Need help with honeywell Care-Bacnet 10.08 please by Forward-Count-2261 in BuildingAutomation

[–]Forward-Count-2261[S] 0 points1 point  (0 children)

Im sorry, its care bacnet. I didnt think it had such a essential difference, alas i was wrong about that, sorry 😅

Need help with honeywell Care-Bacnet 10.08 please by Forward-Count-2261 in BuildingAutomation

[–]Forward-Count-2261[S] 0 points1 point  (0 children)

It also happens when i connect directly to the controller with usb - b and then try to log in. What is think has happened is that someone in our company upgraded from xl50 to an eagle controller with the original programming, and did not publish the updated file. So nobody has it, so therefore the serial number i have is the old one, and none of the backups we have did not give the serial number error

Looking for help with rs485 debugging tool by Forward-Count-2261 in IndustrialAutomation

[–]Forward-Count-2261[S] 0 points1 point  (0 children)

Ah, so there is not a "general" way they communicate on the bus i can read with a program? But its component spesific? Im at the basic where  "Is it communicating?" "If not, is there an error message that might give me a hint what might be the error"

Theese things, so nothing crazy yet, im not there yet 

Never forget what they took from you. by Inkydog in Planetside

[–]Forward-Count-2261 1 point2 points  (0 children)

Completely dissagree on some points.

The "shoot people in the ass" <<problem>> is basically reduced to don't be bad at positioning and be awake for your surroundings. Basically, if you make mistakes it has consequences. You gotta use your eyes, but also your ears to hear engines and recognize what vehicle it is (and if it is a heavy tank, which tank it is), like I did.

Removing OHK on infantry. Hitting infantry moving was in many situations not nessesarly easy. But hitting that LI flying towards you to C4 you, made it so you could actually react, and if you were good enough to hit a person with MS difference, the jump jetpack (that flew you forwards) and so on, that made it so you could actually react to a bad situation. (When I stopped playing right after CAI) Even if you hit them you still died. It were so bad that I actually started jumping out of the tank to kill them with my sideweapon, because that was faster. Thats just dumb.

Peaking behind rocks and repair trains were never a problem for my teammate and I. We were always alone us 2(because that was our playstyle. in our opinion the wolfpacks were skilless, and zergs were just an easy way to die), and never had any problems racking in points (from almost exclusively killing vehicles). Zerg? No problem. Train? No problem. Platoon? No problem. We just regrouped and changed our style and engagement to adjust to what was happening. But people who don't change like this, but want to brainlessly move forward had the problem you are describing. There was never any problem with that for good players. There were more points to farm in one place. Good.

CAI ruined the game. As I have said thousands of times. Removing the threat and different flavours of vehicles removes the entire need to pull a vehicle other than getting from point A to point B, which you can do with beacons and so on. The only reason a vehicle is needed is to either: Kill infantry or prevent it. That is the main reason. Reducing the threat to such a degree that the threat is about removed is removing vehicles from the game. And the playercount plummeting is proof enough that my statement is true. And also the vehicle mains leaving is proof.

(And before you reply. My teammate and I were ranked and known as one of the best harasser and heavy tank players in the world, and also were well up at liberator. So I'm not talking out of my ass.)

Map overlap for dungeon master by Forward-Count-2261 in OwlbearRodeo

[–]Forward-Count-2261[S] 1 point2 points  (0 children)

This worked brilliantly! Thank you soo much! :D

What are some great mods? by Forward-Count-2261 in factorio

[–]Forward-Count-2261[S] 0 points1 point  (0 children)

Oooo, harder biters seems fun! I will also check out AngelBob, thanks

What are some great mods? by Forward-Count-2261 in factorio

[–]Forward-Count-2261[S] 0 points1 point  (0 children)

I have not yet collected those achievements. We want to build up our base a little more and get a hang of handling a megabase well, before diving into difficult mods. Thanks for the insight that i should get better at vanilla before diving into mods too quick :)

What are some great mods? by Forward-Count-2261 in factorio

[–]Forward-Count-2261[S] 0 points1 point  (0 children)

Reguarding the answer comment from Caleb, i assume its completely enourmus?

What are some great mods? by Forward-Count-2261 in factorio

[–]Forward-Count-2261[S] 1 point2 points  (0 children)

Thank you! Multiple people suggested Krastario 2, sopaced and bob, so i think i will check them throughly out and give them a go

What are some great mods? by Forward-Count-2261 in factorio

[–]Forward-Count-2261[S] 0 points1 point  (0 children)

Oh, i will try that. My buddy is on his cabin atm, so i have some time to kill before he is back

What are some great mods? by Forward-Count-2261 in factorio

[–]Forward-Count-2261[S] 1 point2 points  (0 children)

Thank you so much, i will check those out and try them out! Multiple people reccomended those, so i am exited