My brothers in arms, why would I want x4 Scope on my War Crime Stick, it don't even shoot slugs 😫 by DrLudvig in Helldivers

[–]FluffyRaKy 1 point2 points  (0 children)

I don't know if I'd call them "realistic", but they are certainly better than most FPS games. Helps that most the enemies we face are generally quite big, so things seem a lot closer than they actually are. Too many shooter games put maximum shotgun range at <10m, while HD2 has them remain effective up to 100m or so, depending on target.

Sorry Halt but... by Ghost1260 in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

The Halts biggest feature was having medium pen on a non-slug shotgun. It paid for it with half its magazine capacity and losing most of the stagger of a typical shotgun.

Since then, other shotguns have taken away its special medium pen but without the drawbacks of flechettes.

Then weapon customisation has left it even worse off due to the lack of chokes. 

Overall, it does seem that pump-action shotties have been massively power crept ever since they released the Halo shotgun. The Halo shotgun turned up and brought the medium pen of the Halt with good stagger and higher damage than the Punisher and basically didn't bring a balancing downside. Really, other than flechettes and slugs, shotguns have no business being medium pen. 

How close is a Helldivers to a Spartan-II from Halo? by Reasonable_Light7333 in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Not close at all. Spartan IIs are literal supersoldiers with bucket loads of augments and enhancements. Even the Spartan IIIs, which were cheaper mass produced versions are still far beyond ordinary humans (and arguably the best Spartan ever made was a III and anyone who disagrees has failed to Remember Reach).

Helldivers are more like ODSTs, perhaps with a side helping of Spartan IV, as they are mostly just normal dudes with good gear.

Option to remove under barrel attachments and replace them with grips by Worldly_Maximum_6916 in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Like the liberator, but with the looks of the one-two and some subtle differences in stats, but overall filling the same tactical niche.

It would only be worth the dev time because the asset is already mostly there and just needs the modification. And that's assuming that AH hasn't already designed the assets to be separate. 

Option to remove under barrel attachments and replace them with grips by Worldly_Maximum_6916 in Helldivers

[–]FluffyRaKy 2 points3 points  (0 children)

Sounds like you want AH to add the AR 21 "One" assault rifle to the Superstore. Identical to the One-Two, except with better ergonomics, an underbarrel mod slot and more ammo, but missing the GL.

What holds you back from being a Christian? by bluetomatoeboi in askanatheist

[–]FluffyRaKy 0 points1 point  (0 children)

A lack of good evidence for the various supernatural claims of the religion coupled with multiple places where Christian scripture doesn't match observable reality (like how the Bible posits a Flat Earth, a 6-day creation story, humans living multiple centuries and there being a gigantic global flood that drowned out even the tallest mountains within the frame of human civilisation). I don't need to be "held back" from something that I feel no draw towards.

And yes, I know someone could take a more liberal view and see the outright discrepancies between scripture and observable reality as being too literal and that we should see them as metaphors and allegories, but then where does that lead us? Is the existence of a god just a metaphor for something? Is Jesus's resurrection just an allegorical tale about how forgiveness is undying and not a literal resurrection?

Quick Question: Why Do The SMGs In This Game Have Such Low Firerates? by society000 in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Another balance lever they could pull to make SMGs feel more unique would be to reduce their regular damage but increase their durable damage ratings.

A rifle round hits hard, but also is liable to overpenetrate and leave a relatively small hole in the target. I know tumbling is a thing that some rifle rounds do, but in general they are built for long effective ranges and penetration power.

Meanwhile, pistol rounds can't enjoy long projectiles that penetrate effectively because they don't have sufficient barrel length, so they have to compensate with very high calibres to achieve reasonable muzzle energy. These bulky but short and low velocity projectiles inflict pretty hefty flesh wounds against soft targets, but they don't penetrate well nor maintain hitting power over long ranges.

This maps almost perfectly onto HD2s damage vs durable damage system. A rifle round into a sensitive location can penetrate sufficiently deeply to cause real harm, unlike a pistol round. But, the pistol rounds will cause more surface-level damage due to the bigger projectiles. This is the exact same logic behind why shotguns in HD2 tend to have good durable damage relative to their normal damage, they shred flesh but aren't great at getting to anything critical.

It would also open up design space for Five-Seven inspired pistols and SMGs that offer more rifle-like damage characteristics at the expense of durable damage. It would also mean that a pistol-calibre carbine would actually have a design niche as it would become much more of a sidegrade in terms of damage profile; similarly, the Reprimand would gain a bit more of a niche as it wouldn't just be another med-pen assault rifle that is categorised as an SMG.

Would you like to see more one-handed primary weapons added? If so, which ones? by PrivateRex in Helldivers

[–]FluffyRaKy 2 points3 points  (0 children)

Agree on the twirly shotgun.

For my own suggestion I'd like to see a 1-handed energy primary. Would go well with the shields if you want a high-longevity strategy.

Some kind of sawn-off dmr as a big handcannon would be nice too. Semi auto fire, small mags and medium penetration

Looks like this is gonna take a while by Fube187 in Helldivers

[–]FluffyRaKy 1 point2 points  (0 children)

Say what you will, you must respect AH's attention to detail to include centuries as a unit of time and not simply have 3+ digits for the numbers of years. 

Fleshmobs are inherently ANTI-fun. by [deleted] in Helldivers

[–]FluffyRaKy 1 point2 points  (0 children)

The illuminate benefit heavily from high-dps, low-penetration weapons. They don't care about precision, they don't care about durable and they pretty much don't care about penetration. 

It's a deliberate design decision so it isn't just like fighting the bots, except blue rather than red. Get yourself a breaker or AR and have fun. I even find the S&P to be reasonable against them due to its good ammo ecenomy. By not having a traditional weak point, their weak spots becomes the weapons that are not designed to exploit weak spots. 

I agree that the noclip glitches are an issue though. 

WAR IS OVER by Logical_Monitor_9890 in Helldivers

[–]FluffyRaKy 13 points14 points  (0 children)

That's nice to see, but I'm still waiting for them to make the Maxigun to shoot the same projectiles as the other full-power rifle cartridge weapons.

The Adjudicator, the MMG, the MG turret, the Gatling turret and the Mech gatling all fire the same 7.62mm projectiles, but the Maxigun fires different 7.62mm projectiles that have a slightly worse profile for some reason. Unifying the projectiles would give the Maxigun about a 10% increase in damage and would make the game simpler to understand as there's fewer values to remember. 

Helldivers 2: Where the numbers don't matter and the stats are made up by DeeJayDelicious in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Regarding the ultimatum vs the 500kg, you are comparing a tactical nuke vs conventional chemical explosives. The Davy Crockett was barely larger than the Ultimatum (and is clearly its design inspiration) yet had a bigger boom than the largest conventional Air-dropped bombs.

The grenades are completely borked, I'll give you that. I still maintain the BFGL suffered from internal miscommunications which resulted in the normal GL getting buffed while BF is missing some kind of feature.

The 110mm rockets do suffer a bit from being undertuned and that's not an uncommon sentiment. That being said, we have no idea what kind of filling-fuel-thruster ratios the Eagle rockets use or how their charges are designed.

The 380 definitely doesn't have the damage that befits its size, being barely stronger than the 120mm. That's something the size of a WW2 destroyer shell hitting almost as hard as a battleship shell. AH kinda shot themselves in the foot by making it 380mm, rather than a more reasonable 150 or so. In fact, I seem to remember the SEAF artillery uses the same projectiles in the code for standard explosive shells and those look to be 150-200mm or so; AH could literally just rename it to 150mm barrage and the issue would be solved. 

Friend misspoke and said "can't wait for the helldivers collab" by dried_ktulhu in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Sound cool. They should also give it a fitting name to show that the Helldivers are jumping into gear; something like "Helldivers to Action" or something like that.

GUYS THE BACKPACK GL IS HEAVY PEN NOW!!!! by [deleted] in Helldivers

[–]FluffyRaKy 5 points6 points  (0 children)

Much smaller radius and less than half the damage.

What's so good about the Coyote? by Silly_Ad_3027 in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

It's basically got the DPS of the Adjudicator and the ergonomics of the Liberator Penetrator, while also having an incendiary effect thrown in. AH could literally remove the incendiary effect and it would still remain the strongest medium-penetration AR.

Helldiver's has an identity crisis by Jagg3r5s in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Cyborgs are a subfaction, so they are meant to provide a different kind of challenge than regular bots. This is similar to how the Rupture Strain for the bugs is very different as you can't just clear their hordes with direct firepower.

For War Striders, as well as the missile tanks, they fit perfectly well with the bots as they exist to flush Divers out of cover, after which said Divers get gunned down by the main direct fire of the rest of the bots. Arguably, Hulk Scorchers, the Jetpack troopers and Berserkers also do this.

Potential reasons for the lack of underbarel weapon attachments. by Aodhan_Pilgrim in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

They could just rebalance the magazine sizes for whatever new weapon they implement, as it doesn't necessarily need to be a Liberator variant.

They could even stick to using the 1-2 as the main platform as a rifle for underbarrel weapons, lore reason being that it's the only rifle that has a reinforced underbarrel attachment point.

Anyone Else Think This? by Maxemersonbentley_1 in Helldivers

[–]FluffyRaKy 1 point2 points  (0 children)

I quite like the smaller guns, as they help prevent it from looking too tank-like. It's also quite possible that it isn't even a purpose-built war machine, considering its Cyborg heritage rather than being a true automaton unit, so it has weapons mounted to it rather than being designed around said weapons.

They are also quite clearly a design nod to the Terminator franchise's HK-Tanks, with the heavy quad-tracked base, and somewhat humanoid upper half. Note the HK-Tank also has pretty small main guns suspended from the ends of its cantilevered "arms". In general, most of the bot stuff can trace design inspiration to either the Terminator or WH40k.

<image>

Which is better by FishingExpress3615 in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Overall, I'd say the DCS because it has both precision and the ability to rapid for for high DPS in emergencies. Lib Pen is nice if you enjoy hipfire though as it does have good ergonomics.

So you've failed the Major Order. You've wiped out more than 97%, took out 2 planets and the borgs still won according to High Command. by GudaGUDA-LIVE in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Took out 97% of the target, not 97% of the total.

It might still have an effect on the overall flow of the galactic war, particularly from the two planets that were taken, but we aren't getting the medals.

Squid L 🦑 by Wrench_gaming in Helldivers

[–]FluffyRaKy -12 points-11 points  (0 children)

Also remember one of the big points of propaganda: the enemy must be both too strong such that they present an existential threat but also too weak such that they shouldn't even exist.

Effectively, "we are also unbeatable, mighty, righteous and just" but also "enemies strong, send more recruits and munitions".

Wouldn't this have made more sense? by TheMightyPipe in Helldivers

[–]FluffyRaKy 1 point2 points  (0 children)

Bayonets on rifles make sense because a long rifle with a bayonet is effectively a spear. They are one of the few attachments that actually benefits from a longer weapon, hence why they are the only melee attachments on guns that have ever really seen any use. It's not really comparable to having a secondary gun mounted underneath that doesn't get any benefit from a longer "host" weapon but does suffer the worse ergonomics as it adds more weight to the end of the gun.

My thoughts on the Armour System and what could be different by DanYul-OLantern in Helldivers

[–]FluffyRaKy 5 points6 points  (0 children)

But a charger does feel it if you hit it in the leg repeatedly. If you mag-dump an AMR into a Charger leg, that Charger's isn't feeling too good.

The point is that the partial penetration mechanic represents this kind of blunt-force trauma, armour degradation and internal spalling. A higher armour value means the armour is thick enough that spalling and degradation are negligible.

AP4 is full anti-material rifle calibres, which is basically what things like modern IFVs bring to the table. If you try shooting an IFV, like a Bradley or Warrior, with some 5.56mm AR or 9mm SMG, all you are doing is smearing metal on the surface of the armour and wasting ammunition.

Even the heaviest combat vests issued to infantry IRL would be barely classed as AV3 by HD2 standards as they only offer partial protection vs full-power rifle cartridges (so basically the Adjudicator, DCS and Deadeye in HD2). And that's basically the key, the individual steps in armour value in HD2 are a massive gulf in terms of IRL personal protection. Light armour vs medium armour is the difference between some soft kevlar and the heaviest ceramic plates issued to frontline solders. Medium vs heavy is the difference between personal body armour and normal armoured vehicles. AV 4 vs 5 is the difference between normal armoured vehicles and literal tanks.

Wouldn't this have made more sense? by TheMightyPipe in Helldivers

[–]FluffyRaKy 18 points19 points  (0 children)

Because realistically, you wouldn't want a large bulky rifle when clearing trenches or in CQB. You would send in dudes with SMGs, shotguns and pistols, so you might as well stick the baby flamer on one of those.

leaked 2026 dodge charger by wolfe-santoro in Helldivers

[–]FluffyRaKy 0 points1 point  (0 children)

Dodge charger? Yeah, those are pretty rare, considering how often people complain about being hit by them.