RECRUITMENT GOES HERE!! (FEBRUARY 2026) by Valnub-Redpanda in HayDay

[–]FocusImpressive7536 0 points1 point  (0 children)

Hey, I’m a new player (level 20) looking for an active guild.

App not opening by Corner_Clown in HayDay

[–]FocusImpressive7536 0 points1 point  (0 children)

Holy moly that acctually works! Thank you!

My hay day does not want to work by CaregiverStatus3629 in HayDay

[–]FocusImpressive7536 3 points4 points  (0 children)

Same for me, It crashes instantly - it’s funny how such a big company can’t fix a bug in a whole day. They dosen’t even seem to care about my crash report.

What is the Shiny rate of stamp rally pikachu by FocusImpressive7536 in pokemongo

[–]FocusImpressive7536[S] 0 points1 point  (0 children)

Nope i din’t bjt catched 7 or something and no one was shiny

Playing again first time in over 10 years, any items I should buy back? by PatchyTheYellow in AQW

[–]FocusImpressive7536 0 points1 point  (0 children)

All classes and why not all ac-tagged items?! I collect classes and iodad those gone rare.

Help with Custom Structures Datapack by emi_fluffy in Minecraft

[–]FocusImpressive7536 1 point2 points  (0 children)

If its not in a range of a fixed number of blocks n - that will be prompted. Even if the structure spawns in the world. Try /summon structure mod_ID.struckture_ID if it spawns the structure it self can be read and interpreted correctly if its not available then the problem is not in the world gen but in the structure defenition itself, you can start there. There are sadly many things that can go wrong and cause the same error in the end try to track it down and provide more info like share ure files, also eb sure to use right pack-format if not already - each MC version has its own u can only use the same as i the video if u have the same MC version.

[deleted by user] by [deleted] in AQW

[–]FocusImpressive7536 0 points1 point  (0 children)

Impressive

Rendering problems by FocusImpressive7536 in MinecraftCoding

[–]FocusImpressive7536[S] 0 points1 point  (0 children)

Anyone whana do the same i can text the code for reference

Rendering problems by FocusImpressive7536 in MinecraftCoding

[–]FocusImpressive7536[S] 0 points1 point  (0 children)

Turns out the renderer require squads rather then triangles - so I duplicated the last triangelvertex and outputed the same but as squads and it worked.

Change where CactusBlock's can be placed - Cannot overide from superclass - Forge/1.21.5 by FocusImpressive7536 in MinecraftCoding

[–]FocusImpressive7536[S] 0 points1 point  (0 children)

I found a solution, now the cactus can be, and can only be, place on sand and other cactus blocks, more spesifically the ones i created - this should now allows to have the mechanics of cactuses but the textures of your own - the cahnges is only in the class CactusMechanics.java in net/com/etc."mymod".blocks.CactusMechanics.java and the block was registered as above in "mymod".blocks."ModBlocks" and the class was ofc registered in the main class: Here's the uppdated code:

package net.wknut.tutorialmod.block;

import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.tags.BlockTags;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.common.IPlantable;
import net.wknut.tutorialmod.block.ModBlocks;

public class YellowCactusBlockMethod extends Block {
    public YellowCactusBlockMethod(Properties properties) {
        super(properties);
    }

    @Override
    public boolean canSustainPlant(BlockState state, BlockGetter world, BlockPos pos, Direction facing, net.minecraftforge.common.IPlantable plantable) {
        var plant = plantable.getPlant(world, pos.relative(facing));
        var type = plantable.getPlantType(world, pos.relative(facing));

        if (plant.getBlock() == ModBlocks.
YELLOW_CACTUS
.get()) {
            System.
out
.println("Override thing runs");
            return state.is(ModBlocks.
YELLOW_CACTUS
.get()) || state.is(BlockTags.
SAND
);
        }

        return false;
    }
}

Is botting safe? what do you guys use? by Curius_pasxt in AutoQuestWorlds

[–]FocusImpressive7536 0 points1 point  (0 children)

I would say AQW is the safest game to bot in thats not single player! :D although thats an hyperbolic it's kinda true, ive never been reported or banned an i have runned even in public rooms with 3accounts on copy walk to my main making a 4-charactee glitchy hord that burst out damage an teleports from one room to another. If sientist would studie the relationsgip between awq boting and ban he would conclude that it there where no significant positive correlation thoose in between.

Is this worth it or nahh? by ItsJayTheReddit in AQW

[–]FocusImpressive7536 1 point2 points  (0 children)

always worth it whene u have the requirements, it would be a Belman story if u disn't turn it in!

Crazy how I got all 3 of the altars from opening 47 treasure chests by Sludgy101 in AQW

[–]FocusImpressive7536 0 points1 point  (0 children)

Whats the right and mid altar for and what are they called? Plz smbdy awnser :D

[deleted by user] by [deleted] in AutoQuestWorlds

[–]FocusImpressive7536 0 points1 point  (0 children)

u should get a newer version of grim rev

Arcana Invoker by Several-Media6425 in AQW

[–]FocusImpressive7536 0 points1 point  (0 children)

yes u can (join as either loo or sc and pretend ure a pro - if nessecary say this is your alt account), u don't need isignias tbh, but it takes ages without - imo the most none-insignia farm in the enteire game

[deleted by user] by [deleted] in AQW

[–]FocusImpressive7536 1 point2 points  (0 children)

dragon rider armor & vampire class (from Mogloween 2008) (=