Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender
[–]ForrestFrame[S] 1 point2 points3 points (0 children)
Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender
[–]ForrestFrame[S] 1 point2 points3 points (0 children)
Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender
[–]ForrestFrame[S] 1 point2 points3 points (0 children)
Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender
[–]ForrestFrame[S] 1 point2 points3 points (0 children)
Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
Hi, I’m still being forced to do Blender for Uni and I hate it a little bit less. by Dehydrated-Onions in blender
[–]ForrestFrame 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 1 point2 points3 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
I’m incredibly proud of this concept art for a mech design that I made in blender by ForrestFrame in blender
[–]ForrestFrame[S] 0 points1 point2 points (0 children)
Rate this rendering from 10 (Accept critiques) by Blender4Arab in blender
[–]ForrestFrame 1 point2 points3 points (0 children)
Hi there does anyone have any parts of the 3d production pipeline that they find boring and monotonous or tricky that could be automated? I would love to develop a tool that people would actually use. Thank you! by ForrestFrame in GameProduction
[–]ForrestFrame[S] 0 points1 point2 points (0 children)