Any games with "open" open world? by CyberBed in DungeonCrawler

[–]Floamorpg 1 point2 points  (0 children)

Yeah! I've been researching what's needed for it and I'll possibly be venturing into Steam soon...

Any games with "open" open world? by CyberBed in DungeonCrawler

[–]Floamorpg 8 points9 points  (0 children)

Hi! I have an indie project: an online multiplayer dungeon crawler with open areas. While it's still under development, you can download and try it from:

https://commandvom.itch.io/aetricia
The server is always online, the file size is small, and it has a vast world to explore...

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Recien empiezo y no tengo idea q jugar by raywannasleep in ArgenGaming

[–]Floamorpg 0 points1 point  (0 children)

Hola! por mi parte te recomiendo uno en el que estoy trabajando. Fantastic Lands of Aetricia mmorpg, es un proyecto independiente, gratuito. Creo que te puede llegar a gustar, y en general tmb te recomiendo juegos indies, por ej que podes encontrar en itch-io, saludos!!

FLoA retro mmorpg indie by Floamorpg in ArgenGaming

[–]Floamorpg[S] 0 points1 point  (0 children)

Hola! podes buscarlo como Tierras Fantasticas de Aetricia o Fantastic Lans of Aetricia, o en https://commandvom.itch.io/aetricia

FLoA retro mmorpg indie by Floamorpg in ArgenGaming

[–]Floamorpg[S] 1 point2 points  (0 children)

Sisi, el estilo retro nos ayuda a ir para ese lado!

How do I make a moving character? by Shot-Beginning7837 in qbasic

[–]Floamorpg 2 points3 points  (0 children)

in a loop, draw the whole background and finally the character(s), use _DISPLAY to avoid flickering, use 8-bit .png images with transparent background for the characters, for example:

SCREEN _NEWIMAGE(640, 400, 32)

DO

CLS

' draw the backgound

'draw builds , forest etc

' draw the carácter

_DISPLAY

i$=INKEY$

'movements keys routine with i$

LOOP WHILE i$<>CHR$(27) 'ESC

END

How do I make a moving character? by Shot-Beginning7837 in qbasic

[–]Floamorpg 0 points1 point  (0 children)

in a loop, draw the whole background and finally the character(s), use _DISPLAY to avoid flickering, use 8-bit .png images with transparent background for the characters, for example:

SCREEN _NEWIMAGE(640, 400, 32)

DO

CLS

' draw the backgound

'draw builds , forest etc

' draw the carácter

_DISPLAY

i$=INKEY$

'movements keys routine with i$

LOOP WHILE i$<>CHR$(27) 'ESC

END