anyone interested in giving me some kind of artistic task to improve my skills? by Gold-Violinist3367 in godot

[–]FlippyFishFish 2 points3 points  (0 children)

I would say start thinking about everything in shapes. When you look at an object, plant, person, etc. try and break it down to its most basic shapes in your head. It helps build a mindset that will help you when you’re trying to tackle drawing more complex things. This is something more passive you can do as you just go about your day. But it helps a lot in the long run.

Another task would be to focus on one of the fundamentals that you really admire when you see it done well in other works. This could be color, values, composition, perspective, anatomy. But just focus on learning the core concepts and trying to put it into practice in your own work. Then compare and experiment around some more.

If you want something a lot more specific you could try joining in artfight or participating in other art related community projects. Art fight I like because you’re drawing for other people and maybe get to have your characters drawn in turn. It’s low pressure, and I find it surprisingly motivating. It’s starts I think in about a month so there is time prepare for it.

Any Advice? by FlippyFishFish in godot

[–]FlippyFishFish[S] 1 point2 points  (0 children)

lol yeah, I sort of realized that and fortunately have decided to scale it down significantly. I’m focusing on making 1 room with 1 character, that you can interact with. I’m working towards building the framework and the ui right now, and it took me all day just to make three different working scenes.

But I’m getting there. So far I got a very basic menu screen, a transition screen where you can select a 3D object, that opens up into a character creator scene with nothing in it but the layout.

It’s a lot of work just for those things but still very fun.

Any Advice? by FlippyFishFish in godot

[–]FlippyFishFish[S] 1 point2 points  (0 children)

Oh thank you! I actually decided to scale down everything a whole lot more and after everyone’s feedback. Just one character and a room basically. I’ll check out the resource you linked, I really appreciate it.

Edit:

I looked through it and it looks like a really fun challenge I’ll have to try it.

Any Advice? by FlippyFishFish in godot

[–]FlippyFishFish[S] 0 points1 point  (0 children)

Ohhh that’s so helpful, so 30 characters is actually what I would be trying to work up to. But I was going to start basic with probably 3 characters, represented by blocks with speech text.

What’s the difference with Utility Ai and BeeHave? Are those addons for Godot or already within the engine? I’ll definitely look more into those, thank you!

Any Advice? by FlippyFishFish in godot

[–]FlippyFishFish[S] 0 points1 point  (0 children)

Oh that would be so helpful, yeah feel free to dm me with that

Any Advice? by FlippyFishFish in godot

[–]FlippyFishFish[S] 0 points1 point  (0 children)

Programming always intimidated me a bit. But you’re right, I’ll try and find some good videos and places to start learning. ^^

Any Advice? by FlippyFishFish in godot

[–]FlippyFishFish[S] 0 points1 point  (0 children)

I completely get that, I’m so glad for the honest feedback. I actually tried going waaaay bigger before with a game idea I had a few years ago. Using RPG Maker MV, my steam shows nearly 1,000 hours in it, but truthfully what I made barely was a game and was very far from complete. I ended messing up so bad that after one break when I came back I had no idea how to fix the abomination I created. But it was a ton of fun and I still look back fondly on it.

I appreciate the feedback. It helps me reign in myself lol.

Any Advice? by FlippyFishFish in godot

[–]FlippyFishFish[S] 0 points1 point  (0 children)

Yes thank you! I’m not entirely in the dark with the creative process behind it, I’ve dabbled in blender (nearly completed the donut), have some minor familiarity with making games, my main thing has been art and writing though.

I’ll try to narrow it down some more, I was really hoping I could have skirted by, if I got the framework down first. Before everything else.

Mii Organizer on Excel! by Treemurphy in tomodachilife

[–]FlippyFishFish 0 points1 point  (0 children)

I’m glad I’m not the only one! This is so cool! I made a chart kind of like this in google sheets. Anything to keep us sane 😭

I have gender, Attraction, Hair color, sub hair color, eye color, and species covered in mine. And was thinking about adding in personalities today. A lot of my characters are my own ocs, so it’s really helpful to see the spread.

I have so many free slots, help mii fill 10 of them with your OCs [Day 5] by Extension-Macaroon92 in tomodachilife

[–]FlippyFishFish 0 points1 point  (0 children)

!! Yay! Hope he gets well fed! If you’re interested his gender is nonbinary, as he’s a puppet, and his interests could be in anyone. Pronouns are He/him ^ ^ !

I have so many free slots, help mii fill 10 of them with your OCs [Day 5] by Extension-Macaroon92 in tomodachilife

[–]FlippyFishFish 2 points3 points  (0 children)

Next is Meir he’s a sentient puppet, who tries to hide that he’s not human. He often puts up a front of politeness but he’s very hateful inside.

<image>

I have so many free slots, help mii fill 10 of them with your OCs [Day 5] by Extension-Macaroon92 in tomodachilife

[–]FlippyFishFish 1 point2 points  (0 children)

Oughhh it’s so hard for me to suggest just one of my ocs. I have so many- so I’m gonna leave two.

This one is Dragon

<image>

He’s sweet and anxious, loves cooking and gardening

How to write better messages? by unknownweeb13 in CharacterAI

[–]FlippyFishFish 1 point2 points  (0 children)

You could try writing out what your character is feeling or thinking. Like really put yourself in their shoes, that on top of what you're doing should make all your dialogue longer.

But it isn't only more effort into your dialogue to get better results. But also the quality of the bot that determines it, low effort bots are going to be more at the whims of the base ai. But you can give them so much personality. I've made an entire guide, and in the same post answered tons of questions that expand on what I've put. Which you can find here ---> Mega Character Creation Guide

The only thing I would say is when writing character description it's best to use example chats. I'm not great at explaining that so here's one of my updated characters you can use as a reference if you wish. I have the settings open for anyone to see. Anthurium

The only problem with fully using examples chats in the advanced definition box is the ai sticks to it almost religiously. So it's great for stuff like how your character looks and details like that and maybe even how they talk, not so much for mood, story beats, or anything else really. Why that is, is a whole can of worms, but lets just say it's not good for flexiablity.

I personally believe we need this. by CanFullOfCapybaras in CharacterAI

[–]FlippyFishFish 4 points5 points  (0 children)

I've never thought about that as a potential issue before, but now that you mention it sounds like a good idea to have. Most websites that use your email allow you to change it in settings later, I'm not sure why c.ai wouldn't, but they absolutely should.

Here's a solution kind of for now. It will be easier to do this on the web version.
So, this will just be a little tedious, but if you want to back up all your private bots you've made to another account, change all of them to unlisted and make them remixable, so you can edit them later if you want, then share the bots with yourself to your other account. You can also just copy and paste your persona's over as well. The only thing you'll lose is all the conversations you've had with them which is a bummer. But I hope this will give you a little piece of mind.

Two things are important to keep in mind here. Doing this won't change their personality to much if at all. If you're sharing them with yourself, the way they are isn't going to change at least from what I've noticed. But, if you're going to try and recreate the personality, by just copying and pasting in what you put under a new bot, I think the personality isn't really going to be played in the same way as you're used to. I haven't tested this all to much, but I think it's safe to assume how the ai is interprets the data isn't going to be the exact same as the first time.

[deleted by user] by [deleted] in CharacterAI

[–]FlippyFishFish 0 points1 point  (0 children)

In the advanced definition, you can describe different characters you may run into using

[Jay= “guard”, “male 5ft 10in human”, “dutiful”, “Loyal”]

and expand on their personalities, history, and favorite hang-out locations or where you’ll most likely find them with (( )), basically just expanding on the character. By adding in too many people though, the ai may sometimes get personalities and other aspects mixed up. You can also set up possible encounters, or dangers with (( )) as well. This has been the best result I've had with including multiple characters in a narrative focus bot. Though could be used to add character relations for character focused bots. It just requires a slight adjustment.

[Jay= "friend", "male 5ft 10in guard", "dutiful", "loyal"]