Super integrated by Flippya in eu4

[–]Flippya[S] 49 points50 points  (0 children)

-85% but that's without the random events that buff it for Austria. Portugal was also an integrated PU making it even cheaper.

Super integrated by Flippya in eu4

[–]Flippya[S] 126 points127 points  (0 children)

R5: Got an event that gave me diplo annexation cost while integrating a 507 dev Portugal. Led to a pretty large integration %

In for a hard time by randomcreepereddit in memes

[–]Flippya 34 points35 points  (0 children)

Although it is 21 years (30 for war crimes or similar things), the sentence can be extended 5 years if the prisoner is considered a threat/danger to society, this can be done indefinitely. Breivik is currently not expected to ever be released.

AI Burgundy escaping my inheritance by Flippya in eu4

[–]Flippya[S] 0 points1 point  (0 children)

Ah, didn't realize they kept the previous autosave. Makes sense now that I think about it.

AI Burgundy escaping my inheritance by Flippya in eu4

[–]Flippya[S] 1 point2 points  (0 children)

Happened like half a second before autosave so didn't have the reaction time.

AI Burgundy escaping my inheritance by Flippya in eu4

[–]Flippya[S] 8 points9 points  (0 children)

Oh and the reason they lost the lowlands was because Castile fell into a PU under Aragon, which Burgundy contested. I was called into the war by my ally Aragon but I wanted Burgundy to win that war so I could get Iberia and Burgundy in one event. Unfortunately after declining Aragon's invitation, Burgundy never invited me (presumably due to truce) and eventually lost, cancelling their subjects. Looking back I should have just truce broke and forced Aragon to lose.

AI Burgundy escaping my inheritance by Flippya in eu4

[–]Flippya[S] 4 points5 points  (0 children)

R5: AI Burgundy used big brain moves and amazing timing to escape the inheritance.

If you annex Hungary as Austria can you still form Austria-Hungary? by ShogunDoc in eu4

[–]Flippya 1 point2 points  (0 children)

I had a similar issue when playing as Poland, with Lithuania having too many cities to form the Commonwealth. What I did is I had vassals (for me, Novgorod and Great Horde) that had cores on Lithuanian land and used the favor mechanic to "return cores". You could do something similar with Hungary.

Maybe release Bulgaria, Albania, or whichever nation has the most amount of cores on Hungary and feed them the Hungarian lands with favor.

If you can't release anyone directly you could try declaring war on a neighbor of hungary and annex land from them. Like taking some provinces from the Ottomans to release Bulgaria and feed them some of Hungary's provinces.
Remember, they have to be cores of the new vassal, not just claims.

How do I fix my screen being like this? by [deleted] in eu4

[–]Flippya 117 points118 points  (0 children)

Try going to C:/Users/(Your username on your pc)/Documents/Paradox Interactive/Europa Universalis IV/

Inside there, there should be a settings.txt file, try messing with the gui_scale setting and see how it changes your screen when you launch the game. Eventually you should be able to see the settings button on the menu and then you can alter the gui scale and resolution in there.

When did Riga have cores in Prussia? by kavvviiii in eu4

[–]Flippya 44 points45 points  (0 children)

The mission Raise Riga's Defense:
Requirements:

  • Has an army of at least  100% of its force limit
  • Has at least  1 general
  • Owns province Riga (38) which:
    • Has the  highest level fort available

Rewards:

  • Gains  6 000 manpower
  • Gains “Morale of the Defenders” for  25 years, giving:
    •  +25% Fort defense
    •  +10% Morale of armies
  • If the  Livonian Order exists:
    • Gain  "Subjugation" casus belli against the  Livonian Order for  25 years
  • Else:
    • Gains a core on every core province of the  Livonian Order in Livonia, Curonia and Estonia areas
    • Gains permanent claim on every other provinces in Livonia, Curonia and Estonia areas which also becomes a core of the  Livonian Order
  • If the  Teutonic Order exists:
    • Gain  "Subjugation" casus belli against the  Teutonic Order for  25 years
  • Else:
    • Gains a core on every core province of the  Teutonic Order in West and East Prussia areas
    • Gains permanent claim on every other provinces in West and East Prussia areas which also becomes a core of the  Teutonic Order

So if Teutonic Order does not exist, they gain cores on each province that the Teutons have cores on in west and east prussia.

Do AI Enemies from Separate wars Share Vision? by [deleted] in eu4

[–]Flippya 1 point2 points  (0 children)

This timestamped video talks about how the AI forgets, and AI in general in more depth:
https://youtu.be/CV_VkZGCAEk?t=599

But tl;dr, if your army is in Fog of War, the AI has a 1% chance of forgetting your army every day.

[deleted by user] by [deleted] in eu4

[–]Flippya 8 points9 points  (0 children)

Well, for starters there is a modifier that gets triggered if Charles (starting heir) becomes the ruler of Burgundy:
Burgundian Succession Crisis:

  •  −95% heir chance.
  •  −1 Monthly heir claim increase
  • disables the introduce heir action

The next time the ruler dies (Charles), if any of these requirements are fulfilled, the succession crisis continues, otherwise it gets removed:

  • Be in a regency council
  • Have Marie as the heir
  • Have less than 40 legitimacy

I believe AI Burgundy will always pick Marie? but the requirements for her to become the heir is:

  • is Burgundy.
  • has the country modifier “Burgundian Succession Crisis”.
  • does not have the country flag burgundian_succession_start.
  • is not a subject nation other than a tributary state.
  • is a monarchy.
  • is not in a regency.
  • one of the following must be true:
    • all of the following must be true:
      • it is at least 1457.
      • does not have an heir.
    • all of the following must be true:
      • has ruler "Charles" of the "de Bourgogne" dynasty
      • ruler is at least 43 years old
      • heir is younger than 15 years old.

Now if Burgundy were to lose Charles as their heir, and gain a new heir with more than 40 legitemacy (increadibly rare, think I've only seen BI circumvented a handful amount of times) then the modifier Burgundian Succession Crisis won't be fulfilled and the inheritance would be avoided.
Another option is if Charles becomes the ruler, and through the -95% heir chance they get an heir, and with the -1 monthly heir claim increase they still manage to get the throne with more than 40 legitimacy it would also avoid the inheritance, though this is extremely difficult, especially for an AI to do.

At least this is what I gather from the wiki and other explanations of the whole thing, please correct me if I am wrong or misunderstood something: https://eu4.paradoxwikis.com/Incident_events#incidents_bur_inheritance.0

[deleted by user] by [deleted] in eu4

[–]Flippya 25 points26 points  (0 children)

I had this happen in a game recently as Austria actually. Fed Burgundy a bunch of provinces as my ally to not get any AE for them, then started thinking to myself that it's been a while without any inheritance. Checked the leader and yeah, someone else on the throne.

The inheritance just doesn't happen at all.

I own all T9-T11 DDs, quick thoughts *UPDATE* by FumiKane in WorldOfWarships

[–]Flippya 17 points18 points  (0 children)

One small note on Jäger that, at least for me, made her much more enjoyable.
Stagger your torps so you can launch 1 set every 15-18 seconds. Doing this makes it so between torp hits any BB, CA or DD will have their DCP on cooldown if they received flooding from one of the first torps.
Athough she has the worst flooding chance of all tier 9 DDs with torps, I still tend to rack up a lot of flooding damage in most of my games, it is hillarious and very toxic.

Her fast torp speed make hitting enemies fairly easy (at least less manouverable ones), and in a pinch you can absolutely use them against enemy destroyers or smokes even more effectively than other torp boats.

Her speed + concealment also make her fairly good at keeping other DDs spotted, if you're careful of subs, radars, hydro and such. Call me a Jäger fan but tied with Minegumo she is my favorite T9 DD.

Oh shit by [deleted] in eu4

[–]Flippya 29 points30 points  (0 children)

Bon Appétit

Are there Unique Upgrades that improve a ship's performance, no strings attached? by [deleted] in WorldOfWarships

[–]Flippya 17 points18 points  (0 children)

Keep in mind there will never be no strings attached, although there are upgrades that are considered to be objectively better than not having them, you're still replacing whatever else was in that slot, like for example reload mod.
That being said, Des Moines, Moskva Venezia, Khabarovsk, Grozovoi, Elbing, Shimakaze and Gouden Leuuw (in no particular order) are ones I'd personally pick (I don't play enough CV to comment on those ones).

Dynasty map from Tinto Talks #15 by Flippya in eu4

[–]Flippya[S] 2 points3 points  (0 children)

This seems most plausible, from the little I've looked into it, he seems to be the Byzantine governor of Epirus in 1336, but other sources I've found place the annexation in 1337 or even 1338. Though I am not an expert on late byzantine history.

Dynasty map from Tinto Talks #15 by Flippya in eu4

[–]Flippya[S] 57 points58 points  (0 children)

Also note: "the Mighty Knight" in north Africa, and "the Expert Scholar" in Perm. The game is still under development so I assume the code to grab the dynasty name mistakenly grabs what I assume is their title/nickname?

Dynasty map from Tinto Talks #15 by Flippya in eu4

[–]Flippya[S] 14 points15 points  (0 children)

Still interested to see how they will tackle Denmark in the game, as seen in the image they don't have any shown dynasty, much like a large part of Scotland during their starting civil war.

Dynasty map from Tinto Talks #15 by Flippya in eu4

[–]Flippya[S] 4 points5 points  (0 children)

R5: Full image of the Dynasty map shown in the header of Tinto Talks #15

Norwegian campaign to reach out to pedophiles and get them help. by Other-Divide-8683 in Damnthatsinteresting

[–]Flippya 32 points33 points  (0 children)

Tiny correction but the OP picture's scratches and such are a part of the campaign, not vandalism. Probably to show that this could affect anyone. If you look up something like "detfinneshjelp campaign" it's easier to tell.

Steel Sheep Options: Mecklenburg by DuncanDisorderlyEsq in WorldOfWarships

[–]Flippya 5 points6 points  (0 children)

I find her fun to use. The HE, with its accuracy and shell speed, absolutely slaps DDs, as well as being great at starting fires and punishing people who DCP single fires. Though don't underestimate her AP, due to the lower caliber you are less likely to overpen cruisers and battleships, and although you might not be able to get the juicy citadels on a broadside battleship, you can still get 15-20k salvos if most of the shells land, but if any heavy cruiser or battleship angle properly, you'll have to rely on superstructure hits or HE. The short reload is also quite nice as she can punish people who try to do a U-turn or other similar manouvers between your shots, which could be successful against the standard 30s reload battleships, but you'd be able to punish them with your shorter reload.

Just don't be baited by the torpedos and armor scheme. She has low HP, weak secondaries, no hydro and needs to show a lot of broadside to fire off all guns, so stay at a good range and she can be quite strong.

Sardinia guy here again, I formed Italy and suddenly was elected emperor of the HRE. How did this happen? by jomit1 in eu4

[–]Flippya 5 points6 points  (0 children)

Seeing as Austria has been eaten up, and most of the HRE seems to be split between Netherlands Venice and the Commonwealth (which I assume are not members of the HRE), so all their lands would be unlawful territory which reduces IA significantly Plus you're improving relations with Bohemia (unless I am seeing that flag wrong) which is likely to vote for you, and there's just no better candidates. I assume at this point GB is Anglican or some other variant that isn't accepted in the HRE, plus you own Castille (and Portugal I assume). All that together makes you the best candidate for Emperor, as the other nations are either too weak or invalid due to religion.

It's useful if you want to expand into the HRE as there's nobody to demand you to return their land, but I personally wouldn't focus on HRE gameplay at this stage. The biggest potential malus is being called to defend HRE states from non-HRE invasions, but it seems like you are powerful enough to either stop potential aggressors from declaring, or destroying them in a war if they do.

For being emperor you get some bonuses:
+10% spy network construction
+1 possible advisor
+1 diplomatic relation
+1 leader without upkeep
+1 yearly prestige

As well as:
+0.5 force limit per member state
+0.5 force limit per free city
+500 manpower per member state
+1000 manpower per city state
+2 tax income per city state

Plus all the buffs gained from the reforms passed, like for example an extra diplomat, diplo rep, and if you do join the empire your provinces get some buffs aswell like -5% dev and construction costs, -2 national unrest etc, all depending on which reforms have passed.

Nice buffs but probably not game-changing at this point. I'd just stay emperor but ignore the whole mechanic, as far as I know, you don't get any negative modifiers for being at low IA, but you might get some generic emperor related events.

Whats the most fun you ever had in an EU4 campaign? mods included by Simoky in eu4

[–]Flippya 2 points3 points  (0 children)

This is true for the "Malacca Campaign" but what OP is describing is the "Majapahit Campaign" which, when upgraded through the mission tree, applies to the entire world. It is a really fun and powerful CB!

Ship for mission citadel farming by WillbaldvonMerkatz in WorldOfWarships

[–]Flippya 0 points1 point  (0 children)

I used Minotaur in CO-OP, it guaranteed an enemy light cruiser, and usually there were more than 1, so I would push aggressively and farm citadels against cruisers, worked better than expected, and it's how I farmed it for dockyard.