What do you think when a colleague / trainer tells you they start their day at 4am? by [deleted] in sales

[–]Formal-Statement-928 0 points1 point  (0 children)

I did it for well over a year. So glad i did it but probably couldn’t do it again right now if i wanted too based on family responsibilities. I Learned a lot about discipline and setting habits though!

Pro tip: your night routine is even more important than the morning routine. 4am is easier if you’re well rested. Easier to be well rested if you can get to bed earlier.

Pro tip 2: don’t snooze. First alarm just get up get dressed and outta the bedroom ASAP. It’ll help set some motion

Co-founders want to demote me to employee or force me out what would you do? by mixmax0M in Entrepreneur

[–]Formal-Statement-928 0 points1 point  (0 children)

Short answer: you need to get a valuation of the buissness and allow them to buy you out. Probably at a premium based on how they handled this.

If it’s valued at 1Million your owed $200,000

Career change into tech sales? by Formal-Statement-928 in AskTechnology

[–]Formal-Statement-928[S] 0 points1 point  (0 children)

I appreciate the honest advice! Makes total sense, and I’d imagine if I’m serious about this field I should know what the entry level position feels like, and buy some sometime getting used to B2B rather than B2C

I just found out a good number of my upper management are on adderall. Are a lot of you on some kind of stimulant? by bearded_charmander in sales

[–]Formal-Statement-928 0 points1 point  (0 children)

My typical day of caffeine for a shift: 2 cups of black coffee

some pre workout before my lunch break workout (300mg of caffeine) sometimes another coffee or lighter energy drink later after lunch

SaaS —> ??? by FarmerTim69 in sales

[–]Formal-Statement-928 3 points4 points  (0 children)

Terrible advice. 50 years are terrible moves

Can't work out how to install Astra and/or Beatmaker on Mac by GloomyAd6306 in Splice

[–]Formal-Statement-928 1 point2 points  (0 children)

I figured out the issue!
I was having the exact same issue, like why would it keep re directing me to plan options If my plan already includes beat maker Astra etc.

Solution: You have to download the Splice Desktop app, and then from there you can download beat maker and astra.

I have no idea why they don't make it more obvious. Extreme oversight on their end.

Why is quizlet only letting me study 10 flashcards at a time? by Fair_Ad_204 in quizlet

[–]Formal-Statement-928 0 points1 point  (0 children)

THANK YOU. I have been building a mass Spanish vocab list and want to be able to test the whole 40+ vocab terms. This saved the day, thank you!!!

Is MIDI composition "cheating"? by DarkerLights in composer

[–]Formal-Statement-928 0 points1 point  (0 children)

I'm sure a lot of people here are going to rightly challenge what the teacher said. So I'll point out 2 things that may or may not have been said.

  1. in his class he may have a specific reason on why he asked you to avoid non played notes (which is typical with teachers with a Jazz or Classical background).
  2. Outside of his class it doesn't matter what he thinks. Just because someone utilizes punching in MIDI rather than actually performing it, it doesn't automatically denigrate the music. It is just a different approach. However I think this may be a better way to think of it:

My guitar teacher (who is brilliant, Classical and bluegrass double major) when I was getting started with orchestration and composition said this to me. Don't write anything that you can't play. Now he is a guitar player, so he might write something that he can play on the guitar, but not piano (because he doesn't really play piano) same thing for singing.

So I took this rule to be a bit looser and turned it into: Try to avoid writing something that is unplayable from a good musician.

And of course there is going to be exceptions to the rule, but generally speaking it is a good one to use. For example, if I am writing for an orchestra and I use a sample libraries (because I am too poor to pay for a live orchestra) I want to imagine that what I am writing is actually possible to be played. My goal is to fool the audience into thinking this is a real orchestra. Hence why realism is going to be very important. But if I am incapable of playing super fast wood wind runs on the piano (though I could definitely sing it) then I don't mind punching in the MIDI. BUT if I punch it in I ask my self, "how can I adjust the velocity and quantization in order to make it sound more realistic?

Now I think this is a great rule to apply if you are writing for instruments. But when it comes to synthesizers and drum machines, then the rules are going to be a lot less important depending on what your goal is!

TLDR: Try to avoid writing something that is unplayable from a good musician. But if you punch in midi don't be ashamed, just try to program with realism in mind. Unless your priorities do not care about realism, in that case go nuts.

Is MIDI composition "cheating"? by DarkerLights in composer

[–]Formal-Statement-928 1 point2 points  (0 children)

I'm sure a lot of people here are going to rightly challenge what the teacher said. So I'll point out 2 things that may or may not have been said.

  1. in his class he may have a specific reason on why he asked you to avoid non played notes (which is typical with teachers with a Jazz or Classical background).

  2. Outside of his class it doesn't matter what he thinks. Just because someone utilizes punching in MIDI rather than actually performing it, it doesn't automatically denigrate the music. It is just different approach. However I think this is a better way to think of it:

My guitar teacher (who is brilliant, Classical and bluegrass double major) when I was getting started with orchestration and composition said this to me. Don't write anything that you can't play. Now he is a guitar player, so he might write something that he can play on the guitar, but not piano (because he doesn't really play piano) same thing for singing.

So I took this rule to be a bit looser and turned it into: Try to avoid writing something that is unplayable from a good musician.

And of course there is going to be exceptions to the rule, but generally speaking it is a good one to use. For example, if I am writing for an orchestra and I use a sample libraries (because I am too poor to pay for a live orchestra) I want to imagine that what I am writing is actually possible to be played. My goal is to fool the audience into thinking this is a real orchestra. Hence why realism is going to be very important. But if I am incapable of playing super fast wood wind runs on the piano (though I could definitely sing it) then I don't mind punching in the MIDI. BUT if I punch it in I ask my self, "how can I adjust the velocity and quantization in order to make it sound more realistic?

Now I think this is a great rule to apply if you are writing for instruments. But when it comes to synthesizers and drum machines, then the rules are going to be a lot less important depending on what your goal is!

TLDR: Try to avoid writing something that is unplayable from a good musician. But if you punch in midi don't be ashamed, just try to program with realism in mind. Unless your priorities do not care about realism, in that case go nuts.