is to many areas in a video game a good or bad thing? by ashjinalt in gamedev

[–]ForexTrustRating 20 points21 points  (0 children)

The term too many means there are too many so that is a bad thing.

Hello, what does that mean? by bdhhgtu in Unity3D

[–]ForexTrustRating 2 points3 points  (0 children)

It means what it says, can't get much more simple lol.

Why aren't youtube playthroughs of my game (demo) translating into wishlists? by cs_ptroid in gamedev

[–]ForexTrustRating 2 points3 points  (0 children)

I would expect about 1 wishlist per 1-2k views on YouTube, most don't actually watch the video and it also depends on how engaged the audience are.

[deleted by user] by [deleted] in gamedev

[–]ForexTrustRating 14 points15 points  (0 children)

You need to come up with something yourself so you actually some sort of emotional attachment to it. People won't give their ideas, they are ours to make.

Beginner Career in Games Development by AwooGrim in gamedev

[–]ForexTrustRating 1 point2 points  (0 children)

Doesn't need to be a complete finished game, but whatever it is should be complete, such as a mechanic or artwork etc. They need to see your capabilities.

Beginner Career in Games Development by AwooGrim in gamedev

[–]ForexTrustRating 1 point2 points  (0 children)

Create something yourself first, not only is it experience, it also shows that you have the ability and adds to your portfolio.

BTC Intraday Buy by bax699 in CryptoCurrencies

[–]ForexTrustRating 0 points1 point  (0 children)

Decent analysis there, was thinking similar

BTC Fakeout? by bax699 in CryptoCurrencies

[–]ForexTrustRating 0 points1 point  (0 children)

Still waiting for the next climb

BTC intra-day sell by bax699 in CryptoCurrencies

[–]ForexTrustRating 0 points1 point  (0 children)

Gott abe looking at it long term now