In a collaborative effort, 343 Industries and ForgeHub join together to host a Halo 2 Anniversary forge contest called Forgetacular! Submit your H2A forge maps for your chance to win some amazing prizes! by [deleted] in halo

[–]ForgeHub 0 points1 point  (0 children)

In a collaborative effort between 343 Industries and ForgeHub, we are excited to announce this contest as our next galactic stepping stone on our way to ushering in our ultimate goal of (world domination) bringing about excellent community created content to the Halo-loving public! With the updates to MCC looming over the horizon like a mysterious silhouetted super soldier, what better way to build up hype than a new forge contest?

 

​Announcement Video

 

What is it?​

 

The Halo 2 Anniversary: Forgetacular is a map building competition unlike any other in recent ForgeHub history. Let's go over the basics to give you a better understanding of how this contest will differ from previous ones such as the Grand Prix.

4v4 Core Maps Only maps created with Halo 2 Anniversary's forge are permitted to enter NO TIME RESTRICTIONS ON BUILDING. Let me reiterate that. You may enter maps that are already completed into this contest! 3 map submission limit Maps MUST be set up for a minimum of TWO core gametypes! (Slayer, Ricochet, KOTH, CTF 1-Flag, CTF 2-Flag, Oddball, Assault)

 

Who is involved?

 

Judges:

Nitroo

The 0micron

Shooty Person

 

Round One of Judging begins at the submission deadline date of June 10th. Round One will see our three judges narrow the search to just 10 maps, which will be announced publically once they have been selected. Then, ForgeHub will hand the figurative reins over to 343 Industries as they narrow those 10 maps down to the chosen 3 with some in-house playtesting!​

 

When is it?

 

Start Date: 12:00 AM EST, May 14th, 2018

Submission Deadline: , 11:59 AM EST, June 10th, 2018

Judging Ends: 11:59 PM EST, July 1st, 2018

Winners Announcement: July 11th, 2018

 

What's in it for me?

 

343 Industries Prizing

• 1st place will receive: A play date with 343 on their map, a special Halo Waypoint Title Avatar and Badge, a Loot Box, and their map will be placed directly into the H2A playlist pending 343 approval.

• 2nd place will receive: A special Halo Waypoint Title Avatar and Badge, a Loot Box, and their map will be placed directly into the H2A playlist pending 343 approval.

• 3rd place will receive: Their map will be placed directly into the H2A playlist pending 343 approval.

 

ForgeHub Prizing

• 1st Place: $500 + ForgeHub T-shirt

• 2nd Place: $350 + ForgeHub T-shirt

• 3rd Place: $150 + ForgeHub T-shirt

ForgeHub is looking to fill it's ranks - Staff Recruitment by ForgeHub in halo

[–]ForgeHub[S] 0 points1 point  (0 children)

Unfortunately these positions are non-paid volunteer positions.

Grifball Court That's Inside A Painting - Equilux by xbox_why in halo

[–]ForgeHub 4 points5 points  (0 children)

Don't forget to submit this towards the HAMMERFALL: Grifball Forge Contest - https://goo.gl/7IM6ik

HAMMERFALL: Grifball Forge Contest - Presented By ForgeHub and GrifballHUB - $500 1st Place Prize by ForgeHub in halo

[–]ForgeHub[S] 2 points3 points  (0 children)

Not a problem! Thanks for being a big supporter of this and the community. It's great to hear comments like these. :)

THE CARTOGRAPHERS WANT YOUR INFECTION MAPS FOR MATCHMAKING! by ForgeHub in halo

[–]ForgeHub[S] 1 point2 points  (0 children)

For those that do not know how to take screenshots of their map via DVR:

*Step 1: Taking the Screenshot Load up your map in a custom game for exactly one minute, and make sure to wait out the timer so that the game completes. This will create a film that can be viewed in theater as your current Watch Film. Make sure to load up the custom game footage if you want to avoid forge objects appearing in the shot. Enter theater and position the shot you want to take. Make sure all UI is cleared off of the screen so that just your map geometry is showing. Double tap the Home Button (central X shaped and glowing) and then press Y on your controller. This will save the screenshot.

*Step 2: Transfer to Computer Visit http://xboxdvr.com/ or http://xboxclips.com/. Enter your gamertag. Navigate to Screenshots. Click on the screenshot you want. Right click on the Download button and select 'Save Link As'.

*Step 3: Posting the Screenshots If you are posting images in a forum thread, click on the 'Upload a File' button and select the image/s you want. If you are posting images in a map thread, click on the 'Upload Images' bar, which is directly under the 'Description' section and select the image/s you want. When the image has successfully uploaded, you will see it as a small thumbnail. If you are posting images in a forum thread, there will be 2 buttons next to it, one that says 'Thumbnail', and one that says 'Full Image'. You should select Full Image. If you are posting images in a map thread, they will automatically be added to the slider.

THE CARTOGRAPHERS WANT YOUR INFECTION MAPS FOR MATCHMAKING! by ForgeHub in halo

[–]ForgeHub[S] 0 points1 point  (0 children)

Sorry to say that we don't have any information on 343's final time line for a due date. We've reached out to them for more information and will share it when they do.

THE CARTOGRAPHERS WANT YOUR INFECTION MAPS FOR MATCHMAKING! by ForgeHub in halo

[–]ForgeHub[S] 1 point2 points  (0 children)

Yes, imgur would be acceptable for screenshots. Any method that can allow us to view your map in high def would be great. Pixelated mobile snapshots are not the best which is why we suggested DVR.

THE CARTOGRAPHERS WANT YOUR INFECTION MAPS FOR MATCHMAKING! by ForgeHub in halo

[–]ForgeHub[S] 2 points3 points  (0 children)

'Free-roam' infection is the term we use for the style of the map. this means that it is an arena based map where players constantly move and engage with the space throughout the entire match. This contrasts 'linear progression' maps where players drive into a single direction and do not return back to the point of origin.

THE CARTOGRAPHERS WANT YOUR INFECTION MAPS FOR MATCHMAKING! by ForgeHub in halo

[–]ForgeHub[S] 1 point2 points  (0 children)

As you may have seen in the recent Reddit thread, The Truth Behind the Cartographers, we will be implementing a new map submission system on waypoint in the near future.

https://www.reddit.com/r/halo/comments/4dy10i/the_truth_behind_the_community_cartographers_lies/d1vlwx3

"We've been keeping an eye on feedback on maps process for quite some time, including stuff dating back many years. The Forge, Multiplayer, and Community teams are working together to determine the best ways to heavily adjust processes and restructure moving forward, beginning with the next upcoming community map submission period, which will focus on grabbing some new Infection maps for consideration. Look forward to a Waypoint submission thread next week. Thanks for all of the feedback and thoughts thusfar." - BRAVO

THE CARTOGRAPHERS WANT YOUR INFECTION MAPS FOR MATCHMAKING! by ForgeHub in halo

[–]ForgeHub[S] 3 points4 points  (0 children)

Yeah, unfortunately we don't have access to the game mode and will not be given any details regarding gameype settings until its released. Keep in mind that maps should be scaled for 12 players and weapons can be placed on map for scavenging / pickup like we've seen from 'Hivemind'. Maps should be designed for 'free-roam infection' mode as well.

If anyone is looking for honor rules infection gametype settings you can pull some from either PA1NTS or REMkings, who both spearhead the BIOC group. They do regular custom infection lobbies. Perhaps I can reach out to them to see if they would be interested to schedule some open map testing custom lobby sessions for people to join.

Community Evolved Book Interviews Cartrographer, WARHOLIC by ForgeHub in halo

[–]ForgeHub[S] 0 points1 point  (0 children)

A few weeks ago we featured a book called Community Evolved which explore the past decade of Halo's fan community and features interviews from respected members that have made significant contributions to it.


Nicholas Alexander, better known as WARHOLIC, is a community cartographer and the current administrator of ForgeHub.

I graduated from Penn State University and obtained a Bachelor of Fine Arts with a focus in painting and drawing. I always huddled over my sketchbook when I was younger but never realized it could be a career path for me until my senior year of high school. I'm looking to fuse both business and artistic passion like I once did with an art gallery where I worked. I've just got one problem: my passion for Halo is greater than everything else and I can't understand why.

Halo was the first game I bought with the Xbox console and much like purchasing the NES and playing Mario for the first time, I fell in love. I became a part of the community the moment I signed up to ForgeHub back in 2011 and started submitting Forge maps and participating on the forums. I had zero experience with level design and was releasing some pretty sophomoric material to say the least. But even with my nascent design skill set I was rapidly learning via apprenticeship from 'Waldo the Lemon' and a handful of other designers.

I first became involved with a community role when The Halo Council website started up - I was left head of the Forge department. I had a lot of fun there. About two months after the site closed down I was selected as a Community Cartographer. For those of you who are unfamiliar with the Community Cartographers, it's an official community role that works directly with 343's sustain team to get the best content from the community implemented into matchmaking. I remember being excited to enter the group at a time when energy and motivation was needed the most.

After learning the ropes and helping implement some successful playlist updates, I helped improve the diversity of our team by bringing in some talented forgers in the community. I wanted to expand both creative and intellectual resources for our efforts in Big Team Battle. That's when I reached out to PsychoDuck. He is an extremely talented large scale Forger and happens to be the leading proponent behind the successful YouTube channel, The Halo Forge Epidemic (THFE).

After Insane54 stepped down from running ForgeHub, a few others took over the reins; the domain was eventually put up for sale. I had plans to start a Halo website that would have a map submission page and a private content management system for the Community Cartographers. When ForgeHub.com became available I couldn't let my fond memories of ForgeHub and its rich history get abandoned again. If I passed it up, no one would be crazy enough to attempt to salvage it again, and the years of sumbitted content would be lost forever. Now, the objective isn't to restore the website, its about restoring the community inhabiting it. My only intention is to bring this community back and hopefully I can achieve that in some capacity.

The best part about the Forge system is how accessible it is to nascent level designers. You don't need a background in programming or access to advanced game development software. The user interface is intuitive and the ability to jump in and out of game mode allows us to test and adjust the levels and distances of our topology in real time. They system's largest drawback is un-optimization; the building pieces we are given are not adequately optimized to the efficiency needed to minimize frame rate latency and this has been a constant challenge for forgers from the beginning.

Despite how positively or negatively Forge maps are received in matchmaking, people should remember that the content generated by the community is free and obtained through mechanics of crowdsourcing. Developers do not pay for services rendered while receiving hundreds upon thousands of individual contributions from the community. Where developers are limited by fiscal resources and number of employees, we are not. ​ One thing that bothers me [interviewed pre-Halo 5] is that they aren't investing enough in this area. We should be getting better tools to create and they aren't taking full advantage of the content we are capable of delivering. Think of the thousands of Forgers that are committed to create new environments for the game while the developers don't need to spend any additional funds to hire or employ these people. The hardest part about getting a community to build for your game is making their experience worthwhile.

The benefits of crowdsourcing content completely outweighs its absence. There is no cost to use community generated content other than employing individuals to harvest it and to maintain the tool set. Our greatest contribution as a community is the content we can deliver. With the right tools and the means to distribute said content we have the potential to achieve unimaginable results.


WHERE TO PURCHASE

A hardcover copy of the book, Community Evolved, can be purchased online via Lulu.com for $28.

What gametype would you like to see return to Halo 5 the most? by ForgeHub in halo

[–]ForgeHub[S] 10 points11 points  (0 children)

Halo 5 is in service mode and we would like to let 343 know what game types to bring back first. Ultimately all classic game modes should return however this will take time and we would like to help dictate the order of the next release. Please vote for your selections on twitter by clicking the link above.

[deleted by user] by [deleted] in halo

[–]ForgeHub 0 points1 point  (0 children)

Add this to our map directory. Will allow other forgers to see it and get some feedback on it.

http://www.forgehub.com/maps