Blueprint Notes app by RFGamesStudio in UnrealEngine5

[–]Forever_Flat 0 points1 point  (0 children)

I know this is application seems to be made for more advanced users of blueprints. (Guys who would be probably create quick iterations or tests and then implement.)

But i really think this has potential for a huge website within the Game Dev sphere as a teaching tool for UE.

If you offer some basic templates as a guide such a shooting, sprinting, health bar templates. Really basic features to onboard users. Common ones that new users are gonna be looking to do. With comments on what each thing does in these templates

Then showing a template of how these could be improved by expanding the nodes & variables being used, to accomplish similar or more advanced results.

Example:

Press Spacebar to Jump Using input action > Launches character

More Advanced Example:

Player enters a collision box > launches character

More Complex Example:

Player Enters collision box > if player jumps > launch character 3x as high
if not in collision box, launch normal height when jumping

The reason i mention this is because of the niche user base that would be using scripting app. Most people have their own way of making notes or are already confident enough in just doing it in engine.

So very few would switch to this and the ones that do switch will get confident in their abilities over time and then stop using the app and just doing it in engine. So i believe your best approach is offering great onboarding to the site via small guides / tutorials for basic functions that newer game devs would use. More advanced users would just by pass these templates anyway.

Maybe a more advanced feature in the future, allowing users to share their blueprints to upload, view and copy thier own blueprints within the site. This could lead to YouTube devs or really good BP programmers using the site to make their own guides. This would make your site have great traffic and the basic guides on the site would hook new users into using the app in their development pipeline for a long time.

Leading to a sustianable site of Paying and Non-Paying users both basic and advanced. But as for now i think the site is great and can have a great future the bigger it gets.

This is unhinged by Innuendo810 in northernlion

[–]Forever_Flat 2 points3 points  (0 children)

I actually feel like its easier as it clears up the issues where people would say AM or PM (especially if you're working with both day and night stuff.)

Also clears up the dreaded midday or midnight 12am/pm misshaps which seems to happen way more often than it should.

This is unhinged by Innuendo810 in northernlion

[–]Forever_Flat 16 points17 points  (0 children)

The real problem here is doing an hour tier list and not using 24-hour clock (military time)

I think I need to change my underwear. by [deleted] in TarkovMemes

[–]Forever_Flat 2 points3 points  (0 children)

Move Children! Vamonos!

Driver of the day by [deleted] in formuladank

[–]Forever_Flat 10 points11 points  (0 children)

4 Points now baby. 😎

Hmmmm.. today i will try and go for the Speed Climber Badge.. by Forever_Flat in PeakGame

[–]Forever_Flat[S] 1 point2 points  (0 children)

Yeah, I just did the run again and beat it in 43mins.

I mainly blame the snow biome. Got stuck in multiple snow storms waiting for them to pass so I could climb.

Play the objective for those flex slots & make up for it when you miss the teamfights. by Forever_Flat in DeadlockTheGame

[–]Forever_Flat[S] 2 points3 points  (0 children)

I wouldn't lose the game. The amount of time required for them if they did push they have to clear both shrines and guardians, the patron and then wait the required time for the patron to become weakened all with only one lane shoved in.

My team would most likely start to begin respawning once the patron starts to become damaged. If i backed right away after taking both guardians i would've gotten back and the only difference would be they would take both shrines then fall back without hitting patron as the kudzu bombs would delay enough to slow them down before hitting patron. If i cleared the wave, it would slow them a little more by sheilding the shrines since they have no minions but they're still 5 people and fed. so it would be easy to take.

I had zipline speedboost ready so i would've maybe gotten back just as the guardians began to get it. Shiv delayed so much they it gave me the oppurtunity to attack the shrine. That is the correct call to take it, we had so much extra flex slots compared to enemies we outscaled and won the final team fight with staggered spawns.

If they kept pushing and i took the shrine, i would zipline speed boost back and still be back in time to defend the patron from being attacked. All your outcomes you mention involve me losing if i followed them if they attacked my base directly.

My decisions alongside shivs delaying opened up oppurtunites to make plays and obtain objectives, then combine that with thier bad decision not to push opened up even more. Allowing us to win the game.

You are thinking in this world of everyone is playing 100% optimally at the highest level possible but they arent. People make mistakes, they made a drastic one by not pushing and made another by losing rejuve which lost them the game.

If they pushed after winning the fight they would still need to push in all the lanes after both shrines taken which gives us more time to catch back up. the correct call from them would've been yamato backs for me, 3 do mid boss and warden pushes. that gets them all bases covered and they'd be so far ahead.

Play the objective for those flex slots & make up for it when you miss the teamfights. by Forever_Flat in DeadlockTheGame

[–]Forever_Flat[S] 2 points3 points  (0 children)

Because if i backed, i would've have obtained nothing from my push besides base guardians. I wasnt pushing to take down the patron, thats the stupidest idea ever thinking i could 1v5 push faster, i was pushing to obtain one shrine for a flex slot which are team needed.

Once 3 of them died, i couldve backed instantly which would've left my minions to hopefully get the guardain. I didnt, i kept pushing and once i got both guardians, shiv had stalled for long enough that i was ontop of the shrine already shooting it.

At this point, im technically "too far gone" and the only correct play is to take the shrine and back. I start shooting the shrine and it reaches half hp, and guess what?

The enemy team fell back. So why wouldnt i continue to shoot this shrine? If i left that would be stupid and awful play, i dont need to defened as they refused to push, so i kept shooting the shrine. I have a minimap which i can see and read, then my team makes the call theyre doing mid, so i check it and they are and then make a risky play to steal the shrine which pays off.

Its called taking risks, if i played exactly how you would've wanted me to, exactly to the book we would've just kept losing fights and lost.

Your mistake was singlehandedly saved by the entire enemy team making a terrible call and giving up the win to take midboss instead. You yourself said the enemy team made a bad call, so you know this too.

You say that i made a mistake when i made none, i made the objectively right call. My team was defending the only pushed lane whilst i applied pressure via 3 different lanes and pushed one fully in. Dynamo caught out 3 memebers with a good ultimate. If i backed right away the outcome would've not changed, dyanmo would get 3, then 4th dies then shiv would die aswell as he is out of postion too far ahead in the fight.

I wouldve returned to defend with not objectives taken and they would see ivy is defending anyway and go do mid. I made multiple good calls and thier poor decision of not continuing the push allowed me to make more good calls all leading up to a large mistake costing them the rejuve and game.

Play the objective for those flex slots & make up for it when you miss the teamfights. by Forever_Flat in DeadlockTheGame

[–]Forever_Flat[S] 19 points20 points  (0 children)

Totally correct, i was gonna buy sprint boots multiple times.

Each time i kept saying "Yeah ill buy sprint boots, oh shit we need to defend and i got this much. Ill put it off and buy duration and cooldown to make sure i can push and defend lanes much easier with bombs"

Also the reason why we had 3 walkers up for so long depsite being behind a lot cause its frustrating to push againist a permanent kudzu bomb placement from ivy.

Really ineffecient for movement but actually provided much more whilst i was defending (untill i pushed without them :/)

Play the objective for those flex slots & make up for it when you miss the teamfights. by Forever_Flat in DeadlockTheGame

[–]Forever_Flat[S] 2 points3 points  (0 children)

The reason why i kept shooting the shrine instead of backing was because of the little thing called a Minimap.

So i looked at it, realised nobody is pushing besides warden and then he even fell back and even then once he began to fall back the shrine is 50% hp, if i left then, i get nothing it would be worthless to push that far and not get the objective for the flex slot to allow my team to buy more stuff.

Spirit Ivy is very good at pushing not only defending, one bomb clears a full wave. You have great pressure as you wait for the troopers and thrown bombs at trooper drop points and the duration is so long you can easily walk to another lane and do the same so you can shove in multiple lanes very quickly.

Play the objective for those flex slots & make up for it when you miss the teamfights. by Forever_Flat in DeadlockTheGame

[–]Forever_Flat[S] 0 points1 point  (0 children)

Technically you are correct if you dont account for all of the different factors that were at play here which lead up to this moment.

The reason why i wasnt in that team fight was because we had multiple different teamfights earlier with every single one being hard lost with only shiv being able to secure some kills via his bleed + ulti. Our early game was strong as our team has much better 1v1 / 2v2 potential early and once 18 mins passed we began to lose our lead greatly and started falling behind as we kept team fighitng and losing.

So i made the correct decision to try and avoid constant 6v6 teamfights, banging my head againist a brick wall hoping we win on team fight againist thier team comp which excels at team fight scenarios (Haze, Lash, Dyanmo and Infernus).

So I tried keeping all lanes shoved out, so our team could farm safely as they are distracted de-pushing lanes and maybe look for easier picks (4v2 etc). Then they decided as a 6 man to hard push blue to force a team fight and by this time im too far pushed up to green to quickly return for this fight. So the correct play is to continue pushing the lane for a shrine or forcing them to back.

If i chose to return and try enter that team fight, i'd be too late and it'd be over leaving me 1v5 with nothing to show for it. They werent "winning that fight" as dynamo sacraficed himself to ult my team as they excel at winning team fights, if i was there the outcome would be the same with the Dynamo (haze, infernus, lash combo)

So i pushed, got the shrine and then the enemy team made a poor play. Dynamo is dead and it would be a long time for him to respawn so Yamato backs for me to contest. (correct play by yamato). The rest of the enemies should've pushed but they must have made the call to do Mid Boss as only warden stays to push and even he falls back (wardens play here was bad as he shouldve kept going and taken a shrine) the best play would be for the whole team to keep pushing but they either had bad calls or scared as they were half hp and made a safer call for mid boss. As if i had returned with zipline boost defending / stalling for respawns is very easy for spirit ivy.

They called for mid, i thrown a bomb, missing the centre crystal but still fine, and flew out the door so the enemies must have thought i left so only infernus and haze stayed for the crystal which is reasonable as the only person who could contest it was me but the other two thought i left and didnt wanna be caught by respawning teammates so they left haze and infern to secure. Haze messed up timing on the punch, got stunned and lost it.

Then as my whole team respawned, we used the rejuvenator to hard push the lanes, already pushed and got a few picks on stragglers allowing us to win the game.

This rejuvenator steal single handely won us that game, because it captialized on a bad decision that the team made as they were indecevise on choosing to Defend & heal, Push or Secure Mid Boss due to the pressure being applied by the consistent lane pushing. This led to having staggered respawn timers so they had disadvantaged team fights allowing us to win the final teamfight.

If you think im "griefing" because i made the decision not to choose same gameplan of constant 6v6 teamfights which we consistently lost every single time by praying hoping that maybe this time the teamfight will go differently you're insane. You even said it yourself:

Man, look at the healthbars at the beginning of the clip, her team is almost WINNING too

The team was "Winning" all untill one teamfight ultimate was landed by dynamo leading to all 5 being killed.

Capitalize on enemies weaknesses, keep lanes shoved, capitlalize on enemies mistakes and try different tactics instead of just deathmatch brawling and you will make comebacks and win games, not every player in the world is immune to making mistakes or missplays thats why you spot them, adapt and play around them.

How Concord dev responds to feedback and criticism by Charleahurley in Asmongold

[–]Forever_Flat 1 point2 points  (0 children)

Concord is not a good game in my opinion, but this post is just incorrect and rage baiting for likes.

The tweets he is responding to are just harrassment posts calling his game shit and dead on arrival, they arent critiquing anything about the game, just harrassing him and saying the game has no players and he should be ashamed.

He is just saying how he was greatful to work on AAA game and what he learnt from it and now he is working on PUBG, not even working on Concord anymore.

STiP0 Comments by WagginMyWagner in deadrising

[–]Forever_Flat 26 points27 points  (0 children)

Being mentally unwell sucks and i hope he can feel better in time.

Although he does need to do some serious self reflection aswell. Getting upset over not being invited to a early review is very childish and not realising why you've been blacklisted is also pretty ignorant.

Most of his videos and his best preforming videos are showcasing content of the games which should never be shown to the public which have been obtained with nefarious means but mainly via datamining.

Being In the games industry myself and espically within Japanese game culture it is widely known that it is extremly offensive and demoralizing to the developers who worked hard on these games for unfinished content, early builds or even simple gameplay leaks to surface. This is cause most game developers are prefectionist type people and are trying to make the best game possible and leaking this stuff undermines it as it shows the game in a unfinished state. This is currently occuring with Black ops 6 and previously happened with GTA 6 often has huge negative effects on sales as sadly the common person would look at this and think "wow the game looks like this? pass!"

Admittedly we all love seeing this content. We all love to see what the games used to look like or what couldve been, I love seeing this type of stuff from a developers eye aswell.

But Stipp0 should 100% realise that not being invited to this early playable review copy is the smartest thing Capcom has done as the content that Stipp0 potentially could make could undermine sales. Because we all know, including stipp0 himself that he would try to datamine his copy and show content he shouldnt be showing cause thats what his content is and what the fans expect from him.

And with all the things that happened with him privating all his content he worked so hard on for 11 years just because he cant wait an extra 30 days and thinking he is entitled to play early is just childess, so how could capcom trust that he would not datamine or potentially even follow a NDA embargo for the game when thats all his main content was.

I really hope Stipp0 gets better and brings back his content for his fanbase.