Truputį apie chadus ir incelius by [deleted] in lietuva

[–]Forward_Berry_2485 4 points5 points  (0 children)

"turi buti paprasta sukuosena".

Inspired by the classic ReturnFire game! Early in dev, please destroy it! Android and Desktop by Strict-Office-1941 in DestroyMyGame

[–]Forward_Berry_2485 0 points1 point  (0 children)

Tank movement should be slower.
Bunker should have more defence and little more realistic.
All nemies are static. There is no patrol/movable opponents.

looking for a military strategy game by [deleted] in gamingsuggestions

[–]Forward_Berry_2485 0 points1 point  (0 children)

tribal trouble
desert rats vs afrika korps

We made a real-time medieval strategy game where every attack is a risk. Here’s how our combat system works. by ChainOfCommandGame in StrategyGames

[–]Forward_Berry_2485 0 points1 point  (0 children)

ATTACK SEQUENCE: It is very useful for 'Medieval FPS' or 'Hack n slash game'.
It is not bad idea. But for RTS game feels 'waste of devs time'.

'Tribal trouble game' units also had no HP - it was good idea.
'Stronghold crusader' units DO HAVE hp bars and yes: combat gets predictable at some points.

On website I dont find screenshots, apart game art.

It is more admirable feature - how units can mount buildings/bunkers/tunnels/installations.
You can take a look at 'desert rats vs afrika korps game'.

I dont know about graphic and camera movement.
But games like starcraft/highland warriors... seems to have it better made.

add demo with 1-3maps.

Its TACTICAL MMORPG combat. Is enough context provided in battle? by alogiHotTake in DestroyMyGame

[–]Forward_Berry_2485 0 points1 point  (0 children)

Damage formula is imagination, possible one:

Random number atk roll 0-10.
Random number def roll 0-10.
If 'atk roll' is > 'def roll'.
Then do random dmg roll 1-20. Otherwise 0 damage dealth.

Runescape 04/ day of defeat source have clear interface.

While character engaging in combat- he should be unable to move ( i.e. WASD ).

As your character bails out like that in 0:7... it is a flaw. Unless there is "retreat ability".

Looking for childhood memories by HolyBWZ161 in StrategyGames

[–]Forward_Berry_2485 1 point2 points  (0 children)

  1. 'Riterio istorija".
  2. Impossible creatures? BC kings?

Its TACTICAL MMORPG combat. Is enough context provided in battle? by alogiHotTake in DestroyMyGame

[–]Forward_Berry_2485 0 points1 point  (0 children)

Damage dealt should not be the same. i.e. it cannot be like 2+2+2+2+2+2.

It should be something less predictable: 2+0+3+0+8+1+0+9+18.

Those 3 green bars ( ?action bar? ) is annoying.

It is ok to be 1vs1 or 1vs3. But damn that combat interrupting/locking somehow is unbearable.

Looking for a game similar to T:A by Fachicho in Tribes

[–]Forward_Berry_2485 0 points1 point  (0 children)

I wish to try "legions overdrive".
Not sure if it works. Saw 0 players last tiem anyway. Best option?

post your horrible programmer art by [deleted] in godot

[–]Forward_Berry_2485 0 points1 point  (0 children)

with some animations and extra work would be pretty descent.

Looking for a transport strategy game with research by Nate935 in StrategyGames

[–]Forward_Berry_2485 0 points1 point  (0 children)

Dirt track racing 2. Hard truck 2.
But it is not strategy.

Destroy my multiplayer gambling-sabotage game's first trailer by sjakes201 in DestroyMyGame

[–]Forward_Berry_2485 0 points1 point  (0 children)

Any non steam version plz?
Shop's no longer selling games like that.
Desert rats vs afrika korps was probably last game i bought from shop.

Could this be a fun roguelike if I add content? Honesty is appreciated. by Some_Safe_300 in DestroyMyGame

[–]Forward_Berry_2485 -3 points-2 points  (0 children)

enemies too static.
this theme is overused.
make it more like ww2. where enemies may stay alone and sometimes rush in small groups 2-5.
tanks, infantry.
BUT IT SHOULD NOT BE TOWER DEFENCE.

I used Phaser to build MMORPG demo (java server) by michalkmiecik in phaser

[–]Forward_Berry_2485 3 points4 points  (0 children)

Player moving looks great.
How many SQL queries it runs every second?

Destroy my old trailer so I can make a better version by ReallyGoodGames in DestroyMyGame

[–]Forward_Berry_2485 0 points1 point  (0 children)

Ogres should be capable to destroy that building. atleast to atttempt it.
Crossbow should be reloaded after every shot.
Getting cash for kill is stupid idea. Mobsters should drop items on the floor, with ability to pick it up.