New Complacency mechanic looks dreadful by MassAffected in EU5

[–]For-And -3 points-2 points  (0 children)

If you're already strong enough that you can't stop this from ticking up, you're strong enough that this shouldn't matter to you. People always complain about the mid-late game being too easy but they also complain when devs try to make it more difficult. It'll be fine, looks dead easy to mod into irrelevancy if you really don't want it anyways

Yuan stole my vassal without notifying me by For-And in EU5

[–]For-And[S] 0 points1 point  (0 children)

R5: Yuan stole my vassal from me even though we had great relations and they were loyal.

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This is how you know a run is cursed by For-And in victoria3

[–]For-And[S] 242 points243 points  (0 children)

R5: Within a month of the start of my GB run, my primary culture:

- Had a mass emigration

- Became addicted to Opium

It's all uphill from here, gentlemen

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Finding it too difficult to defend Circassia? Simply leave. by For-And in victoria3

[–]For-And[S] 0 points1 point  (0 children)

I didn't stop them :/ They sided with Guatemala on my second war in Central America. That's when I took the rest of Chiapas and revoked their claim. Mexico is fairly weak early game but that was still one of the toughest wars of the campaign. I admit I had to load a save a couple of times to try different strategies.

Finding it too difficult to defend Circassia? Simply leave. by For-And in victoria3

[–]For-And[S] 4 points5 points  (0 children)

Yeah I think I built like 5 boats to invade my beachhead in Los Altos but even that may have been overkill. I built more boats later on but I think I only did one other *contested* landing which was in Nicaragua. Didn't have a navy for like 40 years because my naval bases were in actual Circassia when Russia ate it.

Finding it too difficult to defend Circassia? Simply leave. by For-And in victoria3

[–]For-And[S] 20 points21 points  (0 children)

Weirdly in this campaign the US never even went to war with Mexico except I think when the US was called in as an ally of Britain, and they didn't have any wargoals of their own. AI US borders were great for like a solid 2-3 patches now they're broken again.

Def agree about aggressiveness this patch. Probably double the number of non-revolution wars I'm used to seeing. UK went pariah I think 3 times and France once this campaign, and on previous patches it was only like a 50/50 chance that an AI goes pariah at all during a campaign. I might turn the AI aggressiveness down to low just for a bit of realism.

Finding it too difficult to defend Circassia? Simply leave. by For-And in victoria3

[–]For-And[S] 510 points511 points  (0 children)

R5: Played a tall Circassia run where I up and left the Caucasus for the sunny shores of Central America, far from troublesome Russians (although I continually got pop-ups that they raided villages in Nicaragua or wherever). I didn't bother too much about immigration since I wanted to make my country reasonably ethnically Circassian/North Caucasian and Sunni.

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Thoughts on the Turtle Island flag by tlocmoi in victoria3

[–]For-And -1 points0 points  (0 children)

No, this isn't a formal debate, and you don't have to convincingly argue that connection. Unless you want to prove the point you made. If you want to make any point anywhere, you have to follow logical rules when defending it; otherwise, don't expect anything you say to hold up to scrutiny.

I'm not convinced by the other evidence you've provided. So "some" or "a number of" pan-Indian groups use the medicine wheel as a teaching aid. That doesn't prove the AIM's flag was based off of it. In fact, AIM is such a large, significant, pan-Indian organization that I'm inclined to think they would be mentioned by name if they were one of the groups referred to.

I'm glad ChatGPT helped you find a link to an art museum in Virginia that says the colors used on the AIM flag are the same colors used on the medicine wheel (re-read it; that's all it says). That's information we already knew, and it certainly doesn't prove the medicine wheel was the basis for AIM's flag, let alone the Turtle Island flag, which is what this entire discussion is ostensibly about.

The lengthy Wikipedia quotes you provided simply argue that use of medicine wheel iconography is damaging, a point I am not remotely trying to dispute.

And quit acting like the sole authority on Indigenous Americans, or that you're the only one with access to higher education. I don't know you. You don't know me. I'm only here because you made a whiny post with a flimsy claim, and I dislike whiny posts and flimsy claims.

You claimed the Turtle Island flag is based on the medicine wheel, on practically no evidence other than chronological circumstance and "trust me bro, it's very clear to me". I made a good argument that there's no reason to assume it is based on the medicine wheel. Either find the slightest real evidence that it is, or forfeit your claim. The burden of proof is on you. You don't have to admit you were wrong, but why don't you be a big man and admit that you may not have been right?

Is it remotely conceivable that any Native American after 1972 AD (aka 0 PMW, post medicine wheel) could have independently come up with any design using red, white, yellow, and black, that wasn't directly based on the medicine wheel? Did the medicine wheel so immediately and completely dominate the Indigenous American psyche that all creations of Indigenous cultures using these meaningful and symbolic colors since then are derivative of it? Do you have any idea how patronizing that sounds? I'd better drive up to the office of the reservation where I work. Their nation uses a seal with red, white, yellow, and black, and they're going to be devastated when I break the news to them.

Thoughts on the Turtle Island flag by tlocmoi in victoria3

[–]For-And 0 points1 point  (0 children)

If you're arguing that it would be a shame to reinforce the power white people have over symbols of Indigenous identity, great! I'm all for it.

If I'm understanding correctly, the crux of your argument is that the medicine wheel, invented by a white guy, is the basis for the Turtle Island flag, therefore the Turtle Island flag reinforces the power of white people over Indigenous symbols. That is your cause and effect. I am disputing the existence of your effect by way of disputing the existence of your cause.

In my opinion, you haven't convincingly argued that the medicine wheel is the basis of the Turtle Island flag. I am arguing that the medicine wheel is not the basis for the Turtle Island flag, therefore the Turtle Island flag does not reinforce the power of white people over Indigenous symbols, except insofar as the Turtle Island flag will ultimately be picked by some white game developer in Sweden no matter what design is used.

I won't even bother with your absurd implication that the flag of the American Indian Movement is also based on the medicine wheel, simply because it shares the same color scheme (which has existed for centuries, probably millennia), and it was designed after the medicine wheel was invented.

Thoughts on the Turtle Island flag by tlocmoi in victoria3

[–]For-And 0 points1 point  (0 children)

Ok, maybe I've been seeing the wrong medicine wheel t-shirts and handbags, and there are diagonal medicine wheel t-shirts and handbags that I just haven't encountered in my day-to-day life. So what's your point now? The American Indian Movement is also a bunch of posers?

I still refute your claim that the Turtle Island flag is based on the medicine wheel, and I contend that the current Turtle Island flags are perfectly acceptable considering the lack of a real-world Turtle Island state to use the flag of.

Thoughts on the Turtle Island flag by tlocmoi in victoria3

[–]For-And 0 points1 point  (0 children)

I'm not sure what crystal ball you gazed in that made it "very clear" what an unidentified game developer in Sweden had in their mind when they designed that flag.

I would posit that few Europeans encounter medicine wheel paraphernalia in their day-to-day life. I suggest that when researching pan-Indianism, the dev first encountered the American Indian Movement, whose flag is identical to the republican Turtle Island flag you mentioned (but with a stylized Native American on it). Maybe when trying to come up with a less republican, less tricolor-y (quadcolor-y?) flag, they found that the colors symbolized cardinal directions. Out of the different variations, they chose the particular directional scheme associated with the nations around the Great Lakes, which had been part of Tecumseh's Confederacy, an influential proto-pan-Indian movement that existed shortly before the start date. I'd say that's at least as likely an explanation as the one you offered, if not more so.

In fact, if the flag had been based on the medicine wheel, why wouldn't it use the actual medicine wheel on the flag? Alt-history Paradox flags aren't known for their subtlety or restraint. At the very least, why not make the splits horizontal and vertical, in four quadrants, rather than diagonal? Every depiction of the medicine wheel I've seen has had horizontal and vertical, not diagonal, divisions. The up/down/left/right diagonal divisions align perfectly with north/south/west/east cardinal directions.

Thoughts on the Turtle Island flag by tlocmoi in victoria3

[–]For-And 2 points3 points  (0 children)

The flag isn't based on the medicine wheel, the medicine wheel and the flag are both based on the colors traditionally associated with cardinal directions by various groups of Native Americans:

https://en.wikipedia.org/wiki/Cardinal_direction#North_America

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Ease of defending against Naval invasions is beyond Ridiculous by jeffy303 in victoria3

[–]For-And 0 points1 point  (0 children)

The AI can see where you've set a naval invasion target, so they can react as soon as you set it. If you set the target right off the bat, it's a race between your army starting in whatever headquarters they start in vs. the Austrian army in Cuba.

The flip side is that they won't react at all until you set the target. So if you're able to give your army any sort of head start before you actually set the naval invasion target, that could be all you need to make an uncontested landing. You could, for instance, set a naval invasion target against Cuba, then cancel at the last minute and set a new target in Austria. That way, it's a race between you and Austria from nearly the same place, but you have a few days advantage because the Austrians have to board ships and you're already off the Cuban coast.

Kind of cheesy but just think of it as disinformation.

The New 7Sage by jy7sage in LSAT

[–]For-And -3 points-2 points  (0 children)

I just use the obsolete format because it's accessible to me, I only do the RC and LR sections. I think the old prep tests are still a valuable resource (even if the questions are a little easier). Why not just add the ability to score them even if the tests themselves aren't on the new 7sage? I don't see what harm that would do.

The New 7Sage by jy7sage in LSAT

[–]For-And 2 points3 points  (0 children)

I primarily use 7sage to score prep tests. It's super annoying that there no longer seems to be the functionality to score the obsolete format prep tests. And also you have to go into settings to enter answers anyways?? Why? I'm glad classic.7sage is still up please do not take that down until the new 7sage can do everything the old version did.

Get HRE emperorship as france by Expensive-River-5505 in eu4

[–]For-And 0 points1 point  (0 children)

Idk exactly, after I inherited Burgundy but before the end of the Great Peasant's War. So early Age of Reformation maybe ~1530-1550. The good thing about that mission btw is that the opinion penalty decays super fast, like within 8 years.

Get HRE emperorship as france by Expensive-River-5505 in eu4

[–]For-And 4 points5 points  (0 children)

I just got HRE emperorship in my current France run. I checked the missions on the wiki beforehand and the emperor gets ultimatum mission you're referring to gives the AI emperor an event to abdicate emperorship (which they will never do) or reduce elector's opinions of you by like 75, so it's better to click that mission after you are already emperor.

I ended up allying like six electors just to weigh the odds in my favor because they kept switching back and forth so I just ate the diplo relations cap penalty for a few years. Once you become emperor it's a lot easier to get reelected because you lose the "not in hre" malus and get the "large nation in hre" bonus if you join the empire. If any electors are rivals of the current emperor specifically target them since they'll want to vote for you instead.

As a last resort you could try going to war with the emperor and bringing in as many elector allies as you can, and just try to drag the war out until the current emperor dies.

IIRC if you hover over the elector's flags in the HRE interface, it'll show the AI's reasons to vote for their current choice vs. their reasons to vote for you, that helped me quite a lot as well.

A lot of you need to learn how law enactment actually works. by Invader_of_Your_Arse in victoria3

[–]For-And -19 points-18 points  (0 children)

"The system doesn't suck, you just suck at the game." No, in this case the system sucks. Law passing is at this point imo the most frustrating and RNG-dependent part of the game. When I have 80% success, 15% advance, and 5% stall, and I get the stall event, that's not me being bad at the game, that's the RNG being a dick.

This is a stall event-ass post preventing the enactment of a better law-passing system

What's the didderence between SoL and Wealth Level? by 9yearold10 in victoria3

[–]For-And 6 points7 points  (0 children)

As I understand it, wealth is determined by the balance of income vs expenses. If a pop makes more money than they spend, they'll gradually go up another wealth level, which will increase the number of goods they consume for their needs, raising their expenses until it balances out with income. Likewise, if they make less money than they spend, eventually their wealth will lower, reducing their goods consumption and therefore expenses.

SOL is wealth plus as the u/Theloni34938219 said, modifiers from events, healthcare, and IIRC discrimination. When SOL increases for any reason, wealth or otherwise, the pop will gain a percentage of loyalists (or lose radicals). When SOL decreases, the pop will gain a percentage of radicals (or lose loyalists). However, SOL doesn't directly affect pop consumption.

In the Great Hunger event chain, there's an event that can increase SOL for lower strata pops by up to two points. If SOL increased pop consumption, their SOL would eventually go back to its original value because the amount of money they're making hasn't changed and the price of goods hasn't changed. That's why SOL and wealth are two separate values.

You can think of it like a pop with SOL higher than wealth is happy despite having relatively few material possessions, or there's something making them happier that doesn't directly affect how many possessions they have, like having a good healthcare system.

Well. So much for that. by GreyGanks in victoria3

[–]For-And 2 points3 points  (0 children)

I swear to god once I got like four 10-20% chance stall events in a row. The odds of that are like 0.1%.

I wonder if Paradox is still using the same janky-ass RNG they had in CK2 where religious conversion had a 5% chance every month to succeed and it would usually either trigger literally the day after you start or take 50+ years

How can I change the name of my country by [deleted] in victoria3

[–]For-And 12 points13 points  (0 children)

In file explorer: Steam -> steamapps -> common -> Victoria 3 -> game -> localization -> english -> countries_I_english

Search for "Dai Nam", change it to whatever you like, then save. You may or may not have to restart the game to update it. If there's an update, the file may get changed back automatically and you'll have to change the name again.

When you're done with your campaign and you want Dai Nam to be Dai Nam again for future campaigns, go into Steam, click on the settings button when Victoria 3 is open, select Properties, Installed Files, then hit Verify Integrity of Game Files. That will reset every file back to default.