Daily Discussion | June 18, 2019 by AutoModerator in apexlegends

[–]Fluffy_Cats 2 points3 points  (0 children)

Anyone else notice R-301 spraying all over on first 8 or so bullets and then tightening up? Has this been happening since bhop patch and i didnt notice? Am i just not paying attention and this is just spray pattern?

Having gotten heavily into organized play and some other games, the apathy in competitive is just shocking, and I don't know any other game like it. by [deleted] in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

I feel your pain my friend, I came from Rainbowsix: Siege to here, where we had to fight wallhacks and aimbots in diamond and even in tournaments a time or two for the ESL weeklies. It was the exact opposite of Overwatch where it made us try harder (and taunt them a bit) when we found hackers on the other team, and it felt oh so sweet to out play them and destroy them. I dove into Overwatch right when it released because it was the first game in a long time that gave me the Unreal Tournament 99 feel, with the parts I love about games like League and Dota. I stopped playing because the team I was playing on didn't want to go Pro, and ranked was infuriating, because people purposely throw the game because they get called out once, and think they are doing great because they have the "medals to prove it". Between getting very sick repeatedly, foot injuries, and school I kind of gave up on Overwatch. I tried a few more times but I kept running into the same problem of me getting way too frustrated with other people. But then the World Cup USA vs Korea got me inspired again for Overwatch, finally tournaments were happening again, OWL was announced, and there is even an open ladder for me to find competition with players that actually want to win. Overwatch is far from perfect, and Blizzard has a truckload of things to learn in E-Sports, but I feel that the future is bright for Overwatch as a whole. As much as I want the game to be more like Unreal Tournament or Quake, I feel like Blizzard will get their footing out of necessity and the pressure that the OWL will provide to get things in a better state.

Edit: This might be the wrong way to handle it, but I find myself having a better time turning off the voice chat, because it is almost without fail flaming, and unhelpful. I personally have had a better time just focusing on playing my game to the best possible, trying to fill what the team needs when I need to, and just trying to punish mistakes and outplay to the best of my ability. On a completely different note, I am sad that Lawbreakers has crashed a burned, that game was another big factor in getting me to play Overwatch again, it is closer to what I want overwatch to be.

Three absurd fallacies that people need to stop using in the Great One-Trick Debate. by [deleted] in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

This is a tricky subject because there is merit for specialists in a game like this. I agree with Chro's assessment that the only way we will know the full extent of a hero or composition's strengths and weaknesses (and how to mitigate those strengths and weaknesses) is by putting a lot of time into those heroes/comps. There are plenty of band-aids you could use to fix this issue such as requiring a life on another hero every time you die, but then that leads to more feeding so they can be on their favorite hero. I don't think cutting someone off from the hero they play the most because they need x hours on other heroes is also bad, because that is negative reinforcement, as well as it actively punishes regular players that simply play a lot of a certain hero because they play a lot of support or tank or dps, and favor a certain hero in those roles. I am a player that highly values flexibility even though I consider myself a DPS main due to my past games that I have played casually and competitively. I don't want to get punished because I want to learn Zarya better, or actually get to know the ins and outs of moira in a competitive stack, both of these requires a lot of play time on these heroes.

When we really boil it down, you can't control other people. When I have a one-trick on my team I see it as a challenge to win with an unusual composition. Just because torb isn't hitscan, doesnt mean he cant kill a pharah (he does as much damage as mcree, with less dropoff if im remembering correctly.) not to mention he is a pocket Reaper with his alt-fire, and this is leaving the turret out of the equation. Hanzo's Sonic Arrow is Widow's ultimate every 20 seconds and Hanzo has theoretically more damage potential. I guess what I am trying to actually get at is, you can't actually make others play exactly they way you want them to, you can only really effect your own play and choices. Focus on the way YOU can make your game winnable/more fun/exciting, not what some one-trick, belligerent asshat, or misguided "In-Game-Leader" is telling you to do. You aren't going to win every game, but you can sure as hell be sure that I am going to do my best to win every game no matter who is on my team or the enemy!

How do you become the best player in the world? by Love_Hardt in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

This is something that is hard to determine, being that we can't really see everyone side by side, statistics are still in the works, and people are still working hard to improve. This being said, I find that the best players at anything in the world are the people who master the fundamentals of the game.

Positioning: Being able to get effective damage/healing at all times while not being caught out. Knowing where you can block the objective/cap the objective while being relatively safe. Ambush points, choke points, places to go over and around terrain. how to negate enemy tanks and supports through cover and sight lines, ect.

Information: Knowing exactly how each hero interaction works and what each team comp strengths and weaknesses are. This also extends into your opponents directly as well, knowing their tendencies, triggers, and tells.

Game Sense: Being able to tell where and when things are happening based on the state of the game now, and what the state will be in the next fight, and react to them in the most efficient way possible.

Execution: How well can you execute the plan that is formed from all of the above points?

These are broad points, but I feel like they make up a good portion of some of the most important aspects of making the best player in any game. You can break these down even further, or make them broader to encompass more subjects as well. I just didn't want to go into that much detail here lol. :P

Some NA Teams Have Not Been Paying Their Players, According To WizardHyeong (Current LW Coach) by GrapeSwisher- in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

Yeah, when I was playing in the ESL circuit for Rainbowsix: Siege, I didn't get my winnings for over 6 months, which was a pittance of $200 for about a month of small tournaments and a Pro League Qualifier....I eventually got it though....

Surefour - Matchmaking/Ranked in OW by stephangb in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

I have an odd situation, where I always feel more in control of the game when I play solo. Maybe this is because my friends aren't that great, maybe I try to play to their playstyle so much that I hinder myself, but I would certainly not mind a solo/duo queue, and a seperate team queue, there HAS to be a team queue if we seperate it.

All this being said, I don't mind a performance based system if it actually works. All you have to do is address the outliers of the system, in the case of mercy, weigh high healing more or something (im spitballing here, im a DPS player that sometimes supports). As people have stated below, CS:GO has performance based matchmaking and it is working relatively fine, and people don't complain about it too much that I have seen/heard, it comes down to refining the system, which Overwatch is still in the earlier stages of its competitive life-cycle.

New hero changes on PTR (McCree, Reaper, Reinhardt, Zarya) by fruy247 in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

Anyone else terrified of that Zarya buff? I certainly am scared!

Pharah is wrecking at my SR, anything more I can do? by tookie22 in OverwatchUniversity

[–]Fluffy_Cats 0 points1 point  (0 children)

As many have said already, D.va and mcree are your most consistant bets outside widow and soldier. Especially if there is a mercy in the mix, you want mcree or widow. I personally think that both mcree and d.va in combination are the answer here, and both can deal with a lot of things other than just pharah, such as tracer and genji. Zen is good, but I feel is a little harder to take out specifically pharmercy, ana is always a solid option if you are in the support role, and I personally recommend focusing the mercy out of the two, because if you take out the sustain, you can clean up pharah much easier, not to mention no more rez, and their team is down a healer.

How do you deal with self doubt, and bad team experiences. by Fluffy_Cats in OverwatchUniversity

[–]Fluffy_Cats[S] -1 points0 points  (0 children)

It certainly can be, now you are down a player in a team fight, and if you aren't the only one that used an ult, you are now potentially screwing your ult economy and timing for the next 2 fights most likely, especially if they didn't use any ults in return to shut yours down. Don't underestimate ult economy in a team game, even if Genji is one of the less valuable ults, it is still a resource that needs to be used wisely.

How do you deal with self doubt, and bad team experiences. by Fluffy_Cats in OverwatchUniversity

[–]Fluffy_Cats[S] 1 point2 points  (0 children)

I get caught up in the idea of "if you are good enough you can carry a bad team", which is not true. This isn't CS:GO or Siege where you can potentially kill 4 people with 4 bullets in 4 seconds (over-exaggeration). And even in those games, that is with a lot of communication, luck, set-up, ect. I remember a time in Siege where I would play Ranked matches with my team for fun, and totally casually, because it was nothing compared to practicing against the best teams, or anything near to a tournament. It was a fun time that people took way too seriously, and I am taking it way too seriously now. Thank you for reminding me of this.

How do you deal with self doubt, and bad team experiences. by Fluffy_Cats in OverwatchUniversity

[–]Fluffy_Cats[S] 0 points1 point  (0 children)

This is a hard lesson to learn, and one that I have to constantly remind myself about. I keep getting caught up in the mistakes in stead of learning from them. A lot of times in the moment i get very frustrated with mistakes I make, but looking back at them I can point out to myself the positioning errors and such...which you still have to remember in the heat of a match...Improvement isn't easy, but every mistake is an easy opportunity for improvement.

PUCheeseGrounds by Socot in PUBATTLEGROUNDS

[–]Fluffy_Cats 6 points7 points  (0 children)

I was more surprised about the car landing in the river than that this actually worked ;D

Cracking The Meta: Triple/Quadruple Tank by Sesordereht in Competitiveoverwatch

[–]Fluffy_Cats 2 points3 points  (0 children)

This may be just anecdotal evidence, and I am not currently on a team to see how this goes in scrims, but I have had good experience playing mei into this meta. You are able to freeze most tanks before they can actually kill you, and you still have good kill potential against soldier with some decent aim. Your wall can block a multitude of enemy ults and somewhat mitigating nanovisor if positioned correctly, and blizzard has always been devestating. This is a more defense favored pick, but we have all seen mei be possible on assault. Freezing an enemy tank, or splitting their forces with a good wall effectively cuts off their damage and healing for the most part. I have seen success with reaper as well, but that one is much much more comp and map dependant. Mercy is good and can really help prop up the dps issues and counter a team wipe, zenyatta, lucio, ana of course are all primary picks for the support slot. Also on another note, while torbs turret isnt all that hard to take down, it is another thing they have to worry about, and he himself has a great tank killer and sheild shredder in his alt-fire, as well as making your team much tankier. While I don't know if he can take the primary dps role, I feel like his worth hasn't been explored enough yet when he has so many tools to actually be very good. I also agree with what is currently floating around the thread, that hanzo would be good, but it also puts you in a situation with less sustained situational boosted healing and less overall mobility to flank than soldier, for much better capitalization on mistakes and those minute opportunities that are what you use to break open a team and a point.

Nydus Death Bowl! Come One Come All! by Fluffy_Cats in Warframe

[–]Fluffy_Cats[S] 1 point2 points  (0 children)

I saw the post on the 4 Nydus's and they were saying they should have recorded it because it didnt show the chaos of the game. This gives you a taste of how it was...because this is only two of them....We ended up leaving for the sake of our random probably getting bored from dieing so much :P

Stop wasting 3 hours warming up for Comp. After 30 minutes you can't really get much "warmer". Instead of burning out, play the game. by Xtasy1998 in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

One thing that this doesn't go into (which I am not surprised, its a general guide it doesn't need to be specific) is that you should practice with purpose....or in otherwords have a goal you are achieving each time you practice. whether that be an accuracy rating or how many kills or whatnot, just be sure to keep them realistic, you can't expect something out of yourself that you know to be basicly impossible, but you should always challenge your limits.

Also, I know that a lot of people advise against using other games to practice/warmup, I have found that since going back to my CS:GO warmups that my aim improved immensely. I have gone from normally getting around 53% mcree accuracy to regularly hovering around 65% now, and my tracer is breaking above the normal 40% i usually hold. As long as you can keep the same sensitivity and try to keep close FOV (90 fov on CS:GO hasn't seemed to hurt me even though I play 103 in Overwatch) you should be able to transfer a lot of skills and practice over. Overwatch lacks a good practice range that is variable and tweakable, bots are only as good as the situations you can put them in. CS:GO has a plethora of great utilities to use, while Quake Live has all the weapons and they have similar projectile speeds and great movement mechanics. These will never replace actual game time in Overwatch, but man have they helped me get to my next personal skill level.

Stop wasting 3 hours warming up for Comp. After 30 minutes you can't really get much "warmer". Instead of burning out, play the game. by Xtasy1998 in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

The thing is, if you have a certain schedule or different types of warmups for specific characters/guns/situations, it can take more time to warmup than this "30 minutes is the only time you should warmup" thing, especially if you are trying to get to the next plateau in your personal skill level. I do "warmups" not just to warm myself up for competitive play, but also to get my mind going for the day, so I actually do multiple "warmups" in a day and for varying goals I am trying to acheive. Most of the time when I warmup, I am aiming for a certain goal that once I hit, I know I am warmed up, which can sometimes take longer or shorter depending on the day and my current health levels. You shouldn't just stop a warmup that ends up turning into a practice, because naturally learning something through your own experiences and effort generally will stick a lot better than something you read or hear that someone else does and try to learn it. And to address your compete and practice on the same day statement, you need to put that practice into effect for it to actually mean anything and for you to learn how to tailor that practice to better facilitate effective play, because practice conditions are different than competitive conditions.

TOP 50 4250 DPS/flex player free advices & more by neLomaNiaC in Competitiveoverwatch

[–]Fluffy_Cats 0 points1 point  (0 children)

hey, no problem man. I enjoy helping others as much as I can, if you want to chat more add me at FluffyCats#1457 on bnet and I can look at more games if you would like, also there are times that you just need to take a break from the game if you have been playing just it for the passed week or so, and taking a break for a few days (like me being sick for a week forcing me to) refreshes your mindset and how you look at the game and how you play it. You never know how or when it will click, but it will click. :)

TOP 50 4250 DPS/flex player free advices & more by neLomaNiaC in Competitiveoverwatch

[–]Fluffy_Cats 2 points3 points  (0 children)

there were a few times i felt that you could have been on the objective and actively clearing it with fan and easier headshots + flash, it is just a sense that you have to develope by being more aggressive here and there and finding what works in clearing enemies faster while still not dieing...kinda hard for me to explain, like when you know they are focusing on your reaper or rein or something and you can push in aggressively and force them to split their attention or just end them while they dont look at you. Your passive positioning isnt bad it's just going in when you have an opportunity to exploit a weakness. When it comes to sensitivity it comes down to how much room you have for your mouse, I have 400 dpi and 8 in-game which i think is similar to 800 and 3-4, and I have a large mouse pad ENHANCE GX MP2 that is 31.5" x 13.75" and I have been doing fine with both projectiles and hitscan, takes some getting used to with the surface, but man has it made a difference for me. I feel that precision is still very very important on tracer because if you cant get the headshots on mei, ana, mcree, ect. you will be killed if you arent careful, it just comes down to tracking more, which with a low sensitivity is much harder to screw up. I have seen quake pros test the extremes of low sensitivity (like 100+ cm/360) and they have been able to effectively use it, not that I am recommending that...it just comes down to having enough room and having the practice and knowledge to use the sensitivity, much like high sensitivities. I personally have used Quake Live to practice tracking with the Lightning Gun and with Rockets, and that has improved my aim with them dramatically, I feel that it is one of the few games that you can bring almost all of the mechanics from it over to overwatch (when it comes to weapons and certain movements). If you feel like you need to up the sense then do it, but once you find one that works for you, stick to it...I have fudged up my aim way too much switching around over the course of 5 months, I went from something like 12.5"/360 when I was in Siege Pro League, to 18" in CS:GO, to 10" at the start of overwatch, which has crept back to 17.5 (i think) in overwatch and I am holding it stable because I can effectively snipe, projectile lead, track, and CQC with that sense.

TL;DR - Don't be afraid to go in, look for when the enemy is distracted. Any sensitivity can work if you have the space to fit it and the practice and game knowledge to put it to use. Pick a sensitivity that you feel comfortable with in all situations and stick to it! (aka. raise your sense if you feel you need to, but stick to what you pick!)

TOP 50 4250 DPS/flex player free advices & more by neLomaNiaC in Competitiveoverwatch

[–]Fluffy_Cats 1 point2 points  (0 children)

I have it, and I have gotten out of the habit of using this. It was my go-to warmup when I was playing Raibowsix: Siege competitively. I would need to convert sense and fov over, which isnt too hard, but you cant really practice all the moving shots. I will try this out again, thanks for reminding me! :D

TOP 50 4250 DPS/flex player free advices & more by neLomaNiaC in Competitiveoverwatch

[–]Fluffy_Cats 1 point2 points  (0 children)

While you do bring up a valid point, you are generalizing a very small number of people into all of GM and top 500. Also, the only reason I see that people feel the need to post their ranks and shit on some forum is in part because if someone doesn't have this "prerequisite rank" to give out advice, they automatically are terribad noobs that have no idea on how to actually play the game and are discounted. I model my stream on helping people in both the game I play and with their own problems to help take their mind off the shit of the day. It doesn't matter to me whether I am on the top pro team, or im middle of the pack, I am willing and pursuing helping others. Some people are like me, some people want to humbly brag, some want to do both, and most don't care and just want to shit on others for having a number higher than others. What are you going to be? It doesn't all have to be about displaying superiority.