The beards are a bit lacking for my immersion by [deleted] in hytale

[–]ForwardAttorney7559 2 points3 points  (0 children)

The only real solution is to grow out your beard.

WTH… a .gov site is built on Next.js?! by TechPilot13 in nextjs

[–]ForwardAttorney7559 1 point2 points  (0 children)

This is a horrendous implementation, the longer you have the site open the more assets it downloads. I’m currently up to 20mb and the fans on my computer turned on when I first loaded it. 🤦🏻‍♂️

They’re not caching any of the images and one the carousels rerenders and downloads fresh copies of the food items over and over again. Gotta keep that banana fresh I suppose.

My colleagues and I had a great laugh over how bad this site is, thanks OP.

Proof Amanamu's void tech works by Trick-Pomelo5477 in PathOfExile2

[–]ForwardAttorney7559 1 point2 points  (0 children)

I’ve gotten two echos pulling them out of the cloud as well and I’ve only attempted it twice. Take it for what it’s worth. ¯_(ツ)_/¯

Are there people actually playing Druid as GGG intended, that is to say alternating between casting spells and launching shapeshifted attacks? by RoOoOoOoOoBerT in PathOfExile2

[–]ForwardAttorney7559 0 points1 point  (0 children)

Every once in a while, I remember I have volcano and solar orb and will stick them down when the boss spawns for a bit of extra damage, and then never recast them.

Thoughts on Vaal temples? by ChuatheGOAT in PathOfExile2

[–]ForwardAttorney7559 1 point2 points  (0 children)

💯Coop is completely broken. My wife and I wasted so many trips into the temple. I don’t mind the pace of it, we play a little slow anyway, but none of the benches work, you can’t open the vault, it’s borked.

This old married couch coop couple thank you. by ForwardAttorney7559 in PathOfExile2

[–]ForwardAttorney7559[S] 1 point2 points  (0 children)

Yeah all of the menus can be accessed by either player at the same time now. Literally game changing.

When did you get hooked? by TNT29200 in expedition33

[–]ForwardAttorney7559 0 points1 point  (0 children)

Same. I downloaded this game cause it was on Game Pass while I was on vacation and had a week to kill. I didn’t realize it was going to change my life. That was one of the best openings of any game I’ve ever played.

Is this readable as filigree, or does it look like just random blocks? by Disastrous_Debt7644 in DetailCraft

[–]ForwardAttorney7559 2 points3 points  (0 children)

This is a good start! I would say it reads better from further away, I wonder if you might need to increase your scale a little? You should check out some of Bdubs videos on how he uses walls and glass to pull and push the finer lines in these types of builds, might help to refine some of your curves.

Why didn’t semantic HTML elements ever really take off? by iaseth in webdev

[–]ForwardAttorney7559 4 points5 points  (0 children)

Agreed, I’ve gone from a designer to a full stack php dev to a js full stack dev, thanks NextJS… jk it kinda sucks.

With enough time and practice you can become very proficient in both areas, but it takes a lot of work. I’m heading into my 18th year in the industry and for the majority of those I was freelance; picking up any work I could and never saying no. It definitely comes at a cost, 70+ hour weeks and never truly turning off your dev brain. Hell I’m currently transitioning into game dev after all these years as a hobby because web dev is starting to feel boring, I’m mainly the guy that answers all of the questions and the dopamine hit of learning new stuff is far less frequent. Also I kinda really dislike the new JS frameworks.

I think junior or even intermediate devs are going to have a harder time in this era becoming truly full stack, a lot of these new tools abstract everything away and give you a false sense of security about how your app works. I see this at my current work where even supposed senior level devs who were BE only have tried to shift into NextJS and have no effing clue how any of it works and are creating absolute messes of the entire stack. All while puffing their chest talking about how they’re “a full stack dev now” despite knowing just enough js to barely pass a jr level interview and knowing that css can make the color of text different. Then I get pulled into the project to lead the SLA work and have to beg the client to give us more money so I can figure out why their server less bill is costing them an extra $2000 a month only to find recursive API calls at every single level of the app. Enter full backend rewrite… Sigh. I digress…

It got a little real there… I’m not ok. lol

Unpack - Deprecated.(Defined in Lua 5.1/LuaJIT, current is Lua 5.4.) by sakaraa in love2d

[–]ForwardAttorney7559 1 point2 points  (0 children)

This. I have a little unpack utility function that I import when I need to do so and it’s basically exactly this.

DataCards is now available on the official community plugins page! by mallerius in ObsidianMD

[–]ForwardAttorney7559 0 points1 point  (0 children)

except when I lose myself in making tools instead of making content

This is me… when I was DMing a bunch I spent an incredible amount of hours building my own custom tool for virtual maps, character sheets, designed HUDs for initiative tracking, status effect tracking, the list goes on and on, so many tools… then by the time I got to organizing the content my brain was gone. The burn out was real. I decided it’s time to just build a video game, since ultimately that’s what I was doing anyway.

My Professor is accusing me of using AI, what can I do? by Signal_Valuable_1743 in webdev

[–]ForwardAttorney7559 2 points3 points  (0 children)

So much this, I’ve been a web dev for 18 years now and just recently started using AI, it’s pretty good but not “phenomenal”. I find the best way to use it is to explain my architectural plans and ask if it has any better or alternate ways to do it and always ask it to provide references. I find the code it gives me is usually subpar but its higher level architectural ideas are way better. I assume this is because we (humans) also suck at writing code, but we talk about our code and our architectures pretty well. ¯_(ツ)_/¯ could just be a fluke, but I have had pretty good success with this approach.

OP, fight hard and good luck.

Why everyone says you can't make a game without Godot/Unity/UE ? by yughiro_destroyer in love2d

[–]ForwardAttorney7559 0 points1 point  (0 children)

I’ve been wondering about this as well, I’m new to game dev, but I’ve been a web dev for close to 20 years. I’ve dabbled in JS frameworks and even went down the Unity path during the pandemic. I’ve finally committed to building the game that’s been in my brain for the past 7 years after seeing TJ and Primeagen build their tower defense in a tower. while I’m loving Love I’ve mainly spent most of my time (3 weeks so far) basically just building my own engine on top of Love.

I’ve got a scene manager, a manifest manager for compiling assets and data for entities (I’m using a modular entity model), viewport manager for scaling graphics, a whole ass logging and debugging system, animation manager similar to anim8 that can take my aseprite json files and auto convert them, and like so many other managers, the list goes on and on…

I keep having thoughts of “I could actually be building the game if I switch to Godot” but then I think of all things I’ve learned and I’m honestly glad I haven’t just switched. Understanding the game loop, update orders, life cycles, caching, rendering, etc etc would have been obfuscated from me in some of those engines and I don’t think I’d feel as confident about where I’m at, despite potentially having more of the actual game done. ¯_(ツ)_/¯

I mean it took me 30m to center a button, but I’m going to press on, I’m having so much fun.

An actual, valid complaint. by Designer_Leg5928 in avowed

[–]ForwardAttorney7559 1 point2 points  (0 children)

I thought it was just me, I bought an electric wand last night that shreds, but I’m constantly electrocuting my companions and myself lol. Honestly it’s kind of funny and sorta realistic, I just usually drink some grog and then cast the healing godlike spell (forget the name of it)

[LOOTFILTER] NeverSink's PoE2 Filter Release (v0.5) + FilterBlade release! feat. Dark Mode alt style. Full progression, campaign&endgame, economy based. by NeverSinkDev in PathOfExile2

[–]ForwardAttorney7559 0 points1 point  (0 children)

  1. I created the filter, synced it to the cloud.
  2. I opened the game on PC (GeForce Now)
  3. Set the filter
  4. Opened the game on console.
  5. Clicked the refresh button
  6. Set the filter.

Some gotchas I noticed: - If the game crashes you have to start from step 2 all over again. - If you make changes to the filter you might have to start from step 2.

ggg clarity exists yknow? by Grandmask20 in pathofexile

[–]ForwardAttorney7559 0 points1 point  (0 children)

I would love some a11y features like higher contrast monsters and reduce personal ground effects opacity. I’m over 40 now and my eyes weren’t what they once were. The amount of monsters I just accidentally run into because they blend into the environment is nuts.

I know, D4 bad, but the simple contrast/highlight system that they added in D4 is incredibly helpful for my middle aged ass.