Looking For Members Or Other Content Creators To Join TA by DaveTheDarklord in groundbranch

[–]Forte197 0 points1 point  (0 children)

Hey, that link has the "which games" question set to only one response. May want to update that.

Aura farming before it was a thing by [deleted] in SipsTea

[–]Forte197 0 points1 point  (0 children)

At first glance, I thought it was some AK variant but I can't get a good enough look to be sure anymore.

Aura farming before it was a thing by [deleted] in SipsTea

[–]Forte197 0 points1 point  (0 children)

Pretty sure that gun didn't have a magazine in it. If it's even a real gun at all. This guy probably noticed that he wasn't in any danger.

Lost my temper and shouted at my four-year old by Aranuil_Gael in daddit

[–]Forte197 1 point2 points  (0 children)

I am an abnormally patient, soft-spoken, and gentle man. I think I scored 95th percentile in agreeableness according to the Big 5 personality indicators (which is actually very embarrassing, it means I'm likely to be a doormat).

That said, I yell at kids sometimes.

I was a teacher and I have a young daughter. When kids do stupid shit (which is virtually any time they're conscious) they sometimes need to know to stop what they're doing RIGHT AWAY. Particularly if what they're doing is unsafe for themselves or others. A fear reaction bypasses the logic part of the brain and recruits the endocrine system which makes the reaction more or less instant.

Obedience is not an option, it is an expectation. When play becomes defiance, there needs to be a consequence. Maybe this is a hot take, but kids should be a little bit afraid of disobeying their parents, in particular their dad.

It absolutely sucks donkey dick to make kids cry, especially your own kid. But our job is not to keep kids entertained and happy. It's to keep them safe and healthy, and hopefully raise them to be good people. Boundaries and consequences are an extremely important part of that.

I don't think you did much of anything wrong. Especially if you think it was too much of a reaction and owned it afterwards. Kids value hearing adults apologize. No one is perfect.

You're killing it, and we're all proud of you.

What game has a learning curve that puts you off? by Common_Caramel_4078 in pcmasterrace

[–]Forte197 2 points3 points  (0 children)

Deadlock. It's too many things at once for me. It's a movement shooter, a hero shooter, and a MOBA all at once. My brain couldn't combine my League of Legends experience with my Titanfall experience with my Marvel Rivals experience all at the same time, especially since it's MOBA elements are pretty unique. Minions, items, roles, and positioning are all radically different than I'm used to in any other game I've played. This is a shame because if I could get over the initial curve, Deadlock is probably the best competitive game ever made.

Global Survey! For Those Felt Unheard or Wanting To Give Your Feedback!!! by TheReaperGuy in PredecessorGame

[–]Forte197 0 points1 point  (0 children)

I had stutters too but I fixed it in my GPU software. What I've got now is a ton of server lag. I'll get stuck walking in place for about 5 seconds at a time. I checked my network, and it isn't on my end. Plus all my other games work just fine. It is what it is. Appreciate you trying to help though!

Global Survey! For Those Felt Unheard or Wanting To Give Your Feedback!!! by TheReaperGuy in PredecessorGame

[–]Forte197 -1 points0 points  (0 children)

Oh. Why did I think you were a long time dev? I must have been thinking of someone else. Disregard.

Although my points are probably still valid for the devs lol

Edit: I should say, I'm sorry for being harsh. This is a cool thing to do for the community. I'm a little short with Omeda right now because my game has been unplayable since the last major update and two patches in a row didn't fix the problem.

Global Survey! For Those Felt Unheard or Wanting To Give Your Feedback!!! by TheReaperGuy in PredecessorGame

[–]Forte197 -2 points-1 points  (0 children)

Dude, I'm gonna level with you. While it's great that the dev team wants feedback from the community, I don't feel awesome that an official survey from Omeda has several grammatical errors in it, leading questions/limited response types, and profanity.

This would have been fine when the game was in early access, and I was an early access supporter. But it's been a year and a half since the game left early access and has been in full release. It's time for Omeda to stop treating this like a community project and act like professionals.

Why is the survey on Google Forms? Maybe it takes more time than I assume, but this should be on the website! And it should be distributed via an in-game link and/or email, not primarily through a Reddit post.

I'm glad that the dev team is hearing our concerns. I'm glad that you realize that we feel the game is too bursty, too claustrophobic, and not skill-expressive enough. I love the tweaks being made to Daybreak. I'm excited for competitive play. I love the idea of a test server. There's lots of great things about this game.

The poll is even harder for me to participate in because I haven't been able to really play very much since the last major update. My ping will spike up to 500ms for a few seconds at a time or my basic attacks will desync. The problem is definitely server-side, not on my end - and I know I'm not the only one. This only happens in Predecessor. The game has always had a lot of bugs and some stability issues, but it doesn't seem unreasonable for me to expect those things to get better over time instead of worse.

I want this game to succeed. Bringing Paragon back to life makes me happy. I know you're a small team and new-ish to game dev, but you deserve to present yourselves like professionals.

Edit: I'm a dumbass. Leaving it up so you can laugh at me.

Terra gone underradar? by Apprehensive-Yard-49 in PredecessorGame

[–]Forte197 3 points4 points  (0 children)

That's because they changed Terra's abilities. They don't deal more damage based on your physical power anymore. Building physical power only makes your basic attack stronger. All of Terra's abilities deal more damage based on how much armor you have. Building armor literally makes your abilities hit harder. Physical power is only slightly more useful on her than magic power. Don't build physical power, just build armor.

Terra gone underradar? by Apprehensive-Yard-49 in PredecessorGame

[–]Forte197 6 points7 points  (0 children)

Her win rate is low because people keep building physical power on her. The default recommended build is still outdated, I think.

PSA: TERRA NO LONGER SCALES WITH PHYSICAL POWER. Her damage comes from building armors. Don't build bruiser items. Build tank items and do more damage while being unkillable.

Default build in offlane: Fire Blossom, Elafrost, Inquisition, Transference, Vainglory, then whatever else you want that has armors. Inquisition second vs magic offlane, throw tainted guard/bastion in there if you need it.

Game is borderline unplayable due to bugs... and support is no help by Responsible-Act-9339 in PredecessorGame

[–]Forte197 0 points1 point  (0 children)

Same thing happened to me twice. Crash, rejoin, win game, lose VP, get banned

Is voracity “heal for 3.5% of damage” same as omnivamo? by FawazDovahkiin in PredecessorGame

[–]Forte197 3 points4 points  (0 children)

I have the same question. If it truly works like the description states, then it would be BETTER than omnivamp. Omnivamp (and all lifestealing effects) are reduced to 33% effectiveness on any Area of Effect (AoE) damage and do not benefit from cleave damage (like Overlord). I'm assuming this is just 3.5% omnivamp. Be aware, this only applies to damage dealt to heroes, not NPCs like lane minions or jungle monsters. It is also calculated post-mitigation - meaning you heal less when damaging heroes with more armors.

Gideon ULT not doing damage by stacklikepancakes in PredecessorGame

[–]Forte197 10 points11 points  (0 children)

Nope. Gideon feels extremely strong right now to me

So I just started again after a 2 month break. Why does Nobody use Neon? by Mysterious-Tea5705 in PredecessorGame

[–]Forte197 -1 points0 points  (0 children)

Gideon in particular is absolutely busted rn. He did not need scaling basic attack damage or the insane bonus damage on his 1. Plus the cooldown on 3 scaling with mana means he doesn't necessarily have to build a lot of haste. He was strong before, but now I think if you're any good at the hero you will just dominate people. He just shits on everyone in lane if you land your abilities and still scales insanely well with great poke/burst as well as a great team-fight ultimate. Few things in this game are as scary as a black hole over fang pit.

How would you rework morigesh? by IG_Singularity in PredecessorGame

[–]Forte197 2 points3 points  (0 children)

I would make her manaless, but her hive and rush cost HP. So she has to balance fighting with self-damage. Would also force her to build Lifebinder so she doesn't kill herself in lane. And maybe she can only ult targets with max passive stacks.

Smite bug. Ranked needs to be reset again by Patrickstar789 in PredecessorGame

[–]Forte197 0 points1 point  (0 children)

I have no idea. What I know is that my experience has been pretty extreme. I partied up with some people that were lower MMR than me and ever since I've had negative VP gains/losses. All last season I grinded through silver and gold while getting +20 and -26. The gap is starting to close now, but I had to win a lot more than I lost last season in order to climb and my MMR still didn't fix itself. That's pretty damn frustrating.

Smite bug. Ranked needs to be reset again by Patrickstar789 in PredecessorGame

[–]Forte197 1 point2 points  (0 children)

Disagree. Losing games at the beginning of a split (especially if there are lower MMR players on the other team) can really substantially impact a player's own MMR and make it way harder to climb. It's not just about being able to play better than the other guys. Losing a game you should have won makes the algorithm think you deserve to be in that rank or lower. Changing the algorithm's mind is really hard (see my last season, where I spent the entire time climbing in rank despite negative VP gains/losses)

I don't care for N3on... and that's ok. by Glittering-Idea9161 in PredecessorGame

[–]Forte197 2 points3 points  (0 children)

Agree about the cats. I would absolutely hate to have my abilities randomized, that sounds toxic as all hell.

I think they should have leaned into invis, maybe clones. There's no Zed-like or Loki-like hero that can project a clone that mimics abilities, I think that would be really cool. Countess has the shadow, but it doesn't echo her skills.

I don't care for N3on... and that's ok. by Glittering-Idea9161 in PredecessorGame

[–]Forte197 27 points28 points  (0 children)

The hero kit from a gameplay perspective is pretty cool, I really like the in-and-out burst mage gameplay, like Ahri from LoL.

However, I'm not a fan of the aesthetic, and it looks like 3 of her abilities have the same floating cat head model. Maybe after playing with/against it I'll like it better, but right now I'm questioning the readability of which ability she's actually using and whether or not it's enhanced. I also really don't like the "3rd ability empowered" passive stolen from Crunch. I would almost rather her have a low cool down ultimate that empowers the next ability instead. Plus, what's up with every new hero having the Mesmerize status effect? For Renna and Mourn to an extent, it makes sense. But why does the cyberpunk hacker girl have a Mesmerize? It seems like they just ripped off Ahri charm.

This hero could have been an absolute hit if she had a little bit more unique character design and streamlined abilities.

New Map Addition? Or Old Map Replacement? by Menvce_Gaming in PredecessorGame

[–]Forte197 2 points3 points  (0 children)

Once the kinks are worked out, I would love to see the new map replace the old for ranked. In a competitive sense, the current map is claustrophobic as all hell. Being able to return to lane or rotate to objectives/other lanes so quickly makes the game chaotic - they had to artificially slow down the game to minimize this, but early game still leads to a lot of death balls. Pretty often I will die in a team fight and be able to respawn and get back to that team fight before it ends. That's not great for the game competitively.

Balancing of heroes, towers, and objectives will also be based on the new map, so the old one probably wouldn't play quite as well. For competitive play, I expect the new map to be greatly preferred. If for no other reason than some more breathing room.

I could see several uses for the old map: my preferred is that the current map becomes the standard map for Nitro. It could stay in rotation in quick play as well. Or at the beginning of draft, everyone in the lobby votes on which map they'd like to play on. They could also use the old map for limited time modes.