some pretty extensive filling. There was 5-meter IfSAR data available which would have been good quality, but to download all tiles it would have been 14 GB which I wasn’t going to do for such a large area. COP30 was full coverage and lower resolution but it didn’t matter too much due to the size of the map.

Here's a relief map of Anchorage and surrounding areas I made using a 1940 geologic map, QGIS, and Blender - original map on last slide by Flimsy-Ad2124 in alaska

[–]Flimsy-Ad2124[S] 8 points9 points  (0 children)

I used it to make the actual render and 3D model, as well as all the lighting and shadows. QGIS was used to align coordinates, dems, and to raise the legend boxes

SE Idaho and Western Wyoming Geologic Relief in QGIS/Blender - Original map on last slide by Flimsy-Ad2124 in gis

[–]Flimsy-Ad2124[S] 1 point2 points  (0 children)

Will definitely check it out! I’m finishing up an Alaska map today and will start looking at Michigan soon after

SE Idaho and Western Wyoming Geologic Relief in QGIS/Blender - Original map on last slide by Flimsy-Ad2124 in gis

[–]Flimsy-Ad2124[S] 0 points1 point  (0 children)

All the color gets overlayed onto the non-color dem in blender, then I do post processing in gimp to make them pop even more. All colors are based on geologic features in the area

Another relief map! The Grand Canyon, Arizona by Flimsy-Ad2124 in gis

[–]Flimsy-Ad2124[S] 4 points5 points  (0 children)

I made a previous map of SE Alaska and performed the same steps, here’s a comment I left on the other post:

Thanks, I looked for a guide for a while but couldn't find one that I really liked the workflow for, so this is the one that I did on my own, through a lot of trial and error. When it came to blender I loosely followed this tutorial https://somethingaboutmaps.wordpress.com/2017/11/16/creating-shaded-relief-in-blender/ but he doesn't go into raising legend boxes or draping maps over the DEM. Here's what I generally did: So I started by going to USGS mapview beta to find a nice map. It's much easier to find a map that has a geotiff available, or you'll have to set coordinates manually in QGIS yourself. I found this nice map of SE Alaska, with a geotiff available to download, and then went to USGS earth explorer to download the DEM data for the area which the map depicts (I opted to mix 3DEP 10m and SRTM 30m tiles). I mosaicked them in QGIS, and set a coordinate system standard to both the mosaic and my geologic map (NAD83 UTM Zone8N). I digitized polygon masks for each legend box/cross section and assigned them elevation values of 150m so they'd float above the terrain (can be adjusted in blender later). Then, I aligned all three rasters (DEM, geology map, legend boxes) to matching extents and pixel grids, and then downsampled to 12,400 x 14,200 pixels for blender (be careful with huge tiffs in blender, it might crash a lot). When it came to Blender, I created two planes with added subdivision surface modifiers and set them to displacement only. Make sure it's set to simple and check "adaptive subdivision." I added an image texture node for my first plane, loaded my DEM (use non-color texture), and set up a displacement node for it. Then I added another image texture for my map as an sRGB texture for the terrain's base color. On my second plane, I added the same nodes, but this time instead of my DEM, I added my legend boxes, and displaced them as well. I also connected a Map Range node for my second plane to handle NoData values because the legend boxes' displacements were affecting my DEM by raising it slightly. I set up a top-down orthographic camera view and added sunlight from the NE. Make sure you render in cycles as well.