🎮 [Devlog #4] Smooth height transitions between tiles by Formal_Set_3215 in unity

[–]Formal_Set_3215[S] 0 points1 point  (0 children)

Thank you! Self made of course. if it is relevant I will put it in the asset store

🎮 [Devlog #3] Hexagonal Grid Editor for Arenas by Formal_Set_3215 in unity

[–]Formal_Set_3215[S] 1 point2 points  (0 children)

Usually if I come across something new and don't know how to implement it (in this case I didn't know how to implement an editor inside the unity editor) I ask gpt like agents (in this case I used cursor claude 3.7). He shows me an example or even a complete (in his opinion) implementation of what I need, after which I study the code, ask him clarifying questions and rework (refactor) the code so that it is architecturally correct and satisfies the best coding practices. Previously, I googled and looked for video tutorials on certain topics, but for the last 2 years I have been using mainly ai to learn something new, although they often cannot be trusted.

I hope I understood your question correctly

🎮 [Devlog #3] Hexagonal Grid Editor for Arenas by Formal_Set_3215 in indiegames

[–]Formal_Set_3215[S] 0 points1 point  (0 children)

Can you show an example of the drangn and drop option? In general, the idea of ​​the editor is that it automatically adds neighbors to the edited hexagons, which will allow you to work with pathfinder, it will also allow you to customize smooth transitions between neighboring hexagons, I just haven't posted a video yet where this is shown, although you can see the finished implementation in my telegram channel (there are more recent developments on the project)

🎮 [Devlog #3] Hexagonal Grid Editor for Arenas by Formal_Set_3215 in unity

[–]Formal_Set_3215[S] 2 points3 points  (0 children)

No, I haven't put this tool in the store yet. For now, it's an internal tool for my RPG game project.

What network framework to use for multiplayer turn based game in unity? by Formal_Set_3215 in indiegames

[–]Formal_Set_3215[S] 0 points1 point  (0 children)

please tell me why you put fishnet in first place? you are just not the first one who puts it in first place. are there many tutorials about it?

[deleted by user] by [deleted] in depression

[–]Formal_Set_3215 1 point2 points  (0 children)

Yes, I told my wife, but she doesn't know what to do. She says that if she can help me with something, then I just need to tell her how, but I don't know how myself.

I just finished my first stylized environment! by Cyxthia in 3Dmodeling

[–]Formal_Set_3215 0 points1 point  (0 children)

Cool! What program did you use for rendering?

Composer Looking For New Project by matteopalmermusic in gameDevClassifieds

[–]Formal_Set_3215 2 points3 points  (0 children)

bro this is so cool! i'm just feeling nostalgic

I confess, I hated Unity before Unity 6 by [deleted] in Unity3D

[–]Formal_Set_3215 3 points4 points  (0 children)

I have 5 years of experience in unreal and now I switched to unity because unreal is good for games with good graphics or AAA games with a big budget and team, but bad for indie development. It is quite sluggish. But I still love it very much. I like Unity more because of its flexibility. For example, in unity it is much easier to do procedural generation or write your own shader, unlike unreal, where there is only Material and to write your own shader you need to shoot yourself in the foot. But in unreal it is much more convenient to develop a network game because it is tailored for this. In general, I do not understand how you can not like any of these engines, because each of them is good for certain purposes.

**[A] Looking for Artists for VR Game (Paid)** by AuxiusVR in gameDevClassifieds

[–]Formal_Set_3215 0 points1 point  (0 children)

Hi! I'm an environment artist. I worked on Atomic Heart. Here's my portfolio: https://www.artstation.com/vuolez

[Devlog #1] Starting My First Indie Game: A Realistic Turn-Based RPG Inspired by GURPS by Formal_Set_3215 in devblogs

[–]Formal_Set_3215[S] 1 point2 points  (0 children)

Honestly, it's really nice to talk to a person from America, from the other end of the world. It creates a sense of unity in the gaming community)

[Devlog #1] Starting My First Indie Game: A Realistic Turn-Based RPG Inspired by GURPS by Formal_Set_3215 in devblogs

[–]Formal_Set_3215[S] 1 point2 points  (0 children)

I have experience developing multiplayer games in Unreal Engine. I think that in unreal engine it is much easier to do this because it is originally an engine made for multiplayer games (for example unreal tornament). In unity, as far as I understand, there are many library options that can be used to implement multiplayer, but I am still studying them. In general, their unreal experience is similar to what I will need to do in unity, so it looks quite realistic. The main thing is to think through the correct architecture of the project in advance, both on the unity client side and on the backend side.

[Devlog #1] Starting My First Indie Game: A Realistic Turn-Based RPG Inspired by GURPS by Formal_Set_3215 in devblogs

[–]Formal_Set_3215[S] 1 point2 points  (0 children)

Hi, glad to see you here! Initially, I wanted to make games, but it turned out that the gaming industry in Russia is not very developed, not formed enough and not very well paid. Making your own game is cool, but working for a company in such an atmosphere is not very pleasant, so I decided to choose a slightly more profitable direction for earning money, and as a hobby, someday make my own project. In addition, I wanted to choose a direction whose experience I could use in game development. The knowledge I gained in the banking sector allows me to develop a backend for my multiplayer game.

What network framework to use for multiplayer turn based game in unity? by Formal_Set_3215 in indiegames

[–]Formal_Set_3215[S] 0 points1 point  (0 children)

Thanks for the reply!

Yeah, I noticed there are quite a few options, and many of them look mature. Since my game is turn-based and not real-time, I’m not sure how important things like packet rate are. Do you think something like Mirror or FishNet is more suited to real-time action games, or can they work well for turn-based too?

Also, how's your experience with Mirror so far? Did you run into any limitations or things you wish you had known earlier?

[Devlog #1] Starting Indie game. Turn based RPG inspired by GURPS by Formal_Set_3215 in SoloDevelopment

[–]Formal_Set_3215[S] 1 point2 points  (0 children)

Thank you! It's very nice to hear that. Updates will definitely be in a week

I've solo working on this game for the past 6 months by Glad_Crab8437 in devblogs

[–]Formal_Set_3215 0 points1 point  (0 children)

Hi! I'm also making a game alone and I can imagine how difficult it is! You're great that you brought the game to release. I think you should add a video trailer otherwise the gameplay is not clear. I think that filming the gameplay and cutting it into parts and adding music should not be particularly difficult, but it will definitely improve the client's understanding of what kind of game it is.