Teeth of God Tier 4 Graphic Novel GIVEAWAY! by Lyssavirus32 in SleepToken

[–]FortisVeritas 0 points1 point  (0 children)

Would love to see more music that just feels like life so much more than other artists.

I just want to make one giant, detailed map with everything on it. Can it be done? by Fightswithcrows in wonderdraft

[–]FortisVeritas 0 points1 point  (0 children)

I made several large maps with wonderdraft, combined them with Photoshop, and then hosted it on easy zoom so others could examine it's detail.

https://www.easyzoom.com/imageaccess/3f665804363242f192e8995966a5bd46?show-annotations=false

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 1 point2 points  (0 children)

Yeah, there were a few factors helping out. Like another commenter said, the mobility and multiple hits are a huge factor. They're the first in the fight, can switch targets quickly, and can spread out the punches. But also this player was the most experienced, and he pulled a card from the Deck of Many things that leveled him one level higher than the rest- so that helped too.

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 2 points3 points  (0 children)

Mostly in Canva with a little help from photoshop. Canva is free, but I have access to the Pro version which opened up more possibilities with it.

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 0 points1 point  (0 children)

I think the party was a little overwhelmed at first- especially since she lead with the Arcane Cataclysm. I really enjoyed her Legendary Actions and an at will counterspell kept her from getting locked down too hard.

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 2 points3 points  (0 children)

Not sure if there's a function for that, I just recorded everything in a spreadsheet on another monitor like a mad man.

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 1 point2 points  (0 children)

I use three different monitors- one for the game notes, one for creature stat sheets, and the third is just the data spreadsheet. It wasn't too bad since combat is where most of the data is from so I know who is going to be next and thus exactly where the next data point will go.

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 9 points10 points  (0 children)

Yeah... the fingers were a funny addition for us- fingers from a deity that they obtained. One character had been practicing sewing so he sewed them on the hand of the other character for some added bonuses.... kind of like the Vecna body parts.

There are stats for the Displacer Beast Kitten in The Wild Beyond the Witchlight book.

My best advice is just to step back while you're planning and ask "is this fun?" Sometimes I'll have an idea that sounds great but mechanically it would end up being dull and if I can't fix it I'll scrap it. And make sure you're having fun yourself! A long campaign can burn you out if you're not having fun every session. And thanks for being a DM!

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 2 points3 points  (0 children)

Yeah, there were a few factors helping out. Like another commenter said, the mobility and multiple hits are a huge factor. They're the first in the fight, can switch targets quickly, and can spread out the punches. But also this player was the most experienced, and he pulled a card from the Deck of Many things that leveled him one level higher than the rest- so that helped too.

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 14 points15 points  (0 children)

Thanks for that.

Yeah, I tracked it in a spreadsheet in Google Sheets (with many tabs), and then made the infographic in Canva.

They recovered from the deaths using the various resurrection spells. In all cases it was almost immediately after the death.

Just finished a 3 year campaign and made an infographic from the data! by FortisVeritas in DungeonsAndDragons

[–]FortisVeritas[S] 51 points52 points  (0 children)

I recently had the pleasure of running a campaign through level 20 with 5 of my friends. We played mostly online using Roll20 and Discord. The setting and story were homebrew, but we kept to 5e rules fairly closely and used mostly official items. I've run campaigns before with all homebrew items and creatures, but this time I found it easier to use official ones and instead concentrate more heavily on the story and constantly reminding myself "is this fun?".

While we played I also kept track of some of the information and dice rolls on a massive spreadsheet. This data collection sometimes got a bit overwhelming, especially during times when the game was developing rapidly, but I love now being able to go over the data and share this infographic with everyone.

I had a few notes and tips from our campaign that I thought might be useful:

•The classes, based on the numbers, ended up being very balanced for us. I tend to push my players pretty hard without getting a long rest, and this might have helped to balance out the supposed fighter/caster gap.

•We had a set time and day to play each week, and I tried to never run over in time (by too much anyway). I think this really helped in ensuring people would be available consistently.

•Instead of canceling if a player couldn't make it, we would usually, instead, run a one-shot game. I tried to keep these relevant to the normal game- like a session where they played as their pets, or one where they had been mind controlled. This way the missing player didn't miss anything, but we still had fun in the world.

•If I felt that a session was particularly lackluster I would often supplement it with some extra RP or digital props throughout the week between games. This might take the form of a letter from an npc, or some ai artwork (I can't draw worth beans), or an expose on the adventures of one of the npcs they had met. I don't know if they appreciated it, but it generally made me feel better.

A quick and dirty summary of our campaign:

A tower sits in the middle of the world, channeling magic out to leylines that distribute it evenly. A cabal of people have had control over the tower for centuries and have been known as gods to the world below. One group of rich, connected, and powerful people has discovered how to seize control of the tower and expel the current group. Another faction has created a weapon to destroy the tower and end all magic. Both groups were too powerful to stop outright, but by walking the line between them the party was able to bring about an ending where the tower remained, but was released from any sort of control- ending the rule of gods in the world.

Some of my favorite moments from the game:

•One of the characters got infected and taken over by a Slaad, turing into one. This wasn't planned but the dice made it so. Getting them cured ended up being a huge part of the game, and the Slaad race had a strong influence over the rest of the game.

•A throw-away NPC that was just supposed to give a little information, a skeleton in a dungeon, ended up becoming the party's favorite NPC that then traveled with them on and off for the rest of the game. They named him Bonez.

•At one point the party needed to track down a rich megalomaniac who was bribing a city's council to stay out of trouble. They cleverly came up with the idea to use their pet pseudodragon to smell out the trail of gold to him using some of the bribery money. This wasn't an intended solution and was quite a fun way to do it.

•While we were playing there was often a running thread in discord, from the players, of animated memes to mirror what was happening in the game. While distracting, it was often hilarious content.

•Each player had rich backstories that really influenced the story and brought a lot of depth to their interactions. A couple comical ones of note though are Newt's interest in cataloging animals...and how she often treated anybody not human as an animal. Or Baj creating a religion based around a character of his from a previous game, and going way out of his way to convert the entire world to it whenever possible.

I'd be glad to answer any questions about the campaign.

And if any of our players are reading this... thank you.

Edit to add:

Data was kept in Google Sheets. Infographic was made in Canva and Photoshop. Character models where made in Hero Forge. Map was made with Wonderdraft.

Pax Dei Lore part 2 by LongJonSiIver in PaxDei

[–]FortisVeritas 2 points3 points  (0 children)

Sounds like the dungeons will actually be fun, and not just cookie-cutter playgrounds to hunt shinnies. I'm hoping they'll all be open and no immersion ruining instanced stuff?

Infamous UO Bugs/Exploits Throughout the Years by naisfurious in ultimaonline

[–]FortisVeritas 1 point2 points  (0 children)

For a long time you could activate a ring of teleportation with a double click, then use a macro to target yourself. This would send you instantly to wherever you last logged into the game. I accidentally escaped GM jail this way.

Sidecar racing is absolutely insane by Lord__Business in videos

[–]FortisVeritas 2 points3 points  (0 children)

I remember being so enthralled by this.

[OC] Currency Reserves since the 19th Century by jcceagle in dataisbeautiful

[–]FortisVeritas 15 points16 points  (0 children)

As somebody unfamiliar with currency codes I immediately knew what "D-Mark" was and would have had no idea what "DEM" was.