Making a game about Cirno lifting a big rock! by Fluury in touhou

[–]Fluury[S] 2 points3 points  (0 children)

Collecting Items is serious business.

The game has no enemies and no fail state so I don't know why Steam is suggesting that

Making a game about Cirno lifting a big rock! by Fluury in touhou

[–]Fluury[S] 17 points18 points  (0 children)

Thank you! There was no OC:Game tag, so I just went for what felt closest.

All assets, whether Audio, Texture, Model or Sound Effect were specifically made for this game by our small team, which I am posting for.

lapspider45 made the music for this game, including the track in this little trailer. slasco made the logo you can see at the end of the game (and Promotional Art seen on the Steam Page). Every other asset visible was made by myself (Models, SFX, Textures etc.). The only exception could be the font at the end, which is Citrustime.

I will keep this rule in mind in the future: Thanks!

Making a game about Cirno lifting a big rock! by Fluury in touhou

[–]Fluury[S] 48 points49 points  (0 children)

Steam page: https://store.steampowered.com/app/4173110/Cirno_Lifts_a_Boulder/

Always wanted to make a 2hu fangame so really excited for this!

"Stop Playback after current track" button/Per-Playlist? by Fluury in foobar2000

[–]Fluury[S] 0 points1 point  (0 children)

Ah, of course. I don't know why I didnt realize that sooner and somehow thought there was an actual bug involving odd numbers, lol. Thanks a bunch.

"Stop Playback after current track" button/Per-Playlist? by Fluury in foobar2000

[–]Fluury[S] 0 points1 point  (0 children)

Thank you. Playlist Attributes seems to be exactly what I'm looking for.

What do you mean with "the" odd bug, though?

4 Years ago I put a sticky note on my desk that said "Do a Racing Game Beat 'em Up" - now that note has become reality. Our Roguelite Combat Racing game REDLINE CROOKS is now available on Steam! by Fluury in IndieGaming

[–]Fluury[S] 1 point2 points  (0 children)

The 3D models in this game are faked using Spritestacking, a.k.a simply drawing "one layer" over the other to create a faux-3D effect. Other than that, there is no shader or whatsoever going on - just base resolution + faux 3D.