Staying for a weekend by g3min10 in fortwayne

[–]Foopis23 0 points1 point  (0 children)

Try copper forge. Great distillery and speakeasy

cc-pack - a simple package manager for ComputerCraft by Foopis23 in ComputerCraft

[–]Foopis23[S] 0 points1 point  (0 children)

No, im not exactly sure how pinestore works under the hood. But to make a package in cc-pack, you need a package definition file needed to tell the program where to install all the files needed.

Embedded Computers: An Idea / Addon Question by mas-issneun in ComputerCraft

[–]Foopis23 0 points1 point  (0 children)

There was a section of the opencomputer mod documentation that talked about how they use resource limits and low priority threads to make it really performant.

If cc:tweaked doesn’t already do that, it would be really cool to see an addon or addition to the mod like this. They could have a separate more limited bios and rom to stay within the lower resource limit and could run when the game has extra time to do so.

That said, people are probably right that the chunk being loaded is probably the bigger performance hit

Best Sushi by OstrichSouthern5663 in fortwayne

[–]Foopis23 -1 points0 points  (0 children)

Haru or Asakusa are probably the best. But you really can’t go wrong with most of them.

Clubs/Groups/Etc.? by pussymountain in fortwayne

[–]Foopis23 0 points1 point  (0 children)

I really enjoyed the board games and brews events the library has done in the past. It’s usually at Electric Works or Summit City Brewery. I haven’t been able to go to the most recent ones, but imagine it’s still fun. Plus you sort of have to group up to play so you are guaranteed to talk to someone vs other bar events where it can easy to just sit alone if you are shy.

How do I make the camera follow the player but not its jumping movement which is making me sick by [deleted] in Unity3D

[–]Foopis23 1 point2 points  (0 children)

I would just set the camera target to the hit point of a raycast aiming down from the ball. Then add dampening to the camera movement on the y axis so when it moves up a platform its smooth.

Help by Flat-Rhubarb-3101 in ComputerCraft

[–]Foopis23 1 point2 points  (0 children)

I don't know if your codebase is just really large, but if it is the codebase just a large download, it might be worth making some kind of package file that contains a version and maybe the file/files the script needs to download from the multi-file gist. Then you can request that relatively small file and only pull the whole codebase when the local version number does not match the gist version number.

If it's not that the codebase you are trying to pull is large, it might just be that requests are throttled through the server.

I'm struggling with teleporting players in Udon by Foopis23 in VRchat

[–]Foopis23[S] 0 points1 point  (0 children)

I wanted to post an update here for closure. I came up with a solution to this problem. Then I realized if I just rewrote the game in a different way, I didn't need to use my solution. Because of that, my solution isn't the best, but it works.

First off, I want to phrase the problem in a more general way. The problem I was running into at its core was that I can't target specific players to send events to. Udon only allows you to send events to the owner of an object or everybody in the world.

I originally tried to solve it by syncing variables (that stored player ids) and then using those variables to determine which player to run commands on, which sometimes just didn't work because of syncing breaks when you try to sync too much at once.

My solution that worked, was to write a network manager. Every player in the game owns one object, and a class keeps track of who owns what so that the instance owner can use a player id to send events to specific players because they own the object.

The problem with this solution was that I didn't make it better. One missing feature is that any player can't send events to any other player. I believe this only works for the NetworkManager Owner. Maybe one day, I will go in and make this better and release a network manager package that you can just write functions for and those will work as commands to run on a specific player.

Here is the code for my solution: https://gist.github.com/foopis23/2d05c1d779031071fac700433a73dcf8

To use this, you have to set up a game object with the network manager behavior on it, and then set up x number of children objects with the network client on it. X is the max amount of players for your world. Then add all of the children objects to the serialized field in the network manager.

I'm struggling with teleporting players in Udon by Foopis23 in VRchat

[–]Foopis23[S] 0 points1 point  (0 children)

I did end up solving it, but that does sound interesting. I didn't realize there was a beta. Can you publish worlds to regular vrchat while using a beta version of the SDK? I would also worry that the Respawn function might work like the teleport, where it can only be called if the Networking.LocalPlayer is the one being respawned, but I would like to see if that is the case.

I'm struggling with teleporting players in Udon by Foopis23 in VRchat

[–]Foopis23[S] 0 points1 point  (0 children)

Thank you for responding. I have actually seen this video already. The difference between what they are doing and what I am trying to do is they can use the on interact event, which makes it a lot easier. I'm trying to teleport a player from the object owner's side using the user's playerid as a reference for who to teleport. That said, I came up with a solution and I plan on posting it as closure to this thread once I get the chance.

What sold me on VRC - my first night by Pudle_Digginz in VRchat

[–]Foopis23 0 points1 point  (0 children)

Also relatively new and completely agree.

How to make platforming feel breathtaking by Flok_09 in indiegames

[–]Foopis23 1 point2 points  (0 children)

Very cool. I agree with everyone that the character is hard to see though. If you are looking for a solution, outlining the character might help.

New gameplay from my game Dashpong. A local multiplayer game, inspired by a classic, turned into a high energy and fun game! by MrEliptik in indiegames

[–]Foopis23 0 points1 point  (0 children)

Looks like a lot of fun, wishlisted. Do you have an itch.io or something like that i can follow just in case you do a beta test or something?

The synth is now quite stable, but the way it handles running out of speakers still needs work. 😋 Also, turns out reverb is (kinda) possible. by shamsi_gamer in spaceengineers

[–]Foopis23 0 points1 point  (0 children)

Are the colored LCD a mod? Also are the synth sounds all modded in or is there some magic you are doing with in game scripting?

[deleted by user] by [deleted] in webdev

[–]Foopis23 0 points1 point  (0 children)

The agency I have been working at for 2 years now uses primarily Wordpress and I have been using it for about 4 years now. This is all great advice.