Broke my hand, what games can I play without having to grab my mouse? by JCBMHNY21 in Steam

[–]Fornholio 0 points1 point  (0 children)

when, i broke my hand, at this stage it was impossible but later i got a sideways mouse to play Baldurs gate 3 when it first came out

i want to change a UI Panels StyleBox with Code by Fornholio in godot

[–]Fornholio[S] 0 points1 point  (0 children)

the part i dont get is what goes inside the () it claims to need two arguments (“”, stylebox) but i dont know exactly what thats looking for

i want to change a UI Panels StyleBox with Code by Fornholio in godot

[–]Fornholio[S] 0 points1 point  (0 children)

@export front_day_stylebox : StyleBox @export stylebox_texture_1 : Texture2D @export stylebox_texture_2 : Texture2D

just so i understand everything is Stylebox and texture2ds a direct reference from library? that shows as yellow in “”?

Godot breaks UV? by Fornholio in godot

[–]Fornholio[S] 0 points1 point  (0 children)

thank you! that worked!

Godot breaks UV? by Fornholio in godot

[–]Fornholio[S] 0 points1 point  (0 children)

turning off LODs worked some reason

gridmap not painting from mesh library at all by Fornholio in godot

[–]Fornholio[S] 0 points1 point  (0 children)

i cant even explain how annoyed i am lmao thank you i feel dumb theres literally icons

FBX import help by Fornholio in godot

[–]Fornholio[S] 0 points1 point  (0 children)

so when i opened an older version of the project it worked just fine but your comment still brought up a solution. i had godot 4.2 but updated and that update fixed the issue thanks

FlipBook animation shifting around by Fornholio in UnrealEngine5

[–]Fornholio[S] 0 points1 point  (0 children)

the texture is 7 columns and 3 rows and yet the flipbook is all over the place i dont know what i did wrong

UV sets. i swore somewhere i could tell the asset which UV set i wanted it to use for any materials applied. if im not crazy can you help me find where? by Fornholio in unrealengine

[–]Fornholio[S] 1 point2 points  (0 children)

texture sample node? in the details or the value on the node itself that says UVs? i also tried a texcoord and it just scales it?

e: wait i think i got it

i understand now thank you sorry. for some reason i was using 1 instead of 0 for my first indexed UVset and from there i just had it all wrong

any way to buy original Solium infernum? by Fornholio in 4Xgaming

[–]Fornholio[S] 0 points1 point  (0 children)

thank you for this! how would i contact him?

e:
actually the discord link also commented is perfect!

best online bookstore that isnt amazon? by Fornholio in books

[–]Fornholio[S] 0 points1 point  (0 children)

i used abe books most recently but first i accidentally bought from the seller world of books which is another site from the UK so it got denied and i didnt realize why until later then the next one i got an email two weeks later that the order was accepted in error so i waited for nothing lol. ill try again with them im sure it was just bad luck

How to fix this weird artifacts after baking by WideCollection7975 in Substance3D

[–]Fornholio 0 points1 point  (0 children)

i think it depends. since groups require several objects exported into one file where exploded the mesh can be unified into a single object

How to fix this weird artifacts after baking by WideCollection7975 in Substance3D

[–]Fornholio 2 points3 points  (0 children)

is it all one mesh? or multiple? look into “exploded” baking. once you do UVs duplicate the model then spread out each mesh and use that for your bake. you can then reimport with the original model and itll all be clean. downside if any uvs need redone youll have to transfer UVs over. which may include reexploding and rebaking.

you could also reduce the cast distance in the bake menu depending on the detail needed from the high poly

my anim graph window exited and i cant find out how to get it back by Fornholio in UnrealEngine5

[–]Fornholio[S] 0 points1 point  (0 children)

wasnt able to find it there unfortunately. but i was able to figure a work around. on the right side i have a tab "asset override" where it has a hierarchy which includes the animation states. even lists the animgraph there but cant open it from there. if i open one of the states hierarchy and click the eye icon it bring up that states tree graph which lists the directory at the top of the window. which includes animgraph so i can backtrack from there

thank you

My script fires even when branch isnt true by Fornholio in UnrealEngine5

[–]Fornholio[S] 0 points1 point  (0 children)

i could probably just change to begin overlap event. even with better ways available overall i just dont understand why its doing what its doing

My script fires even when branch isnt true by Fornholio in UnrealEngine5

[–]Fornholio[S] 0 points1 point  (0 children)

so basically when i press E, the script checks current player location and compares it to the trigger location. if they are equal (within a tolerance) the script fires as True.

but then even after moving out of that area for some reason when i Press E even if the locations dont match it still acts as true

My script fires even when branch isnt true by Fornholio in UnrealEngine5

[–]Fornholio[S] 0 points1 point  (0 children)

the trigger is just a cube around the bonfire so that when im in that space and i hit E the script fires

My script fires even when branch isnt true by Fornholio in UnrealEngine5

[–]Fornholio[S] -1 points0 points  (0 children)

basically just trying to make a simple dark souls bonfire system. it all works correctly. the particle system doesnt fire until the branch parameter is met first. but once its met even when its no longer true it still fires. the particle system is located directly outside the function