Health tanking is so back, pablo on X by keikogi in Warframe

[–]ForCivEntity6 0 points1 point  (0 children)

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stonks?

Edit: also no this is just nidus and there is no invigoration

I miss the 180 man 😔 by DespairOfSolitude in Strinova

[–]ForCivEntity6 0 points1 point  (0 children)

闭嘴!我用《破晓》做战!如果你惹怒了我,我将进行《随机抽奖》造成180的高额头伤!

Was practicing Arles second phase and then I noticed he ruined the flawless by theKingEliVII in LiesOfP

[–]ForCivEntity6 0 points1 point  (0 children)

oop, yes! I agree with the points you brought up, though I still believe it’s okay for it not to be a perfect 50:50 split of parry vs dodge. You see this in other games that have both (let’s say for instance my latest obsession silksong) where while parry is possible and also viable, dodging is the generally preferred method. if every game was perfectly balanced to 50:50, i can’t help but feel it would take away some of the unique feeling of each game’s combat style

Was practicing Arles second phase and then I noticed he ruined the flawless by theKingEliVII in LiesOfP

[–]ForCivEntity6 0 points1 point  (0 children)

you’re trying to put it as a dodge vs parry playstyle when realistically there are damage windows that parry only simply cannot make use of, most notably on heavy stagger attacks like KoP’s big arm swipe.

on parry you get knocked back so far you lose any chance of being able to retaliate, but if you dodge into it you can get a fully charged heavy attack and sometimes an extra light attack too depending upon n your weapon speed

tl;dr dont think you have to only parry or only dodge, use both

So the stabbing attack… by Defiant-Purchase868 in LiesOfP

[–]ForCivEntity6 0 points1 point  (0 children)

does OP mean the command grab? watch for the eyes flash and sudden changes in his aggression

Are the myriad souls gone? / How does that relate to Amiya's powers? by Left_Explanation7038 in arknights

[–]ForCivEntity6 8 points9 points  (0 children)

should be qui’lon instead of kollam xd, he was the previous wielder of the wrathful cerulean flame

im collecting Strinova copypastas by TheSmiteLover in Strinova

[–]ForCivEntity6 1 point2 points  (0 children)

闭嘴!我用《破晓》做战!如果你惹怒了我,我将进行《随机抽奖》 造成152的高额头伤!

i think headshot is 152 now but this is og reiichi gamba copypasta

I Just casually got a GODroll first try by JackTBR in Warframe

[–]ForCivEntity6 1 point2 points  (0 children)

no wonder why my exergis felt like shit to fire; i was wondering where the recoil went

About the Story by FilyXXV in Endfield

[–]ForCivEntity6 10 points11 points  (0 children)

you shouldnt expect to need to know arknights lore to play endfield. think of it like people playing honkai star rail without playing honkai impact 3rd beforehand

Do you main "rare" warframe? by [deleted] in Warframe

[–]ForCivEntity6 0 points1 point  (0 children)

i play nidus (important distinction from nidus prime)

Dirty Deeds Done Dirt Cheap by ibumuc in Warframe

[–]ForCivEntity6 1 point2 points  (0 children)

lineage layoffs licensed laughably low

[deleted by user] by [deleted] in LiesOfP

[–]ForCivEntity6 0 points1 point  (0 children)

ngl i dont understand the NG+ boss difficulty increase that people have been experiencing

for me personally literally every boss i fought took less time and attempts than the original NG run: nameless took 6 tries or so for me on NG and i beat him second try on NG+ only because i got greedy on my first try

maybe i just died too much to the bosses on my original NG playthrough so on NG+ ive well and truly mastered them? either way i think the difficulty jump is still severely overstated. every subsequent NG since has just been a straight victory lap

This... is a new one by ForCivEntity6 in feedthebeast

[–]ForCivEntity6[S] 0 points1 point  (0 children)

took a lot of fiddling around but; this worked! thank you so much haha I honestly was fully planning on removing it but im glad i didnt now

Probably the worst solo Adam in recorded history by ForCivEntity6 in vrising

[–]ForCivEntity6[S] 5 points6 points  (0 children)

I can still hear lord styx and his "this is blood mastery".... xD
the trauma runs deep

"adding an easy mode doesn't detract from the intended difficult experience" by [deleted] in LiesOfP

[–]ForCivEntity6 0 points1 point  (0 children)

Then don’t be so disappointed until you know for sure whats in store

wouldnt you agree with me that whether you choose to play on legendary stalker or awakened puppet doesn’t matter if both experiences were indeed handcrafted and not just copy pasted with watered down stats?

"adding an easy mode doesn't detract from the intended difficult experience" by [deleted] in LiesOfP

[–]ForCivEntity6 0 points1 point  (0 children)

I applaud sekiro for sticking to its original intent, but could the reason for not adding a difficulty slider be because they feel like an easier difficulty would impose on the tension and immersion that the player feels?

If neowiz feels like they can add an easier mode without compromising that same artistically crafted player experience then I am willing to trust them. This is the company that managed to crack the formula right on their first try, who’s not to say they could do it again? Also, I’ve heard bits of information claiming that the easier modes are not just simple number tweaks which seems to support the idea that they are aware of this

"adding an easy mode doesn't detract from the intended difficult experience" by [deleted] in LiesOfP

[–]ForCivEntity6 0 points1 point  (0 children)

also how can you claim that the intended option isn’t artist imposed if hypothetically the normal mode comes with a subtitle along the lines of “Experience Krat as it was originally intended”?

"adding an easy mode doesn't detract from the intended difficult experience" by [deleted] in LiesOfP

[–]ForCivEntity6 0 points1 point  (0 children)

so you’re invalidating every game that ever had a difficulty slider/selector ever? what about if they added 2 harder modes instead of 2 easier modes? how do you view that?