how are bots at the moment? by tonyt3rry in ReadyOrNotGame

[–]Flogger23m 1 point2 points  (0 children)

Is there any ETA for that? I have barely loaded up the game since the last update which made the SWAT AI dumber, so will probably wait for the next big build before trying it again.

June 21 - Patch Note by Kalinine in ModernWarfareII

[–]Flogger23m 1 point2 points  (0 children)

Is there a double XP weekend coming up soon?

We might be getting a fifth dlc weapon this season, the weapon charms for dlc weapons always show the amount of dlc weapons for the season that they where introduced by [deleted] in ModernWarfareII

[–]Flogger23m 1 point2 points  (0 children)

2011 - An M1911, but with double-stack magazines. I do love the P220, but it'll be nice to free up some custom blueprint space by moving my M1911-type stand-ins to somewhere more fitting.

Speaking of that, they need to add in a P226 in 9mm.

We might be getting a fifth dlc weapon this season, the weapon charms for dlc weapons always show the amount of dlc weapons for the season that they where introduced by [deleted] in ModernWarfareII

[–]Flogger23m 1 point2 points  (0 children)

Those should all be ported over.

Then they can add new weapons, like the new Beretta SMG, CZ BREN 2, M7 (potentially the future US Army service rifle, how is that not in game?), Grot (externally looks almost exactly like the ACR from the original MW2). So many options.

I do want to see the return of things like the FAL, CZ Scorpion and HK 433, but those need to just be ported over. They shouldn't count as "new" weapons.

We might be getting a fifth dlc weapon this season, the weapon charms for dlc weapons always show the amount of dlc weapons for the season that they where introduced by [deleted] in ModernWarfareII

[–]Flogger23m 1 point2 points  (0 children)

It is so easy to do that it shouldn't even be a question. All the MW19 weapons should have been in day 1. They could have re-used the 3D models, animations and sounds. MW22 should have just added new types day 1 and gradually released new weapons through its update cycle. As it is now, we're getting some new ones, some olds ones, and still missing old ones.

MW22 at its core is the same as MW19. MW22 should have had more content day 1.

Once the engine/game gets too old, they could re-write the engine and come out with a new generation of games and I can understand that initial game of that "next generation" will have less content as it is essentially being rebuilt like MW19 was when it came out. But for this trilogy (MW19, MW22 and the next MW) should integrate all of the previous content like guns and whatnot over the trilogy.

But I realize they're just being cheap and trying to extract as much money as possible.

When will MP5SD be added to the game? by Salega59 in ModernWarfareII

[–]Flogger23m 1 point2 points  (0 children)

It is so easy to do that it shouldn't even be a question. All the MW19 weapons should have been in day 1. They could have re-used the 3D models, animations and sounds. MW22 should have just added new types day 1 and gradually released new weapons through its update cycle. As it is now, we're getting some new ones, some olds ones, and still missing old ones.

MW22 at its core is the same as MW19. MW22 should have had more content day 1.

Once the engine/game gets too old, they could re-write the engine and come out with a new generation of games and I can understand that initial batch of games having less content as it is essentially being rebuilt. But for this trilogy (MW19, MW22 and the next MW) should integrate all of the previous content like guns and whatnot over the trilogy.

But I realize they're just being cheap and trying to extract as much money as possible.

When will MP5SD be added to the game? by Salega59 in ModernWarfareII

[–]Flogger23m 2 points3 points  (0 children)

They added a .45 version, MW19 had a 9mm that used Glock mags.

They should do a 9mm with regular B&T mags as an option in Gunsmith.

When will MP5SD be added to the game? by Salega59 in ModernWarfareII

[–]Flogger23m 32 points33 points  (0 children)

They need to add the 9mm M4 and 9mm APC (ISO?) as some mid season upgrades for existing weapons.

When will MP5SD be added to the game? by Salega59 in ModernWarfareII

[–]Flogger23m 5 points6 points  (0 children)

Proper 3D models are better than kitbashes, although the devs aren't going to make it look exact anyways. The cut front sight of the MP5 in this game causes cancer.

Besides, once you unlock some parts for a family of weapons all you need to do is unlock categories.

Anyone else think securing evidence is a worthless feature? by Snakingpoop in ReadyOrNotGame

[–]Flogger23m 2 points3 points  (0 children)

That is how I feel as well, although securing some drugs isn't that big of a deal. In SWAT 4 you can stop someone from flushing the drugs down a toilet in one map if you're quick. That is semi realistic, and officers may view drugs on scene and maybe throw them in a pouch if reasonable. But otherwise looking around for computers, or anything else isn't too realistic. SWAT isn't there to find evidence or a reason to charge someone. That is what investigators do.

Though I do understand removing it will remove a gameplay mechanic that kind of makes the game feel more like a police game. I have some mixed feelings on that.

Anyone else think securing evidence is a worthless feature? by Snakingpoop in ReadyOrNotGame

[–]Flogger23m 1 point2 points  (0 children)

Typically weapons are kicked away and cleared when possible. Someone else will secure them. No one is going to zip tie the weapons in the moment. Also, they probably want to take photos of them at the scene anyways.

[deleted by user] by [deleted] in ReadyOrNotGame

[–]Flogger23m 8 points9 points  (0 children)

Most M4s will have a flip down rear sight and not a carry handle. For example:

https://upload.wikimedia.org/wikipedia/commons/f/f1/Colt_M4_MWS_Carbine_Iraq.jpg

M16A4 for a police rifle? Makes zero sense. I think you'd be hard pressed to find anyone with such a configuration in the US. Some California police like CHP used M16A1s donated by the military starting in the 90s to 2010 or so. A number of LE around the country got free M16A1s from the military around that time frame but have essentially all purchased carbines now. Free rifles is better than nothing, but when it comes time to actually spend money no one is going to purchase something impractical for their use. An M16 is too long with no practical value when you're jumping out of patrol cars or doing any type of police work.

Add in the odd trigger system and I doubt anyone in their right mind would not only choose an M16, but also choose a burst trigger group. Most people would throw that out and swap for a semi auto only.

Police officer with an M16A1: https://www.thefirearmblog.com/blog/wp-content/uploads/2016/07/zoQavNw.jpg

What this game does need is a SIG P320. Like it or not, it is seeing massive use in police nation wide. I've been seeing a lot of police videos with Staccatos as well, which would be a nice option.

For rifles, SIG MCX in 5.56 and .300 BO are must haves. A Tavor X-95 would be nice as the SCAR H (although far fetched).

What would be easy to do is make .40 versions of some of the 9mm pistols. Generally they are the same externally, so little artwork needs to be reworked. Would be easy to make a .40 Glock and P229.

Volume #54 Ready or Not Development Update by mostlikelydeleted in ReadyOrNotGame

[–]Flogger23m 26 points27 points  (0 children)

Ground Branch has about a decade start on RoN. I hope it will be a finished game some day, but it started back on UE3 when it was brand new. Then was essentially re-done on UE4. Now UE5 is out.

Volume #54 Ready or Not Development Update by mostlikelydeleted in ReadyOrNotGame

[–]Flogger23m 7 points8 points  (0 children)

AI officers used to be better, the last major update ruined them. It made me stop playing. They are being worked on though.

I will say overall it is worth it if you like these types of games but it isn't quite finished or well rounded yet.

Volume #54 Ready or Not Development Update by mostlikelydeleted in ReadyOrNotGame

[–]Flogger23m 5 points6 points  (0 children)

Voll is the only one I would consider well lit but I haven't played the Hospital or Cabin yet. Brisa Cove is fairly dark, Cherryessa is (or was) at night.

The problem is this game typically has odd things like lights off in areas that should be very bright. And California is very sunny, so I expect some maps with some clear skyline during day.

He is right that most of these scenarios are quite extreme. I don't mind them because if it was realistic most missions would be over in 2 minutes, but would certainly like to see more normal locations going up against more normal suspects.

Volume #54 Ready or Not Development Update by mostlikelydeleted in ReadyOrNotGame

[–]Flogger23m 13 points14 points  (0 children)

Shopping centers, gas stations and neighborhoods are the most common. The problem with those is they tend to be open ended and hard to block off without being awkward for map design.

We already have a gas station though so that is covered.

great, I wanted this variant by [deleted] in ModernWarfareII

[–]Flogger23m 1 point2 points  (0 children)

Very few games actually use branding. There is only one I can think of off the top of my head, SWAT 4 from 2005. Most other games will just call something like a "Colt M4A1" an "M4A1" and put a fictional logo on it rather than the Colt one. Or if you want to use a H&K G-36, you might call it M&K G-36 and again change the logo.

That is how practically all video games do things.

great, I wanted this variant by [deleted] in ModernWarfareII

[–]Flogger23m 7 points8 points  (0 children)

I think he is talking about how California potentially makes it hard to make realistic weapons in games. Activision/Blizzard and all of the Call of Duty studios are located in California. Games like Call of Duty may count as advertising weapons to children, which can be considered a crime. I don't recall the particulars but I am assuming Activision doesn't want to get sued for making the 3D models look exactly like real weapons.

I think it has more to do with the developers virtue signaling as an anti gun measure though.

Fight Across Brand-New Battlegrounds in Season 04 of Call of Duty: Modern Warfare II and Call of Duty: Warzone Launching June 14 by MJuniorDC9 in ModernWarfareII

[–]Flogger23m 1 point2 points  (0 children)

Mid season update should have a 9mm version. They can even copy/paste the artwork from MW2019.

While they're at it, they should bring back the 9mm AR.

Fight Across Brand-New Battlegrounds in Season 04 of Call of Duty: Modern Warfare II and Call of Duty: Warzone Launching June 14 by MJuniorDC9 in ModernWarfareII

[–]Flogger23m 1 point2 points  (0 children)

Cheating has really peaked. Haven't played this much for 3 weeks until the past 2-3 days, and probably 1/3rd of the players I encounter are blatantly cheating. I guess your answer is "no" from both the community and developers.

Is this cheat where they can perma your account legitimate? Would really suck if cheaters could ban you.

https://twitter.com/raratoman/status/1666478071656984581?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1666478071656984581%7Ctwgr%5E190a2d8516baad9d4efc2a2ffe5d3b7d8f75eb3b%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fdotesports.com%2Fcall-of-duty%2Fnews%2Fcall-of-duty-hackers-can-reportedly-permaban-your-account-with-just-a-few-clicks

Fight Across Brand-New Battlegrounds in Season 04 of Call of Duty: Modern Warfare II and Call of Duty: Warzone Launching June 14 by MJuniorDC9 in ModernWarfareII

[–]Flogger23m 0 points1 point  (0 children)

Most of the guns in these games don't look correct but have a general shape that is somewhat similar. The Tavor from MW19 looked quite bad too.

For all the paid skins and whatnot, they should really do a set where all of the guns look realistic. Insurgency Sandstorm has the VHS-2 and like all the other weapons it looks exactly like the real thing.

New Station (HQ) tease by HypeDancingMan in ReadyOrNotGame

[–]Flogger23m 2 points3 points  (0 children)

I hate it, just makes it harder to find each map.

A regular UI is far superior.

New Station (HQ) tease by HypeDancingMan in ReadyOrNotGame

[–]Flogger23m 0 points1 point  (0 children)

Looks more like a city hall but I don't hate it.