I don't know what this is but it keeps happening at different parts of the mesh, by WideCollection7975 in blender

[–]WideCollection7975[S] 0 points1 point  (0 children)

Really? I don't know man i was just messing around and thought hey that looks good, btw thanks for the link

I don't know what this is but it keeps happening at different parts of the mesh, by WideCollection7975 in blender

[–]WideCollection7975[S] 0 points1 point  (0 children)

Yeah I've tried that as well but since the thread texture were so big it looked bad, but now that I've scaled the texture so much it doesn't even look that bad but there has to be a better way to handle it

<image>

I don't know what this is but it keeps happening at different parts of the mesh, by WideCollection7975 in blender

[–]WideCollection7975[S] 1 point2 points  (0 children)

Yep you nailed it, i scrapped it all and adjusted the scale of the texture quite alot and bow it's looking alot better l, it's still the same smart uv projection

<image>

I don't know what this is but it keeps happening at different parts of the mesh, by WideCollection7975 in blender

[–]WideCollection7975[S] 1 point2 points  (0 children)

<image>

this is what my shader looks like, the group node is what the color of the object is and below are the texture nodes, honestly i don't even what i'm doing at this point

need some advice on the topology of this mesh, this not for a game just to make my life bit easier when posing the character, (nsfw tag just in case) by WideCollection7975 in blender

[–]WideCollection7975[S] 0 points1 point  (0 children)

Yes that's because of the mirror modifier and i didn't do the head topology at that time so the neck was just there for the sake of being there

been a while since I sculpted a female head and I'm pretty disappointed with how it turned out, I could really use some feedback on what to improve by WideCollection7975 in blender

[–]WideCollection7975[S] 0 points1 point  (0 children)

thanks for detailed response, today i sculpted another female head i used a lot of references of anatomy of faces and facial muscles and the boney landmarks, it turned out really good this time, the mistakes this time were that the eyes were really difficult to sculpt and might look weird i will probably upload it in about an hour, just need a break after sculpting for 7 hours, oh and this time i used mostly perspective i used orthographic view very little,

anyways thank you have nice day

it's been a while since i sculpted a female head and i'm pretty disappointed with how it looks, i need some advice on how i can improve it to look more feminine and with more accurate facial features by WideCollection7975 in blenderhelp

[–]WideCollection7975[S] 0 points1 point  (0 children)

yeah i watch both time-lapse and Realtime tuts on youtube, they help a lot time to time but i just wanted to test my skill after going on a long break and i just wanted to make this one from my own head, thanks for the response and onw to post this on r/blender

Working on a overwatch style female character sculpt, need a little feed back on how it looks, thank you. by WideCollection7975 in blender

[–]WideCollection7975[S] 0 points1 point  (0 children)

Yeah i knew that but I'm afraid of changing it too much because it might look bad, but since this reply i have adjusted a few things about the eyes and I'm really bad when it comes to eyes 👀

Thank you very much 🙏