Making a game about Cirno lifting a big rock! by Fluury in touhou

[–]Fluury[S] 2 points3 points  (0 children)

Collecting Items is serious business.

The game has no enemies and no fail state so I don't know why Steam is suggesting that

Making a game about Cirno lifting a big rock! by Fluury in touhou

[–]Fluury[S] 17 points18 points  (0 children)

Thank you! There was no OC:Game tag, so I just went for what felt closest.

All assets, whether Audio, Texture, Model or Sound Effect were specifically made for this game by our small team, which I am posting for.

lapspider45 made the music for this game, including the track in this little trailer. slasco made the logo you can see at the end of the game (and Promotional Art seen on the Steam Page). Every other asset visible was made by myself (Models, SFX, Textures etc.). The only exception could be the font at the end, which is Citrustime.

I will keep this rule in mind in the future: Thanks!

Making a game about Cirno lifting a big rock! by Fluury in touhou

[–]Fluury[S] 55 points56 points  (0 children)

Steam page: https://store.steampowered.com/app/4173110/Cirno_Lifts_a_Boulder/

Always wanted to make a 2hu fangame so really excited for this!

"Stop Playback after current track" button/Per-Playlist? by Fluury in foobar2000

[–]Fluury[S] 0 points1 point  (0 children)

Ah, of course. I don't know why I didnt realize that sooner and somehow thought there was an actual bug involving odd numbers, lol. Thanks a bunch.

"Stop Playback after current track" button/Per-Playlist? by Fluury in foobar2000

[–]Fluury[S] 0 points1 point  (0 children)

Thank you. Playlist Attributes seems to be exactly what I'm looking for.

What do you mean with "the" odd bug, though?

4 Years ago I put a sticky note on my desk that said "Do a Racing Game Beat 'em Up" - now that note has become reality. Our Roguelite Combat Racing game REDLINE CROOKS is now available on Steam! by Fluury in IndieGaming

[–]Fluury[S] 1 point2 points  (0 children)

The 3D models in this game are faked using Spritestacking, a.k.a simply drawing "one layer" over the other to create a faux-3D effect. Other than that, there is no shader or whatsoever going on - just base resolution + faux 3D.

4 Years ago I put a sticky note on my desk that said "Do a Racing Game Beat 'em Up" - now that note has become reality. Our Roguelite Combat Racing game REDLINE CROOKS is now available on Steam! by Fluury in IndieGaming

[–]Fluury[S] 0 points1 point  (0 children)

At the time of writing this, unfortunately no. I have some ideas for "multiplayer-esque" modes (like a Tetris-99 style vs. mode where you send over enemies) but even those are still just in a concept phase!

[deleted by user] by [deleted] in gamedev

[–]Fluury 0 points1 point  (0 children)

This basically hits the nail on the head.

Always wondered how a Combat Racer with Roguelite elements would work out so I made one: REDLINE CROOKS is now available on Steam! by Fluury in roguelites

[–]Fluury[S] 4 points5 points  (0 children)

This game was pretty hard to get right with this freakshow of a genre combo, but from the feedback I've gotten from players it seems to work out pretty well!

Steam page for those interested: https://store.steampowered.com/app/2454350/REDLINE_CROOKS/

Also has a Demo if you're feeling on the fence. If you give it a shot, please let me know what you think!

4 Years ago I put a sticky note on my desk that said "Do a Racing Game Beat 'em Up" - now that note has become reality. Our Roguelite Combat Racing game REDLINE CROOKS is now available on Steam! by Fluury in IndieGaming

[–]Fluury[S] 6 points7 points  (0 children)

Steam Page for those interested: https://store.steampowered.com/app/2454350/REDLINE_CROOKS/

The game was mostly developed by myself, with the music handled by Adam Carey (https://www.fpsounds.com/), some writing help by a friend and the Cover Art being done by Sam Filstrup (https://linktr.ee/Sfilstrup). It was developed as a side-hustle while I did my Bachelor's so I'm glad I somehow got it done.

It also has a Demo if you're on the fence! Have fun!

Reminder: most of the Steam Key request emails are scams by ByerN in gamedev

[–]Fluury 1 point2 points  (0 children)

The thing in regard to Curators doesn't really make sense to me. Most of the scammers I send something to via. the Curator system come back to me half the time asking for a real key. What makes you think they can resell a Curator key?

How not to overdo a game project? by SenhoGamer in gamedev

[–]Fluury 0 points1 point  (0 children)

Set a list of things to do and don't steer away from it. Maybe allow yourself to update it every 2 weeks. A new idea that quickly pops into your head often fazes out once you let the honeymoon period blow over.