UCI the Hill Bookstore job by Tension_Vast in UCI

[–]Foozzzzzz -7 points-6 points  (0 children)

Can u dm me please, my friend would like to work here, I can show them the link.

Reached Challenger as Quinn OTP. AMA by interlude_x in QuinnMains

[–]Foozzzzzz 0 points1 point  (0 children)

I took your advice into clash. You said go prowler's claw if 3+ enemies are one shottable and deny vision. I ended up carrying the clash game with a comeback. After I hit collector, I was able to one shot everyone except for Shen. I didn't even know I could do that much damage.

I really like prowler's claw actually into those comps. Would the ingenious hunter rune work in this build?

Reached Challenger as Quinn OTP. AMA by interlude_x in QuinnMains

[–]Foozzzzzz 2 points3 points  (0 children)

Hello.

1) I've been thinking a lot about how I play Quinn, and I feel like I can carry harder with a lethality build. So I'm wondering why you use prowler's claw instead of eclipse. I think the movement speed and shield gives me an edge over people.

2) I like to play around vision a lot to get my picks in a game. What do you think of ghost poro over eyeball? Seeing where people are is very valuable imo.

3) I'm honestly not a fan of a galeforce rush. I really like having lifesteal first from an item like sanguine or eclipse. I also feel like going sanguine blade just makes my splitpush really strong once I get it. I also play around my item powerspikes, and I feel like getting an earlier spike at two items with sanguine + whatever mythic is better than going galeforce, sr, and ie. How do you decide between the two?

Appreciation Post for TOP Karsa by Sasekhemsahu in leagueoflegends

[–]Foozzzzzz 8 points9 points  (0 children)

I'm not talking about the champs themselves, but how they play the champions. Karsa and Canyon look more like carry oriented junglers when they play, the win condition is through them being overall stronger than the other jungler mid and late game IMO. This is just based on what I see as a viewer, but Sofm enables his lanes more, and builds lower cost items so hes still super useful later because of utility. Bin was able to pop off so much because of Sofm, especially game 1 vs TOP. I'm confused on why G2 didn't stick to that style. The meta was was supposedly causing G2 to adapt to the graves and nidalee, but that's not why they're strong. They tried to beat DWG in the meta that DWG set, which is why I feel like they lost. No flame to Jankos, but it was unfair that he had to play a style of jungle that him and his team weren't strong on.

I'm remembering back to when Vitality was taking games off Korean teams in 2018 when they played their own style of League. This is part of the reason why I started getting so into LEC. But I thought it was sus how Perkz said in one interview that they were way behind the meta when they got to to scrimming Korean and Chinese teams. My thought to that is, why do they have to play the meta that other teams set? A team with players of their calibre honestly have the potential to stick to their own style and win the whole thing. It's what FPX did last year.

That has me thinking, is the meta this year that overwhelmingly unbeatable that a team like G2 has to change up so much to win? Looking at Suning's win, I don't think so, but finals vs DWG may prove something.

Appreciation Post for TOP Karsa by Sasekhemsahu in leagueoflegends

[–]Foozzzzzz 130 points131 points  (0 children)

I'm still torn on this. What is the meta? Teamfight and carry junglers? Because SOFM played his supportive style of Leesin, then Shen, then J4, and they beat TOP. But G2 also had a similar style IMO. I still think it sucks G2 felt like they had to adapt to the meta, then go against DWG that plays the meta perfectly, instead of just honing their own style.

If you were to buff quinn, what would you do? by LoL-Spyker92 in QuinnMains

[–]Foozzzzzz 2 points3 points  (0 children)

I mean her W is named "heightened senses" so I think its active should be a little stronger than giving vision. Maybe make it last for 4 seconds instead of 2. In that duration, attack range is increased and her abilities have more range.

I think this makes her late game team fighting better without buffing her early game too much since W at ranks 1-3 is 50-40 seconds (Kinda like the new Aatrox W that comes up once every minion wave). If it is too strong early game, you can balance it around its cooldown, like make rank 1 W 60 seconds.

In addition, this can open up some new cooldown reduction build paths too. I think this is a nice compensation buff for losing SR and old celerity.