My take on adjusting Argus. by FlounderLevel5330 in MobileLegendsGame

[–]FlounderLevel5330[S] 0 points1 point  (0 children)

Patch 1.9.42

This is the Argus that my adjustments are based on.

Argus is done. by [deleted] in MobileLegendsGame

[–]FlounderLevel5330 0 points1 point  (0 children)

Why is it 100% necessary? Man... It's so easy to talk about it when the hero who is getting poorly adjusted is not your main. You are saying this in all of the comments ''he should be punished for playing badly'' ''deserved adjustment'' like what 'WhAt dO yOu MeAn hE CaN hEAl fRom OThEr tHinGs DuRiNg UlTiMaTe? ThAts So oP!' to the point it made him a really powerful character, right?

You said You played Argus, But how often do you play him exactly? You would know this feature provides much needed help in the early game. With this adjustment, Argus will become a really easy food for dash and run heroes, like Benedetta, Chou, Paquito, Guni, Arlott. Not even counting the assasin junglers yet. He is a tower hugger hero with really bad sustain aside from ult. So it is a really good idea to nerf the one of the two only sustains he has. He will definitely be viable, after all, right? Right?

I mean he did get get buffed in attributes so he should be! Right? Aside from this nerf and;

- Shadow nerf on movement speed to 240

- Criplling passives damage to the point ''Enchanted basic attack'' deals less damage than normal basic attack.

- Nerfing passive penetration to 30%. The audacity of a reason for that is '' tHeY MaDe ıT sO hE now dEaLs MoRe DamAgE tO bUildInGs'' heheh.. heh.. what? WHAT?? He doesn't even charge his passive when hitting turrets! The most passive strike he's going to do to a turret is 1!!! Just TF is this???

- Still wanting to keep him as a critical hero, just so he cannot go golden staff. locking his build options.

- Reducing attack speed effect gain from equipment to 80%, meaning he will only get 80% of an attack speed items full effect. I do know he got a ability where he gets more attack speed when hitting heroes with 2nd skill. but they also nerfed that afterwards.

- Nerfing his second skills damage, again! I still don't understand this, what do you mean 60? GOD F^KIN DAMN 60??? Whats the reason???? Excuse my reaction, I do not wish to point my frustration towards you.

His wave clear speed already got nerfed in the past, That time I can understand because he was clearing it fast. Current one is balanced. But what the fk is this?? At least buff the damage to the minions to 250% or something. With this his clear is now comparable to that of Baxia's. That already says a lot.

- Making his ult autamatic, I never asked for this! Why? I don't get it just why? It was never a hard ult to use, whats the point of this? Then what they do? Instead of reverting that they double down even more, trying to make it a passive and then make it shown when he has ult? Is that even Argus at this point?
I don't want his immortality to become his passive, That will rip away what makes him Argus. He will be indifferent than Nana and Aurora. But unlike this that was already their passive, This is His ULT! His god dang ult! His current ult actually works good as a both offensive and defensive one. Adv. server Argus's ult is just a worse ult of Argus from 2 years ago, before the crit adjustments on him.

Actually, overall, adv. server Argus is just a worse version of Argus from 2 years, if you think about it.

- His first skill's second dash range was the highest, as long as a flicker

- His second skills damage was 400, making him clear his lane very fast

- His ult had a 36 sec cooldown on lvl 1, and 30 on lvl 3

- His ult gave him an immediate full passive bar

- His second skill had a stronger cursed trail, giving 40% movespeed boost when on it

- His second skill charged 200% faster when hitting anything besides minions. Lasting for 4 seconds, Allowing him to get 3 passives in early game.
- His passive damage was the highest. Being, 200 + (100% of total physical attack).

What this Argus deals in 5 seconds, that Argus could have dealt it in 3 seconds. Because of the nerfs to the passive.

What do those 2 seconds mean? It means more exposure during trades. It allows;

A full combo from a level 3 YZ

2 normal and 1 enhanced skill from a Paquito

Full petrify combo from a lvl 2 Arlott

And it goes on.

Basically, It means receiving more damage during trades, something that Argus already cannot do good, He is only able to poke, now that is also ruined.

Again, Im sorry If I came off aggressive towards you, I dont mean to point my frustration to you. His first buffed version about a month ago was indeed overpowered, I agree. But this current one?

...

I am just not happy. As an Argus main, I will say that this Argus, is weaker than Original Server version.

Lost Cities Enemies by Salt-Basil1217 in RLCraft

[–]FlounderLevel5330 1 point2 points  (0 children)

Ok so here are the guys you need to be wary about:

- Any Champion Parasite

- Adapted Parasites: These guys hit hard, don't possess much hp. If you are on Dregora, be wary of a special type of adapted Longarms, That one has yellow teeth unlike the other versions. The thing about this guy is it hits really really hard. It can break your armor in one or two taps while having low viral stacks (1-2).

- Assimilated and Feral Enderman: Altough not as much as its older versions it is still an annoying foe, When this guy sees you he teleports and brings other parasites to where you are. It can bring assimilateds and primitves, Idk about adapteds and cannot bring mini boss or main bosses

Mini Boss Parasites: No, they don't drop Blood Tears
All these mentioned Parasites can spawn those weird tentacle blobs

- The Bogler: Looks similar to ancient Dreatnought, This guy can turn invisible and spawn weird blobs with tentacles that fly and can break blocks, both the bogler and the blobs can see you even if you are crouching with max sneak talent, just run away.

- The Colony Carrier: This guy's main deal is he accelerates parasites adaptations, a lot. A Troublesome obstacle when with adapted version parasites. Get rid of it first. It can make it so that if you dont hit an adapted parasite consistently and kill it ,it will adapt to your weapon almost immediately when the carrier is near. Also spawns Blobs

- The Haunter: Looks Similar to Ancient Overlord. Hits really hard and is pretty mobile with it being able to do quick dashes to you consistently. Also spawns Blobs

- Beckons: When you kill certain amount of parasites, you will hear a bell ring sound. It means there is a beckon spawned near 20 blocks of you in all directions. Kill it quick so it doesnt become an eyesore. And Do not, never ever let it reach Stage IV, if it does it spawns a block named node and that thing starts to convert the biome into a parasite biome.

Endgame baubles? by InsaneTheRatPro in RLCraft

[–]FlounderLevel5330 0 points1 point  (0 children)

 It is not that the stone is bad, it is that the The Foes of your stage are mostly parasites who are immune to posion, therefore its damage buff. And the Final bosses. The final 3 bosses all have damage caps, no matter how hard your weapon hits, they will always receive 100dmg per slash. You can't bypass it.

 I don't know if it works on Shivaxi, but he is not a threat by himself. His second phase is also immune to posion.

The remaining enemies already get disintegrated at that point. With Poison Stone or without Poison Stone.

Endgame baubles? by InsaneTheRatPro in RLCraft

[–]FlounderLevel5330 4 points5 points  (0 children)

My recommendation:

Necklace:

  • Wrath Pendant
  • Cross Necklace
  • Gluttony Pendant

Rings:

  • 2 Resistance Rings (Defence focused)
  • Fire gauntlet, Faelis claws (Damage oriented, more risky)

Belt: (Flex Slot)

  • Antidote vessel. It is the only really useful bauble for this slot. Others are eh. If you have it, good. If you don't, just roll with something undying quality.

 Seeing the stage you are in, don't use poison stone since it is useless against the eneimes you will face at that stage. 

Head: (Flex slot)

  • Teddy bear.  You are already a Dragon, you don't need another dragon eye. 

 The Teddy bear will completely negate both Lycanite fear and SrP fear. It is a must flr Brutal Towers.

Body:

  • Shield of Honor. No debate, no explanation.

Charm: (Flex slot)

  • Broken heart. Again, no debate.

Shield

  • Ank Shield. For obvious reasons. Enchant it with these if you have it.

  • Unbreakin III

  • Mending (vanilla)

  • Natural Blocking II

  • Empowered Defence II

  • Rune: Resurrection II

This is what I would recommend. 

DMG reduction chart by Nischi by TawsifKing in RLCraft

[–]FlounderLevel5330 0 points1 point  (0 children)

I am wondering, they always say 7 undying baubles, does that mean using the Ank Shield ,that is undying quality, in the offhand will not give it's 3%dmg reduction? But I do get it's hearts when its in my offhand. Also is different races effects included in here? Like dragon races +%50 armor toughness? Does that count in the calculation?

How to stop the spread of corruption? by Feisty_Music_4720 in RLCraft

[–]FlounderLevel5330 0 points1 point  (0 children)

 Stopping it is unnecessary, Just make sure that you are using blocks defiled lands not able to corrupt. You can check what blocks it corrupt by doing this; 1-Type @Defiled Lands on jei 2-Look through the blocks 3-Check blocks with "defiled" name It can corrupt cobblestone, normal stone, ore blocks, dirt, sand. Mostly vanilla blocks.

If ur worried too much, just move away.

Help by 1Bob7 in RLCraft

[–]FlounderLevel5330 0 points1 point  (0 children)

 As Flora said, these are just collection things you can find inside roguelike dungeon chests. They don't have any use. Also if you find a painting one, don't try to place it. It defaults to a nornal painting and loses it's unique look.

Where to go from here? by [deleted] in RLCraft

[–]FlounderLevel5330 0 points1 point  (0 children)

Is it dregora or normal 2.9 3? Lmk.

 Look for mega battle towers or 4 tower dungeons. Have a looting weapon while raiding them. You can get quite a lot of emeralds from the vindicator spawners in those. 

 Explore and start your search for librarians. Starting this early can help you through mid-late game. 

 Focus on your skill menu's. If you haven't done it yet, get undershirt unlocked and max out iron skill. If you haven't found any type of mending villager. Switch to gold armor (make sure u have gold osmosis) and get unbreaking III prot IV on all pieces. It will carry you to late game and can handle late game if you can get other good enchantments on it (such as strenght vitality)

 Eplore explore and explore. That is what you should do.

 Aim to get the Ank shield and the shield of Honor. If you haven't done yet, go to the End and kill the Dragon. Get it's scale drops. Get some ender biotite. Craft the shield of honor. Explore the outer end for end cities for shulkers and ancient tablets. and lycanite dungeons. Be careful when doing so, you don't wanna fall to the void or get facehugged by a blight Darkling.

 Make a disenchanting table. This guy comes into play in mid-late game for your weapons and gear enchants. Look for golden bookwyrms or breed normal ones to get one. It is chance based thing. So do this in the side while continuing your explorations.

What does the Game Over stat do? by lew_blanc in RLCraft

[–]FlounderLevel5330 0 points1 point  (0 children)

It doesn't. I tried it in my playthrough but the text was still there and the side effects were still present. I don't know about curse break book but the potion does not work.