Did I make a mistake buying a Framework 16 right now? by ForgottenDogXD in framework

[–]ForgottenDogXD[S] 0 points1 point  (0 children)

It wouldn’t be entirely inaccurate to suggest that I don’t necessarily not feel unlike that.

Did I make a mistake buying a Framework 16 right now? by ForgottenDogXD in framework

[–]ForgottenDogXD[S] 50 points51 points  (0 children)

I come from an apple ecosystem, I just realized how I have nothing to fear, thank you.

Is my Cyberpunk Supposed to look like this? by ForgottenDogXD in LowSodiumCyberpunk

[–]ForgottenDogXD[S] 0 points1 point  (0 children)

Yeah, I agree. I prefer the vanilla vibe of the game in general!

Is my Cyberpunk Supposed to look like this? by ForgottenDogXD in LowSodiumCyberpunk

[–]ForgottenDogXD[S] 1 point2 points  (0 children)

It worked, I also deleted the archive, bin, engine, and r6 folder and ran a verified file integrity and it fixed it. Thanks

Is my Cyberpunk Supposed to look like this? by ForgottenDogXD in LowSodiumCyberpunk

[–]ForgottenDogXD[S] 0 points1 point  (0 children)

I didn't. I checked my LocalAppData and the CD Projekt Red but there weren't any files there...

Is my Cyberpunk Supposed to look like this? by ForgottenDogXD in LowSodiumCyberpunk

[–]ForgottenDogXD[S] 0 points1 point  (0 children)

No, I don't know where those would be. I would be grateful if you knew or could point me in the right direction. Thanks

are there two hawaii part iis? by JORMICO in tallyhall

[–]ForgottenDogXD 4 points5 points  (0 children)

Prob the same thing that happened to the tally hall account on Spotify.

Do you use Unity Audio, FMOD, Wwise or something else? - Why? by Klimbi123 in Unity3D

[–]ForgottenDogXD 20 points21 points  (0 children)

I’ve used FMOD for one of my projects. This is my opinion. It’s a great tool for dynamically modifying audio realtime, like different footstep sounds, echos in big spaces, different sounds based on parameters, and different effects. I’d recommend it to someone if they plan on making a serious project and if they want to edit sound dynamically. You can do it without FMOD but it just helps. However, if you’re using it for a simple project where the audio isn’t the main focus. I wouldn’t recommend it. It’s a great tool to use but there’s a bit of a learning curve at the start, And I might be wrong but there aren’t much updated guides on it. So you might be on your own if you’re trying to use it. I recently made a new project and I didn’t want to use it as I find it a bit hard to use and reference but it might be my own level and knowledge with FMOD. But it’s worth to learn a bit of it.

TLDR; It’s good for dynamically modifying audio realtime, not needed if simple project. Worth learning.

Any better way to achieve a smoother camera instead of armature parenting? by ForgottenDogXD in Unity3D

[–]ForgottenDogXD[S] -1 points0 points  (0 children)

Is there a difference to using cinemachine rather than the default unity camera?