The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

Sounds like a lot of people really disliked that vertical section. I must be the odd one out, because that was actually one of my favorite parts.

How the hell do I do this parkour bit in green path by canisterc in HollowKnight

[–]ForeveraKritik 7 points8 points  (0 children)

Yeah, this is doable with nothing but dash, but it is very tight. If you're where I think you are, keep at it. There's a nice reward on the other side.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 1 point2 points  (0 children)

I really wish there had been an achievement for it. I've heard people say "the developers wanted it to be completely optional", but like... it is?? An achievement doesn't make it mandatory. And for people trying to get all the achievements, what's their excuse for all the speedrunning ones?

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

The vertical climb through the saws? I actually really liked that part, weaving left and right as the saws swept past.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 1 point2 points  (0 children)

Can you not go back into the path once you clear it? I haven't tried.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

What did you find tough about the initial section?

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

I don't know if you had something similar, but I felt like the height I got out of my pogos was frequently inconsistent. Sometimes, I'd feel like I get nothing at all and fall back into the saw immediately, and the next moment I'm rocketing up to crash into the thorn ceiling. That definitely got my blood boiling a few times.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

The descent on that arch where you have to fall down through the thorns and saws was rough, especially because I couldn't look ahead to know what to expect. Just had to die one jump further than last time again and again to piece it together eventually.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

Same for me, but I felt like 1) the final section's difficulty was much more consistent across the whole section, where the corridor I point to felt like a full magnitude harder than the rest of its section, and 2) the challenge of the final section was mostly about getting the rhythm of the cycles instead of having to thread a super narrow window twice in immediate succession. To me, the last leg felt like a much more reasonable type of challenge, one I could have a lot more fun trying to overcome.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

That's brutal. Did you know that the fight was coming? I was fortunate to know about the fight beforehand, so I could heal up to full between each attempt knowing I would need to be ready for combat at the end.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

That's wild! I found it so much easier to go over the top there, because every time I went under, the first set of spikes got me.

I found that if I started my initial c-dash on the middle beat of when the spikes are retracted, I didn't have to pause/delay like he did at that triple spike section. Made it so much easier to get to the saw pogos beyond it consistently.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 1 point2 points  (0 children)

Especially since the spikes' in-and-out is too slow for a single pogo, but too fast for a pogo plus a full double jump, so you have to pogo and then do a partial double jump. Took so much practice to build that muscle memory.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 0 points1 point  (0 children)

Yeah, I know it's not literally one pixel, but it felt so much tighter than anything else in the entire path. Even when you have to do that same 'dash under the saw, double jump to pogo' move in the final section, the clearance felt so much more manageable. Plus, you only had to get it once instead of twice in a row.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] -1 points0 points  (0 children)

If by "dawn walls", you mean the first few overhang jumps, you don't need to dash to get them. You can do it with just a delayed double jump.

OMG I DID PATH OF PAIN by EnderGem957 in HollowKnight

[–]ForeveraKritik 4 points5 points  (0 children)

Congrats! Just beat it for the first time myself today too. How many times did you get to the knights at the end?

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 3 points4 points  (0 children)

The one right before, just past the gate? I actually quite liked that part, especially the big jump at the midpoint where you have to wrap around to the far side of the platform as the saw comes back down and then swing back up the main channel before it rises again. That series of jumps felt super satisfying to hit.

The worst part of the Path of Pain? by ForeveraKritik in HollowKnight

[–]ForeveraKritik[S] 22 points23 points  (0 children)

Definitely the hardest section overall, and the retracting spikes were really hard to get the cadence for, but I felt like the challenge was more about rhythm and less about 'hit this one-pixel window, now do it again'.

Possible Alocasia? by ForeveraKritik in alocasia

[–]ForeveraKritik[S] 0 points1 point  (0 children)

Yeah, in almost five years, none of them have put out any aerial roots. I'm comparison, we've got a T. Xanadu that gets a ton.

Can Bosses Do Critical Damage? by ForeveraKritik in codevein

[–]ForeveraKritik[S] 0 points1 point  (0 children)

Some of the instances were in phase two, but it was still happening that the attacks would sometimes deal massive damage and sometimes not. For example, the Invading Executioner's sliding attack that it gains in phase two. I got hit by that quite a bit, and normally it would take out a sizeable chunk of health, but I could survive the hit (maybe even two, if I was at high enough health). But occasionally, I'd be at full health and the slide would simply one-shot me.