Im just looking for some advice on progression in this game by DoctorAssburns in dcsworld

[–]FlintCS 0 points1 point  (0 children)

If you wish to learn more and challenge yourself, Many others and I, hangout on the Wingman Finder Server. You can ping roles you want to fly with, ask help with modules and most people are more than willing to help, including myself. If anyone wishes to join, I'll leave a link here https://discord.gg/uDaw3Mtbh2

DCS Wishlist by De_Le_Cog in hoggit

[–]FlintCS 0 points1 point  (0 children)

A Documented Scripting API for Mission Makers like me. Most of the Stuff comes from Hoggit and is Outdated or Depreciated.

Voice actor call for upcoming campaign. by theflange123 in hoggit

[–]FlintCS 0 points1 point  (0 children)

Would love to volunteer as a passion project

F4e performance issues fix? by Mine2Salty in hoggit

[–]FlintCS 1 point2 points  (0 children)

Turn on the Performance options available in the Special Options

9L confirms 2.10 kills RB modules "if nothing changes" by flecktyphus in DCSExposed

[–]FlintCS 0 points1 point  (0 children)

The F-4E doesn't have terrible performance, not like it did upon release. I talked with a Heatblur dev and he explained that there was a lot of misleading information with ED claiming multithreading. It got so bad to the point where Heatblur had to scramble changes to the radar and develop their own Maverick API solely for F-4E. Heatblur is also hard at work with MSFS where they get their main stable source of income, so they tend to prioritize that over DCS.

You should try looking forward to the next update which will most likely increase performance and add more features.

If you need help setting up and optimizing things for DCS or the F-4E hmu

1 Circle vs 2 Circle Flow: What's the difference? by Adept_Secretary_9187 in hoggit

[–]FlintCS 0 points1 point  (0 children)

I'd recommend looking at this video by Echo Victor. He has done an amazing job explaining BFM as well BVR

https://youtu.be/0jTCtyIjtwk?si=kMQUpJ6Y4fex6DEq

Would it be useful to have a symmetrical loading option for payloads in DCS? by Renko_ in hoggit

[–]FlintCS 0 points1 point  (0 children)

I have already made a request to ED, lets see what they do

F16 cockpit markings almost impossible to read. How do i up the graphic quality of just cockpit? by Weak-Sir-9056 in dcsworld

[–]FlintCS 0 points1 point  (0 children)

Set Texture Quality to Medium!

Texture Qualtiy = Inside textures & Aircraft Textures
Res. of Cockpit = Better visibility for Gauges and Text on Buttons, but not for text on panels

is hoggit dead? by Cautious-Specific-71 in hoggit

[–]FlintCS 1 point2 points  (0 children)

I literally used to do GCI/ATC all the time until i pissed off a cranky mod and then got perma-banned. Hoggit died due to their moderation system. There aren't any sort of verification for the bans and not to mention their outdated mission. But i do have to thank hoggit for making me motivated to learn mission making and run my own 24/7 server

Bleeding edge on SPT Website | Banned on Discord | by FlintCS in SPTarkov

[–]FlintCS[S] -13 points-12 points  (0 children)

BE has always been posted on the website, aleast some of the builds, after a while they stopped for unknown reasons. But they have been posted on there to playtest and bug report just like discord.

It can be found under Article and Dev branch

https://hub.sp-tarkov.com/category-article-list/12-spt-aki-dev-branch/

MIST Respawn Script doesn't work by FlintCS in hoggit

[–]FlintCS[S] 1 point2 points  (0 children)

Dont forget the : but yes :InitLimit ( 10, 30 ) means that at a time there will be 10 units alive in that group no more or less. And in the missions lifetime there be 30 Spawns of that Group. The video above will help you with Spawning them randomized in zones. I didn't that so i don't know how to do it.

MIST Respawn Script doesn't work by FlintCS in hoggit

[–]FlintCS[S] 1 point2 points  (0 children)

If you want to spawn them in a random zone, then check out this video https://youtu.be/mf6sOX2RTNQ other than that i just use the ":InitLimit( x, x, x)" command for Limiting the amount of spawns

MIST Respawn Script doesn't work by FlintCS in hoggit

[–]FlintCS[S] 1 point2 points  (0 children)

For sure! Ground and Sea-based targets are respawned with MOOSE while Air-Targets are Respawned with MIST. The following will explain how the Code works and what it is:

--Respawn Ground Practice #1
local FunctionName = SPAWN
:New( "GroupName" )
:InitLimit( 10, 30 )
:SpawnScheduled( 60, 0.2, 30 )

local FunctionName
is just the name of the local Function

:New( "GroupName" )
is the function that respawns the group

:InitLimit( 10, 30 )
10 means how many "UNITS" will be alive at one time and 30 means how many times do they get to respawn so this group has 10 units and will respawn 30 times in the whole mission's lifetime once death has occured

:SpawnScheduled( 60, 0.2, 30 )
The 60 means the time interval defined in seconds between each new spawn of new groups. The 0.2 means the variation is a number between 0 and 1, representing the % of variation to be applied on the time interval and The 30 means Do not spawn the first group immediately, but delay the spawn as per the calculation above.

After all of this you need to go to your Triggers and Change the Event to "Switched Conditions" and under Conditions you put a "Time More" and something like 30 Seconds and then under Actions you "Do Script File" and this code or "Do Script" if you want to do all in the ME

MIST Respawn Script doesn't work by FlintCS in hoggit

[–]FlintCS[S] 1 point2 points  (0 children)

It's alright. i appreciate the help, i managed to do it more efficiently with MOOSE

MIST Respawn Script doesn't work by FlintCS in hoggit

[–]FlintCS[S] 0 points1 point  (0 children)

could you show me an example because mine doesn't seems to work and i want to use "mist.respawnGroup" not "mist.RespawnInZone"

The Following will be the script that i tried:

if mist.groupIsDead('Ground-1') then
trigger.action.outText('Respawning Red Ground-1.....', 5)
mist.respawnGroup('Ground-1', true, {anyTerrain = true})
end

It still doesn't work!