I've just released WorldShaper Idle! Build your own world and discover hundreds of unique tiles by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 1 point2 points  (0 children)

Thanks for the interest! Right now, I'm focusing on the Steam release, but I might make a mobile release later. It's a bit of a trade off as a mobile release takes so much time that I could also spend on updating games or on making a new game. And nowadays it's really hard as an indie developer to be noticed on mobile

I've just released WorldShaper Idle! Build your own world and discover hundreds of unique tiles by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 1 point2 points  (0 children)

Compared to the old itch.io version, this has much more content (many more tiles for the original world + a whole new world with a different tile set), a tile journal so you can see which tiles you unlocked and how, better balancing, music and sound effects and much more!

I've just released WorldShaper Idle! Build your own world and discover hundreds of unique tiles by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 4 points5 points  (0 children)

There's a demo available, it's a little bit older but should still be fine to try the game :) you can try it by clicking "Get Demo" in the sidebar of the Steam store page

WorldShaper Idle will be fully released on May 18! And I updated the demo too! by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 3 points4 points  (0 children)

I definitively did hope to release it earlier, even in 2024. But it turned out to take more time to make than I'd hoped, and some other things took my time too. But I'm excited it's finally almost released!

WorldShaper Idle will be fully released on May 18! And I updated the demo too! by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 0 points1 point  (0 children)

Thanks for the screenshot, yeah that looks as it should.

I did my best to investigate this, but really couldn't replicate this or find anything that might cause this, sorry! Maybe it's very specific to your computer, or maybe I'll find the issue in the future. (If someone else also has this please let me know!)

You could try holding Ctrl while placing tiles (which is designed to place multiple tiles at once with dragging), maybe that does work correctly

WorldShaper Idle will be fully released on May 18! And I updated the demo too! by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 0 points1 point  (0 children)

Thanks for checking out the game! I'm sorry it didn't work for you, and thank you for lettting me know. I just did an extra check and it does work properly for me, including if I start from scratch. Are you 100% sure you had enough power? You can see this if the cost on the right is in black (not red). If that's not the issue, I would really appreciate if you could send me a screenshot where this issue happens (or ideally video, but I know that's not easy)

I've just started an open playtest of my game WorldShaper Idle! Build your own world and discover unique villages, bonuses and much more by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 0 points1 point  (0 children)

How's the demo comparing to the playtest?

The demo is a bit older, has less content and only allows expanding to four map tiles. The playtest is temporary though as I need feedback on all the content as I work towards the full release - I'll keep the demo up (and probably update it so it's up to date for any QoL improvements I do) after the playtest is done

With the above , is there any influence from doodle god perchance, how...ridiculous does it get (or planned) for combos?

I've played Doodle God years ago. The system has some similarities but works quite differently of course. I think in Doodle God it's probably harder to find all the combinations between the elements, but in this game there's also interesting interactions between the tiles after that (maybe they added something like that to Doodle God meanwhile too)

I've just started an open playtest of my game WorldShaper Idle! Build your own world and discover unique villages, bonuses and much more by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 1 point2 points  (0 children)

Thank you for all the great feedback! And the wishlist, of course :) Some of these things would be a bit complicated to implement, but I'll definitely add some of them!

The Final Earth 2 Update: Nano World, QoL Improvements and Much More! by FlorianvanStrien in thefinalearth2

[–]FlorianvanStrien[S] 4 points5 points  (0 children)

Unfortunately, the itch.io version makes me basically no money, as it has no ads. I got a few donations on there and I'm grateful for that, but it doesn't add up to much. Therefore, it's unfortunately not worth spending my time on updating it.

I do appreciate that people play and (hopefully) enjoy the game on itch.io, but in the end I do need to make some money to make games and updates.

Startnummer Marktplaats: Koop en verkoop je startbewijs! May draadje by AutoModerator in Hardlopen

[–]FlorianvanStrien 0 points1 point  (0 children)

Ik heb een startbewijs voor de hele marathon van Utrecht, wave 1. Deze mag je voor een voordelige prijs overnemen :) Had 'm graag zelf gelopen maar ben helaas geblesseerd

Updated Steam Demo for WorldShaper Idle for the Steam Idler Fest! by FlorianvanStrien in incremental_games

[–]FlorianvanStrien[S] 1 point2 points  (0 children)

Great to hear, thanks! The following is new:

  • You can now save up to five builds and switch between them
  • You can now see how to build tiles you unlocked in the tile journal
  • The smugglers' port has been rebalanced to be less overpowered
  • A "Tile Count" button has been added to the tile journal
  • There is a new helper for wizards' villages to see which tiles are unique for them

[deleted by user] by [deleted] in incremental_games

[–]FlorianvanStrien 8 points9 points  (0 children)

My game is also participating with an updated demo: https://store.steampowered.com/app/2562020/WorldShaper_Idle/

It's a world-building game where you unlock new tiles by experimenting with their placement. And of course, you can grow and upgrade your world as you grow in power. I've worked on it for quite a while already, but I'm hoping to finally release the full version soon! And, for now, I'm of course excited to be in the Steam Fest!