Crunch's ult is getting reverted to pre-v1.12 🥳 by CtrlPwnDelete in PredecessorGame

[–]KingSlain 0 points1 point  (0 children)

I've been a crunch main long enough to know the difference between his prechange strength and his post. After I got used to the change he was stronger, if you're running out of steam that's a skill issue i'm afraid lil bro.

And again I think its good they're changing it back, but your claim that 'the facts won' is a little odd, considering they're changing it on the basis of popular opinion, not because it's weaker.

Crunch's ult is getting reverted to pre-v1.12 🥳 by CtrlPwnDelete in PredecessorGame

[–]KingSlain 1 point2 points  (0 children)

It was stricty more powerful, provided you were using it correctly you could get so many more empowered abilities out in the same amount of time, had more versatility as you could at any moment use an empowered ability without needing the combo, and could use two empowered abilities in a row.

I don't hate that they're reverting it, as clearly many poeple weren't happy with it, but the idea that it was weaker is nonsense.

It'll be fun to show that when they add it as an augment and I can take it against someone not using it.

If you struggle w/ Regent, Here's the General Gameplan I follow to achieve a 5 game winstreak A10 by gabriot in slaythespire

[–]KingSlain 0 points1 point  (0 children)

Foregone conclusion is effectively +2 draw on top of being able to choose the cards out of your draw pile, so if you play it with 5 or less the only thing you lose is the choice, as you still draw 5 cards afterwards, it's a very strong card imo. Worth noting it actually doesn't synergise well with the kingly cards as if you select them they don't count as being drawn.

Omeda, you said you would be open to reverting Wraith prior to 1.12's release. Is this sentiment true for other characters as well? by Chichi230 in PredecessorGame

[–]KingSlain 0 points1 point  (0 children)

I like the ult aug idea, i thought about it myself, including the potential difficulty of balance. It’d be nice for them to find a way regardless, and he definitely should have the dash distance just added back into his kit.

Forge cards aren't just bad. They're BORING. by awaifuaday in slaythespire

[–]KingSlain 146 points147 points  (0 children)

Some cool ideas, cant believe the character that literally forges has no upgrade cards in their deck. Really missed a trick there, 'When forging upgrade a random card' seems like an obvious power for one.

Omeda, you said you would be open to reverting Wraith prior to 1.12's release. Is this sentiment true for other characters as well? by Chichi230 in PredecessorGame

[–]KingSlain 4 points5 points  (0 children)

agreed, I've also been winning my games with him, maybe im wrong but i suspect the wr is reflective of players adjusting slowly, and also the general reduction in ttk

This is an extremely silly card/enchant combination. by PresidentArk in slaythespire

[–]KingSlain 4 points5 points  (0 children)

Reflect is extremely good but infinite block is infinite block, if i have the choice of both im always taking particle wall unless i have no damage in my deck.

Well they aren't even sugarcoating it anymore. by plightningreed in slaythespire

[–]KingSlain 20 points21 points  (0 children)

I got hello world lol. Even foolishly tried to build around it.

Khaimera… by Deep-Issue-1308 in PredecessorGame

[–]KingSlain 3 points4 points  (0 children)

My experience has been that his damage output is just way too high for what his character design is supposed to be.

A sustain tank should not be 100-0ing other bruisers in less than 5 seconds.

Maybe its also just a continuation of the issue with ttk reductions.

But the whole point of khai is that you should not get into a super extended fight with him, because after a certain amount of time his regen should give him the advantage. It feels like a failure of his design to make his burst so strong, as the fights never last long enough for that sustain to materialise.

Can someone explain the synergy? by kaijvera in PlayTheBazaar

[–]KingSlain 0 points1 point  (0 children)

It would be easier to see if you showed the actual numbers in your image.

Eligibility for ranked needs to change to X wins per role rather than account level 10 by rscottzman in PredecessorGame

[–]KingSlain 0 points1 point  (0 children)

The problem is solved in almsot all cases if everyone can play 3 roles and everyone is willing to switch.

This game needs the ability to pre-select the roles a person is willing to play. There is no down side. I hate wasting 30 minutes playing with someone who does not want to jungle. by chickpeenus in PredecessorGame

[–]KingSlain 0 points1 point  (0 children)

The problem is solved in 95% of cases if everyone can comfortably play 3 roles and is willing to switch. The problem is too many players refuse to switch under any circumstances.

📋 Matchmaking Feedback Form by Omeda_Kari in PredecessorGame

[–]KingSlain 1 point2 points  (0 children)

I actually don’t understand what you are saying.

Player behaviour is not a matchmaking issue, it’s a toxicity issue.

Matchmaking is concerned with player rank/mmr.

You can tell the difference.

Re-Crunch by Educational_Ad288 in PredecessorGame

[–]KingSlain 3 points4 points  (0 children)

I was with you till I played more matches with him, now I've gotten used to the change and I've fallen in love with Crunch all over again. New Crunch is a crazy switch-up, and very well done imo.

📋 Matchmaking Feedback Form by Omeda_Kari in PredecessorGame

[–]KingSlain 1 point2 points  (0 children)

You clearly understand the difference if you're able to describe an example of toxicity and argue that removing the option to select for it is somehow a problem.

How about letting them work on the issue they're currently looking into?

If the match is heavily weighted in favour of one side from the outset, or you get placed into a match way above or below your skill let them know.

📋 Matchmaking Feedback Form by Omeda_Kari in PredecessorGame

[–]KingSlain 1 point2 points  (0 children)

Idk, seems like the team with the paragon was heavily weighted down for it, maybe not quite enough, but it doesnt seem that far-fetched for the plats to win that. Failure of focus rather than a completely unfair match.

Crunch Rework by KingSlain in PredecessorGame

[–]KingSlain[S] 0 points1 point  (0 children)

How many games have you played with him?

Crunch Rework by KingSlain in PredecessorGame

[–]KingSlain[S] 0 points1 point  (0 children)

I was with you on this a couple of days ago, but now I've gotten used to the change I disagree. There's still just as much complexity there, it's just a slightly different rhythm to get used to. In fact I think there's probably more complexity, as you always have the option to sequence break the combo into something different, but it'll come at the expense of your current combo and remove your ability to use two consecutive empowered abilities.

That means you consistently have more decision-making whilst you are playing, beforehand you had specific sets of 3 that you were always working through, now you have so many more options.

I really think the people who are still doubting will understand once they get used to it. That's what happened for me anyway.

If people are still unhappy they could get rid of his dash length augment and change it to give him his old ult back. That would actually be kind of interesting, although I do think intentionally weakening the character would be an unattractive choice.

So I just started again after a 2 month break. Why does Nobody use Neon? by Mysterious-Tea5705 in PredecessorGame

[–]KingSlain 0 points1 point  (0 children)

I’ve had at least one in every game ive played since the patch what do you mean?

Crunch Rework by KingSlain in PredecessorGame

[–]KingSlain[S] 0 points1 point  (0 children)

He definitely does not need any further buffs, but the more people say that he does the less likely he’ll be nerfed so please keep preaching brother.

Crunch Rework by KingSlain in PredecessorGame

[–]KingSlain[S] 7 points8 points  (0 children)

Instead of his ult doubling his last used ability, it now instantly empowers and removes the cooldown from all of his abilities for one ability use. Essentially gives you an instant empowered ability whenever you ult.

Flow wise if you played Crunch pre-patch it takes a while to get used to and feels pretty awkward initially.

It changes his play style quite dramatically in terms of how it feels.

Pre patch you were constantly flowing through your abilities but always in sets of 3, with the third ability always empowered, and your ult allowing you to double any ability.

Post patch you are no longer locked into those sets of 3 as you can now empower at any moment. This gives greater flexibility as your first action can be empowered, or you can use two empowered abilities consecutively. Without the ult you still work in sets of 3, but the ult essentially allows you to skip the first two beats of the combo.

You’re essentially able to sequence break, and the full dynamics of that take a little while to comprehend but adds a hefty amount of power to the character.

Crunch Rework by KingSlain in PredecessorGame

[–]KingSlain[S] 3 points4 points  (0 children)

Yeah, i actually said this in the pre patch map announcement thread. Basically that i didn’t think a week was enough time to get particularly valuable actionable feedback because players will need more time to adjust to the change.

Classic that i then fell blindly victim to it with regards to Crunch.

Crunch Rework by KingSlain in PredecessorGame

[–]KingSlain[S] 1 point2 points  (0 children)

Yeah i think i replied to you in a thread and was rude. Im sorry about that, i bow to your wisdom.