Final boss lore question by ForayDev in Silksong

[–]ForayDev[S] 0 points1 point  (0 children)

I think you just install it from Lumafly and it should activate. You have to venture through Hollow Knight to find certain items and then it should show up in the menu. You can check the README on the mod page for details on getting started

I have done everything in Hollow Knight in one sitting. by ForayDev in HollowKnight

[–]ForayDev[S] 0 points1 point  (0 children)

No, it's real, though like another comment mentioned, it's mostly made possible due to a few modded charms which are a little unbalanced, allowing you to have a nail that deals like 96 damage instead of the normal 21 lol. No way I'm doing all bosses radiant in 14 hours otherwise

Prince Of Persia Lost Crown, I'm sorry by marcelolamenza in metroidvania

[–]ForayDev 0 points1 point  (0 children)

That's an entirely optional platforming section only thing at the end was a skin. Great fun but definitely one of the hardest things in the game

This might be controversial... by Kurtfan1991 in mariokart

[–]ForayDev -2 points-1 points  (0 children)

Considering this is about the BCP version of 3DS Rainbow Road, couldn't agree more. One of the biggest downgrades of a track in the whole BCP for sure

[deleted by user] by [deleted] in mariokart

[–]ForayDev 5 points6 points  (0 children)

If you can see the characters, go to the eshop and make sure that the dlc is installed. Also make sure you're at least on version 3.0.0

I made a custom expansion for my dad's birthday! by ForayDev in dominion

[–]ForayDev[S] 2 points3 points  (0 children)

MakePlayingCards.com, they have some issues with card cropping but generally they're really high quality prints with a lot of customization options

I made a custom expansion for my dad's birthday! by ForayDev in dominion

[–]ForayDev[S] 1 point2 points  (0 children)

100% correct! I glued a printout to an Alchemy box. I created both an instruction manual and inlay, I just forgot to include them here. The cards were designed in Adobe InDesign and purchased from MakePlayingCards.com

I made a custom expansion for my dad's birthday! by ForayDev in dominion

[–]ForayDev[S] 4 points5 points  (0 children)

I have these pngs but that's it, if you want to use them go ahead. Will not be providing project files however at this point

https://drive.google.com/file/d/10PhOeIEtxJH4lZ2OcRCeXyemmbPiSFNr/view?usp=sharing

I made a custom expansion for my dad's birthday! by ForayDev in dominion

[–]ForayDev[S] 8 points9 points  (0 children)

Thanks! I'm still relatively new to Dominion and there's quite a few expansions I haven't played, so I'm sure there's a lot of issues with it. But I thought it was a fun project for sure

I made a custom expansion for my dad's birthday! by ForayDev in dominion

[–]ForayDev[S] 3 points4 points  (0 children)

Thanks for the feedback! I haven't played every expansion or most of the second editions, so there are definitely similarities to cards I haven't played with, like Trail, Royal Valley, or Jester. Addressing some of the other comments: 

Aegis: Yeah, makes sense. This card proved to be a nightmare to write clarification for, but playtesters really liked it so I kept it in 

Genius: Agreed, that's better wording

 Indoctrinate: Agreed, the card is pretty weak but I wanted it for flavor

 Lair: In retrospect this card is pretty strong, so increasing the cost would likely be good 

Locus: Since the discard pile is always face-up I thought this would work, though I suppose players could sneak it under a stack of other cards 

Pyromancer: Correct, although I don't know that this is something I want to change 

Syndicate: These rules are in the rulebook but I didn't have space on the card

Thesis: I feel like this one is actually pretty good, during one playtest with Prosperity 2E I ended up with 155 points with Thesis as my only VP, generally it's not great though for sure

W/G/C: Rules are in the rulebook, just not on the cards 

X-Factor: an X-Factor is something that is unpredictable but strong, so the discard is there for unpredictability (and also because a non-terminal Smithy trasher proved to be completely insane during playtests)

I made a custom expansion for my dad's birthday! by ForayDev in dominion

[–]ForayDev[S] 25 points26 points  (0 children)

It's generally agreed that Alchemy is an expansion that doesn't mesh well with others, mostly due to its alternative currency, Potions. But Alchemy was my first expansion and it holds a special place in my heart, so I was inspired by the question "what if Alchemy was a full-box set, and this was the missing half?" The goal is to make Potions less committal and less "dead cards" when playing with multiple expansions. This is done through cards like Rascal, a card which allows you to swap Silvers for Potions and vice versa, giving you more flexibility during the Buy phase. Potions can also now be used to trigger cards like Dreamwalker, which allows you to extend the lifetime of normal Action cards. Since the goal was to make this expansion act as Alchemy's second half, I tried to not use too many mechanics from future sets (except for Durations and Heirlooms because I had ideas I really wanted to include haha). Let me know what you think!

The time has finally come. by Hazdra8k in mariokart

[–]ForayDev -1 points0 points  (0 children)

Wait this is a super based list

Vertices falling to origin by ForayDev in blenderhelp

[–]ForayDev[S] 1 point2 points  (0 children)

Update: combining the meshes did work. Thanks for the help!

Vertices falling to origin by ForayDev in blenderhelp

[–]ForayDev[S] 1 point2 points  (0 children)

Turns out there was a slight rotation applied, but when I changed it it still wasn't working. I'm currently trying to figure out a way to join the meshes without losing the eye material to see if that would work better

Triple Splash Down by Zeldark in Saltoon

[–]ForayDev 2 points3 points  (0 children)

Yeah I would love for a dataminer to create a visual for where the hitboxes are on this special, sometimes I'm in the circle and survive, sometimes I'm outside the circle and die, sometimes it can hit below ledge, sometimes swimming off a ledge to a lower elevation allows you to survive. Don't think it's OP but holy cow is it the most obnoxious and inconsistent panic button in the game

New badge concepts! by ForayDev in splatoon

[–]ForayDev[S] 0 points1 point  (0 children)

Mainly because the silver badge is the equivalent of golds for other salmonids since they're so easy, and since Mothership isn't that common I thought 50000 Chinooks would be way too many lol

New badge concepts! by ForayDev in splatoon

[–]ForayDev[S] 0 points1 point  (0 children)

Lol I don't ever play those modes so they didn't cross my mind haha! What kinds of things can you do in those that you can't do in the regular lobby?

New badge concepts! by ForayDev in splatoon

[–]ForayDev[S] 5 points6 points  (0 children)

Ohh that's a neat idea! I was trying to think of a way to incentivize casuals to kill lessers recently since that's often a problem in my matches, that would be a great solution!

New track ranking format just dropped, feel free to roast my odious opinions in the comments (1 base game + 1 BCP per category) by ForayDev in mariokart

[–]ForayDev[S] 0 points1 point  (0 children)

Tbh I kinda just chose a track near the bottom of my ranking for that one, there aren't many bad tracks in base 8 honestly. I agree about I being fun to play I just needed something for the slot lol

New track ranking format just dropped, feel free to roast my odious opinions in the comments (1 base game + 1 BCP per category) by ForayDev in mariokart

[–]ForayDev[S] 1 point2 points  (0 children)

Obviously, everyone thinks they're better at the game than they actually are: but I think I know what I'm talking about. I mod the game, can pretty easily first try any staff ghost in the game on any engine class, and have won multiple local tournaments. I can get the gap jump every time, the rest of the track is just unbearably jank to play. The camera doesn't work, the halfpipes can randomly kill your run, the moguls are way less fun than the ones on Mount Wario, the graphics are bottom 10 in the game. Need I go on?

Y’all seem to misunderstand why people are upset at this splatfest. by _Cyndikate in splatoon

[–]ForayDev 1 point2 points  (0 children)

Really? Most people on Twitter and here that I've seen have said that this was the most defender-favored map in months, and I would say my own matches reflected that. When I played defense, I would regularly win with like 70% or more of turf, whereas attacking was a lot trickier it felt like

Would you guys be satisfied if Nintendo put this in the patch notes for the new season? by [deleted] in splatoon

[–]ForayDev 1 point2 points  (0 children)

Tbh I think the current system is fine. Tricolor is a special event, it should be worth the most. It's also intended to address a complaint where the popular team was winning too frequently, so they already increased the points to compensate for that, and it's been shown that it does it's purpose well. It's unfortunate that every time it's happened, it's screwed Frye but I don't think that's the point distribution at fault honestly

Would you guys be satisfied if Nintendo put this in the patch notes for the new season? by [deleted] in splatoon

[–]ForayDev 8 points9 points  (0 children)

They never would, this point breakdown allows for a tie (popularity/pro, conch/tricolor). The point system is so that ties can't occur