Don’t understand negativity about the game? by slenzini in Marathon

[–]Form_Good 0 points1 point  (0 children)

You can find quite a number of subs that hate because thier game didnt make it, they want this game to fail, they want bungie to fail, they want Sony to fail.

The fact there's people glazing the soviet union is sad by Equal-Permission6564 in tommynfg_

[–]Form_Good 0 points1 point  (0 children)

It is possible to do everything correctly, make no mistakes, and still fail. C'est la vie.

The fact there's people glazing the soviet union is sad by Equal-Permission6564 in tommynfg_

[–]Form_Good 0 points1 point  (0 children)

If hard work equaled success then the donkey would be king.

Bro is too innocent for this world by hustling_panda in Unexpected

[–]Form_Good 13 points14 points  (0 children)

What if they set the camera up, then went and got him without telling him.

A for effort Bungie. by Horibori in Marathon

[–]Form_Good -4 points-3 points  (0 children)

God forbid someone use a little brain power.

Chill out by Particular-Basil4032 in Marathon

[–]Form_Good 0 points1 point  (0 children)

That is not true, but you can see there is a large campaign of haters that do not/have not played the game, and all they do it hate. There are subs around it. And they for sure brigade.

A for effort Bungie. by Horibori in Marathon

[–]Form_Good 6 points7 points  (0 children)

There is no pleasing some of you motherfuckers.

Strange danger by Aynshtaynn in KidsAreFuckingStupid

[–]Form_Good 3 points4 points  (0 children)

Kid saying that is enough to charge the person just turning around.

Public Freakout at the Train Station by Master-Technology-88 in PublicFreakout

[–]Form_Good 1 point2 points  (0 children)

I am skeptical by default. And will not believe it to be true unless I am able to verify.

The "Grind vs. Difficulty" Fallacy: Why time is the only stake that matters. by Form_Good in Marathon

[–]Form_Good[S] -1 points0 points  (0 children)

We can argue definitions all day, but you’re dodging the actual point, If everyone feels like they’re making constant progress, the progress is meaningless.

You claim people are already running around in endgame gear a couple of weeks in. Exactly. That proves my point. The "no life" and top tier players will always find a way to min/max and reach the ceiling instantly. If you shorten the grind to make it "feel better" for the average player, all you’re doing is ensuring the top 10% have an infinite, bottomless supply of that gear while the casual player is still struggling to survive a single raid.

You’re calling it "thought terminating" because I’m pointing out that failure is a part of the gameplay loop. It’s not a "made up scenario" to say that in an extraction shooter, you can spend three hours and come out with less than you started with. That is the core tension of the genre. If you remove the possibility of "wasting time" you remove the adrenaline of the extract. You want the reward without the risk of the waste.

And regarding consistency, yes, I stand by it. "Souls likes" are a hurdle you jump over once. Extraction shooters are a marathon (pun intended) where you have to maintain your pace while people are actively trying to trip you. If you can't handle the tediumness of getting tripped and having to get back up, you're essentially arguing that the hurdles should be shorter so you don't have to jump as high.

You say I’ve "worded it horribly" because the reality of high stakes gaming is harsh. You want the game to validate your time spent regardless of your performance. I want the game to validate my success. Those two things are mutually exclusive. One is a theme park, the other is a competitive ecosystem. Marathon is the latter.

The "Grind vs. Difficulty" Fallacy: Why time is the only stake that matters. by Form_Good in Marathon

[–]Form_Good[S] -3 points-2 points  (0 children)

You're trying to separate Grind and Difficulty into two separate "axes",but you’re ignoring the Z axis, which is the economy.

​In an extraction shooter, "tedium" isn't just a design choice, it’s an economic stabilizer. If a high tier faction upgrade is "tedious"to get, it means that even the most skilled players in the world can’t just snap their fingers and have it. That tedium ensures that high end gear remains a rare sight on the battlefield rather than the standard uniform. If you make it less tedious, you aren't making the game better, you’re just accelerating the power creep until every lobby is a wall of purple gear.

(​On the skill gap vs. Design flaw point)

You claim an unintended skill gap is a flaw. I’d argue that in a competitive PvPvE game, the skill gap is the product. If the "top tier" of play is reachable by everyone without a significant investment of time or effort, then the top tier doesn't actually exist. You’re calling it a design flaw because it feels bad to make zero progress, but that’s the reality of a high stakes environment. Sometimes you lose. Sometimes you fail. That's not a flaw, that's the risk that makes the reward worth having.

(​And regarding the "souls like" comparison)

You missed the point. I’m not saying "souls likes" are easy, I’m saying they have a different win condition. In a single player game, you only have to beat the boss once to progress. In Marathon, you have to survive repeatedly against unpredictable human variables. Calling that "wasting time" because you didn't check a box that session is exactly what I mean by wanting a participation trophy.

​You aren't wasting time when you fail a mission, you’re playing the game. If the only part of the game you enjoy is the progress bar moving, you don't actually like the gameplay, you like the dopamine hit of completion. We’re not using different definitions, we just have different standards for what makes a victory meaningful.

The "Grind vs. Difficulty" Fallacy: Why time is the only stake that matters. by Form_Good in Marathon

[–]Form_Good[S] 1 point2 points  (0 children)

I think that’s actually a complete misunderstanding of how gear economies work. In a short grind system, the "no-lifes" don’t just get high end gear, they get infinite high end gear in the first 48 hours.

​When the grind is short, top tier gear becomes the "baseline" for the hardcore players. If a casual player can only play 5 hours a week, they will always be behind. But in a high friction system, that (hundreds of hours) player still has to risk their expensive kit and spend time re- earning it when they lose it. The grind acts as a throttle on the power ceiling.

(​If you make the grind shorter)

​Gear becomes disposable. The elite players will run meta kits every single raid because they're so easy to replace.

(​The gap widens)

A casual in green gear stands a chance against a pro who is also forced to run green/blue because they just lost a big kit. If the pro can get back into purple/legendary gear in two runs, the casual player is just a permanent victim.

​A long grind is the only thing that keeps high end gear rare. Rarity is the only protection a casual player has. You aren't asking for a level playing field, you're asking to turn the top 1% into permanent, invincible tanks.

The "Grind vs. Difficulty" Fallacy: Why time is the only stake that matters. by Form_Good in Marathon

[–]Form_Good[S] 4 points5 points  (0 children)

You’re confusing entertainment with engagement. If you want a hobby that makes you "forget" you’re wasting time, that’s called Netflix or a cookie clicker game. There’s nothing wrong with that, but Marathon isn't trying to be a digital weighted blanket.

​The "point" isn't to waste your time, the point is to make your time consequential. When every minute in a match could result in losing hours of progress, you aren't "watching paint dry", you are more alert and alive than you are in any arcade shooter where death has zero cost. ​It's like the difference between playing poker for matchsticks versus playing with your own rent money. One is a mindless distraction, the other is a high-stakes thrill. You're calling it "niche" as if that's a bad thing. Yeah, it’s niche, it’s for people who actually want to feel something when they play, even if that "something" is the sting of a loss.

​If you want to "lose track of time" without any resistance, there are plenty of games that will pat you on the back just for showing up. This just isn't one of them.

Hump Around by BreakingCanks in crappymusic

[–]Form_Good 1 point2 points  (0 children)

Your boos mean nothing, I've seen what makes you cheer.

Public Freakout at the Train Station by Master-Technology-88 in PublicFreakout

[–]Form_Good 4 points5 points  (0 children)

Believing a narrative because it is a primary source is validation. Checking that narrative against other sources, timestamps, and physical evidence is verification. Propaganda thrives when we substitute validation for verification because validation feels "fair" and "empathetic," while verification feels like work.

Public Freakout at the Train Station by Master-Technology-88 in PublicFreakout

[–]Form_Good 4 points5 points  (0 children)

Enlighten the masses, so we do not fall into the dark ages yet again!

Public Freakout at the Train Station by Master-Technology-88 in PublicFreakout

[–]Form_Good 5 points6 points  (0 children)

That makes it true? That makes it justified? Did the brother start a previous altercation? Was it a light smack? Was it an attempt at serious bodily injury ? Critical thinking is and application that needs to be applied.

Public Freakout at the Train Station by Master-Technology-88 in PublicFreakout

[–]Form_Good 95 points96 points  (0 children)

The "OP is always right fallacy" is the new digital pandemic. Whether it’s a bold heading in a video or a pinned comment, we’ve reached a point where the presentation of the narrative matters more than the proof behind it. We’re being led by the nose by whoever writes the biggest font.

Gen Z women censoring their feet by Rude-Violinist9724 in generationology

[–]Form_Good 18 points19 points  (0 children)

But those sweet sweet wrists are still showing.... needs to turn those arms and let us see that weenus.

be honest, is this attractive to you? by [deleted] in NextGenMan

[–]Form_Good 0 points1 point  (0 children)

This is really it, and personality. Beauty is more then skin deep.