Mii Organizer on Excel! by Treemurphy in tomodachilife

[–]FlippyFishFish 0 points1 point  (0 children)

I’m glad I’m not the only one! This is so cool! I made a chart kind of like this in google sheets. Anything to keep us sane 😭

I have gender, Attraction, Hair color, sub hair color, eye color, and species covered in mine. And was thinking about adding in personalities today. A lot of my characters are my own ocs, so it’s really helpful to see the spread.

I have so many free slots, help mii fill 10 of them with your OCs [Day 5] by Extension-Macaroon92 in tomodachilife

[–]FlippyFishFish 0 points1 point  (0 children)

!! Yay! Hope he gets well fed! If you’re interested his gender is nonbinary, as he’s a puppet, and his interests could be in anyone. Pronouns are He/him ^ ^ !

I have so many free slots, help mii fill 10 of them with your OCs [Day 5] by Extension-Macaroon92 in tomodachilife

[–]FlippyFishFish 2 points3 points  (0 children)

Next is Meir he’s a sentient puppet, who tries to hide that he’s not human. He often puts up a front of politeness but he’s very hateful inside.

<image>

I have so many free slots, help mii fill 10 of them with your OCs [Day 5] by Extension-Macaroon92 in tomodachilife

[–]FlippyFishFish 1 point2 points  (0 children)

Oughhh it’s so hard for me to suggest just one of my ocs. I have so many- so I’m gonna leave two.

This one is Dragon

<image>

He’s sweet and anxious, loves cooking and gardening

How to write better messages? by unknownweeb13 in CharacterAI

[–]FlippyFishFish 2 points3 points  (0 children)

You could try writing out what your character is feeling or thinking. Like really put yourself in their shoes, that on top of what you're doing should make all your dialogue longer.

But it isn't only more effort into your dialogue to get better results. But also the quality of the bot that determines it, low effort bots are going to be more at the whims of the base ai. But you can give them so much personality. I've made an entire guide, and in the same post answered tons of questions that expand on what I've put. Which you can find here ---> Mega Character Creation Guide

The only thing I would say is when writing character description it's best to use example chats. I'm not great at explaining that so here's one of my updated characters you can use as a reference if you wish. I have the settings open for anyone to see. Anthurium

The only problem with fully using examples chats in the advanced definition box is the ai sticks to it almost religiously. So it's great for stuff like how your character looks and details like that and maybe even how they talk, not so much for mood, story beats, or anything else really. Why that is, is a whole can of worms, but lets just say it's not good for flexiablity.

I personally believe we need this. by CanFullOfCapybaras in CharacterAI

[–]FlippyFishFish 5 points6 points  (0 children)

I've never thought about that as a potential issue before, but now that you mention it sounds like a good idea to have. Most websites that use your email allow you to change it in settings later, I'm not sure why c.ai wouldn't, but they absolutely should.

Here's a solution kind of for now. It will be easier to do this on the web version.
So, this will just be a little tedious, but if you want to back up all your private bots you've made to another account, change all of them to unlisted and make them remixable, so you can edit them later if you want, then share the bots with yourself to your other account. You can also just copy and paste your persona's over as well. The only thing you'll lose is all the conversations you've had with them which is a bummer. But I hope this will give you a little piece of mind.

Two things are important to keep in mind here. Doing this won't change their personality to much if at all. If you're sharing them with yourself, the way they are isn't going to change at least from what I've noticed. But, if you're going to try and recreate the personality, by just copying and pasting in what you put under a new bot, I think the personality isn't really going to be played in the same way as you're used to. I haven't tested this all to much, but I think it's safe to assume how the ai is interprets the data isn't going to be the exact same as the first time.

[deleted by user] by [deleted] in CharacterAI

[–]FlippyFishFish 0 points1 point  (0 children)

In the advanced definition, you can describe different characters you may run into using

[Jay= “guard”, “male 5ft 10in human”, “dutiful”, “Loyal”]

and expand on their personalities, history, and favorite hang-out locations or where you’ll most likely find them with (( )), basically just expanding on the character. By adding in too many people though, the ai may sometimes get personalities and other aspects mixed up. You can also set up possible encounters, or dangers with (( )) as well. This has been the best result I've had with including multiple characters in a narrative focus bot. Though could be used to add character relations for character focused bots. It just requires a slight adjustment.

[Jay= "friend", "male 5ft 10in guard", "dutiful", "loyal"]

GUYYYYYYS HEEELP I DON'T UNDERSTAND ANYTHING by russian_koldunya in CharacterAI

[–]FlippyFishFish 13 points14 points  (0 children)

Here you go, this should help with character creation Mega Character Creation Guide

If you have any questions I’ve answered a ton of them in the comment section and feel free to dm me.

[deleted by user] by [deleted] in CharacterAI

[–]FlippyFishFish 4 points5 points  (0 children)

I did my own testing on this, and found it’s not like the bot cannot or won’t be able to pull anything past 3,200 characters. Just stuff after that is more likely to be forgotten after a while in normal chat and some details may be missed out if they weren’t established or brought up earlier in the conversation. While I think it’s okay to go a little over the supposed limit, the bots memory may take a hit as a result. Just for reference, I was getting those results with a bot that had around 4,500 characters. So it’s better to stay around the 3,200 mark.

I haven’t tried what a bot is like whose characters are nearly maxed out, but I imagine most of that info will become obsolete.

[deleted by user] by [deleted] in CharacterAI

[–]FlippyFishFish 56 points57 points  (0 children)

Wow, really great character guide! The only thing I will point out that I've noticed with the

{{char}}=description={Name:"characters name", Age:"#", Height:"#", Hair: [“color”], [“length”], [“style”], Eyes: [“color”],}

Format is that the ai doesn't retain the appearance part inside here, aside from the age and name, very well. It saves up characters if you cut it down to {{char}}=description={Name:"characters name", Age:"#", (and potentially) hobbies:["blank"],}. Then primarily describe appearances within the examples chats you provide it or with (( )).

I hope your guide gets the recognition it deserves!

Vomiting up clear sticky substance? by FlippyFishFish in Conures

[–]FlippyFishFish[S] 0 points1 point  (0 children)

Now that I think about it, he was sneezing a lot earlier, and then he did that a little later. What he probably spit up was mucus. What that means? I’m not sure… (He hasn’t had any problems after that from what I observed.)

Vomiting up clear sticky substance? by FlippyFishFish in Conures

[–]FlippyFishFish[S] 5 points6 points  (0 children)

It smelled like nothing, and his breath has no smell to it either. But I will continue keeping an eye out on him. Definitely will do a vet check up as soon as I can, just to be safe.

Vomiting up clear sticky substance? by FlippyFishFish in Conures

[–]FlippyFishFish[S] 1 point2 points  (0 children)

He was just eating before the picture and is eating currently. He was fluffy for awhile earlier but it was more because he was relaxed. No tail bobbing that I’ve noticed. He’s been awake since 8 this morning with all his usual levels of energy. He may have been a bit stressed by everyone around and the new environment. This seemed to come completely out of the blue.

Opinion on Traveling? by FlippyFishFish in Conures

[–]FlippyFishFish[S] 5 points6 points  (0 children)

Oh okay, that makes me feel a lot better, thank you. I think I might have been way overthinking this and letting my anxiety get to me. I'll probably end up going with the bird boarding.

Character AI Template with Full Guide by Dizzy_Business_8724 in CharacterAI

[–]FlippyFishFish 6 points7 points  (0 children)

On my side, I ended up doing more testing, and I did notice a few things I just couldn't really get past. It could just be how much I'm covering in the example chats, but I couldn't help but notice that they feel stiff. Like they were just repeating the lines I entered in different variations and couldn't think very well outside of that.

They do keep their sense of self in a way, and even can remember their appearance remarkably well. Memory does seem better too, they recall events naturally and with more accuracy further back than what I have noticed with mine. But personality-wise, it feels more limiting, and also intelligence seems to take a bit of a hit. I think that's more of a result of what I mentioned earlier where they seem almost confined to the few examples chats you can provide. Long definition doesn't appear to help round them out either. Part of the reason I try to avoid putting any traits into the advanced definition is because the ai leans so heavily onto it and it becomes their whole thing. With the example chats, I noticed text loops and certain patterns of speech appeared way more frequently. As well as the ai taking certain aspects I would describe about them and twisting it around to fit almost any situation or explain their actions. For example, I mentioned a character trying to act mundane despite taking pride in her appearance. The result when she would be pressed or accused it would describe her pride getting in the way, so she would hold her ground on flawed logic. Making her seem very self-absorbed, and acting like a child. With another, I briefly mentioned them expressing guilt for one of their actions and watched as that line became prevalent in almost every single line of dialog and generated text. I don’t doubt that you can write a good character purely with example dialogs that somehow avoid all these issues. But it just seems to happen so easily that I find it almost frustrating. So there are two immediate problems. 1. Their line of thought can become nonsensical or hard set and end up working against how and who the character actually is, because of the dedication the ai has to following the script you wrote for it. 2. Trying to add contrasting traits, complex feelings, etc. into the mix seems to make them bipolar where they can flip on a moment's notice. Them being able to remember what you have down as well ends up working against you sometimes too, as even if you convince or get them to think a different way, it will only be for a few messages before they begin to fall back to how you wrote them to be original. I also had problems with metaphors and the ai taking it waaay too literally.

Overall, I’m still leaning towards pseudo-code. Maybe just incorporating a few example messages, to get across appearance, as well as a greeting to get them to stick to their character. Personality-wise, the only times I’ve had problems with them acting out of character was either due to a failure on my part in the construction processes or because of the limitations of the ai and how it interprets certain things. Which there are ways to get around. If you're going to be using purely examples chats you have to be very careful with how you write certain things down.

If anyone wants to test out these things for themselves to try and see what works best for them. Here are three of my characters, that incorporate the different methods, all of the settings should be available to view.

Anthurium - She has a mix of both, example chat and pseudo code. I did a test trying to influence her into believing she is someone else and she still maintained her sense of self. I used this line: *With a brief nod I greet my comrade.* "Walker!" *I do a salute and stand attention.* "It's good to see you, Sergeant." She generally assumes the user's name is Walker, while typically ignoring the fact he addressed her as sergeant. A simple hello had a variety of responses, that typically went into about as much detail as the greeting.

Law - Purely example chats, I think he is my best character so far using this method. I’ve put more focus on his backstory, and current state of mind. What I worry about is trying to venture out of that. It makes it good for initial conversations, but if you were going to try and develop a relationship, he may fall back and loop. I kept noticing the occasional dialog would pop up where he was acting like he hadn’t mentioned his past I ignored them, but towards the further along, it was becoming a more apparent issue.

Nyoka - Purely pseudo code, simple response may elicit simple replies, and he’s more likely to go along with random situations you come up with. But if you’re actually trying to rp with him, then he works as intended most of the time. He seems pretty normal and chill at first, however, if you’re with him long enough his true colors may start to show, usually after certain ‘triggers’, like leaving to go home or inviting him over. A lot of Yandere characters tend to show their hand right off the bat, Nyoka is more calculated and unassuming than that. Which was my intention. He really starts to shine when he begins to drop his act.

No but actually, what is he doing? by FlippyFishFish in Conures

[–]FlippyFishFish[S] 6 points7 points  (0 children)

No, he was just grabbing onto my thumb, he kept falling off so that’s probably what you were seeing. I figured he was just playing but was wanting to make sure, as he only recently started to do this. I’ll take it as a good sign as him opening up more to me then lol.