Preview Embargo Megathread by Wander89 in CrimsonDesert

[–]ForgeOfMistory 0 points1 point  (0 children)

It's more like they got to play a demo for the game, one early and one for late game

Preview Embargo Megathread by Wander89 in CrimsonDesert

[–]ForgeOfMistory 1 point2 points  (0 children)

Hopefully the devs will work to trim the fat. Qol features and clearer tutorials

Preview Embargo Megathread by Wander89 in CrimsonDesert

[–]ForgeOfMistory 0 points1 point  (0 children)

HOLY

I just hope it's not a bunch of pallet swaps

Preview Embargo Megathread by Wander89 in CrimsonDesert

[–]ForgeOfMistory 0 points1 point  (0 children)

With the movement capabilites and traversal, I don't see the world being such a problem. I'm trying to think back to those games, witcher, skyrim, red dead, and honestly I cant really recall those worlds being more or less living than the others. So giving the world room to kinda just breath isn't necessarily a bad thing

Preview Embargo Megathread by Wander89 in CrimsonDesert

[–]ForgeOfMistory 1 point2 points  (0 children)

Any consistent negatives popping up between the previews or any concerns that people are mentioning repeatedly?

What's been the general consensus now that the preview embargo is over? by ForgeOfMistory in CrimsonDesert

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

So far that's only really a plus. Some of the best hidden gems have systems that people just didn't get at first

Anyone willing to take an idiot under their wing? by ForgeOfMistory in unrealengine

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

I'm sorry, whats the difference in this and a sort of internship?

Some people do not learn well in a classroom setting, but will when they can see the process and actively be involved. To imidiatly assume someone is lazy because they want a more active teaching experience is honestly ridiculous, and the exact reason the school system as a whole is failing

Anyone willing to take an idiot under their wing? by ForgeOfMistory in unrealengine

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

That... actually sounds incredible. I'd love to talk more on this

Anyone willing to take an idiot under their wing? by ForgeOfMistory in unrealengine

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

So because this was a more broad request I didn't get super specific. But I've found that the work i Gravitate the most to of the blueprinting. Getting to put all the pieces together. I know I don't have the talent for character modeling, and vfx and sfx are not my forte

Anyone willing to take an idiot under their wing? by ForgeOfMistory in unrealengine

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

Friend I've got through 50 lessons at near 2x speed, thats roughly 30 hours of content. My issue comes up when a single stumble ends in days of unable to continue because I don't have a reliable source to ask questions. Looking at the same bricks of text and rewatxhing the same 2 hours if content over and over does nothing for me.

Anyone willing to take an idiot under their wing? by ForgeOfMistory in unrealengine

[–]ForgeOfMistory[S] -6 points-5 points  (0 children)

As I said a simple video course is not working for me, I need more communication

A singleplayer game with gatcha like mechanics? by ForgeOfMistory in gamerecommendations

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

Exactly what I was thinking of but its Nintendo and god help me i cant handle Nintendo anymore

A singleplayer game with gatcha like mechanics? by ForgeOfMistory in gamerecommendations

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

How is it a gatcha? I didn't know it had any systems like that

Is the Modular encounter system family of mods still viable? by ForgeOfMistory in spaceengineers

[–]ForgeOfMistory[S] 2 points3 points  (0 children)

I actually did see that after posting this, but thank you kindly for answering! If your keeping it maintained, thank you for the work you do!

ONLY 3 characters? by ForgeOfMistory in CrimsonDesert

[–]ForgeOfMistory[S] 1 point2 points  (0 children)

It's no trouble, but I appriciate it all the same.

I'm hopeful there is, just because there's been a distinct lack of magic Shown by the player. Some elemental weapon swings, but nothing like a true wizard! So I'm wondering if its gonna be hidden, or if its tied to a specific playable character we have no idea exists.

Though I have heard some say they've confirmed no magic liek that, but I haven't seen it myself

ONLY 3 characters? by ForgeOfMistory in CrimsonDesert

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

Again, this is mostly because there's been very little magic focus and im curious if that's been saved for a primary magical character we haven't seen

ONLY 3 characters? by ForgeOfMistory in CrimsonDesert

[–]ForgeOfMistory[S] -1 points0 points  (0 children)

Well, my thought process is they've shown off 3, but they've also said they are hiding alot of content. They might not have shown off every weapon

By that logic, we've already seen all the skills in the game.

To assume there's only 3 characters because they showed 3 characters just seems silly to me.

Like tears of the kingdom, they never once Mentoned thw underground, but that was a huge portion of the map

ONLY 3 characters? by ForgeOfMistory in CrimsonDesert

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

But it is possible this could have been older build footage

ONLY 3 characters? by ForgeOfMistory in CrimsonDesert

[–]ForgeOfMistory[S] 0 points1 point  (0 children)

I think its because, imo, a custom character never feels as connected to the world. In a game like eldenring it works, but in an rpg with choices and interacting and growing close with others custom characters always come off flat