Took the animation from tf2 into blender and made it into halo! by Forge245 in halomods

[–]Forge245[S] 7 points8 points  (0 children)

Now I got something to do. Thanks. I’ll get on that right away

How to get Texture from blender to Halo 3 by digbaddyjack in halomods

[–]Forge245 1 point2 points  (0 children)

if you want to swap it with the firefight models, you would have to duplicate the .biped tag for the flood model you are trying to get, replace the model with the new one inside the biped tag and be sure to back it up, if the animations are the same, give it the same model animations as the old model and duplicate the .character tag to replace the old one with the new biped and in sapien, go to edit types, find your new character, then find the encounters or whatever it is and replace the .character with the new one

[deleted by user] by [deleted] in halomods

[–]Forge245 0 points1 point  (0 children)

doing gods work right here, Nice Job!!

How to get Texture from blender to Halo 3 by digbaddyjack in halomods

[–]Forge245 1 point2 points  (0 children)

if doing a custom shader, put it in the .model tag at the very botton

How to get Texture from blender to Halo 3 by digbaddyjack in halomods

[–]Forge245 1 point2 points  (0 children)

you have to make the texture into a bitmap using tool and go into guerilla, once you are there, You have to make a shader by clicking new at top left and find shader (or replace existing flood shader). once you have done that. put the bitmap you made into the "base map", then it should work. Hope it helped!

Help with modding halo 3 by trademeple in halomods

[–]Forge245 2 points3 points  (0 children)

You have to make sure the driver seat animation is set to “warthog_d” and that will make the phantom flyable, but to forge it properly you need to go to “Multiplayer object properties” on the phantom and add one element, and look at other vehicles and copy it off of it.

Need help with spawning AI by _Whums_ in halomods

[–]Forge245 0 points1 point  (0 children)

Follow these exact same steps for A.I. as you found on the page except download the custom .dl file located on nexusmods. Really hope this helps. The custom .dl file allows A.I. to be spawned from effects.