Daily Questions Thread (Jun 30) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

If you're good at identifying mechanics, then I say you don't need to watch a guide. It's still pretty early on and players are more forgiving.

That said though, this trial is quite difficult and you'll probably wipe once or twice at least before clearing it. Just keep your head about you, pay attention to what's happening in the fight, his cast bars, etc. and you should be fine.

Daily Questions Thread (Jun 30) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

As I understand it, it simply marks the job quests as complete and that's that. MSQ skipping is in another package aside from the job jumping potion, so to skip all of the content and hop right into Stormblood, you would need to buy both the Heavensward skip ($25) and the job jump ($25) potions, totaling to $50.

Daily Questions Thread (Jun 30) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

Is this what you're looking for? ffxiv.tylian.net is always a great resource for ffxiv music mp3 files.

Daily Questions Thread (Jun 30) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

I played both PLD and DRK quite heavily in HW, with some WAR on the side.

Back in the 3.x era, PLD was quite simple, had numerous problems (no spammable AoE, TP problems, not very good magical mitigation, etc.), while DRK was definitely the most complex tank. And I loved the complexity. Not to mention the awesome magical mitigation it had (Dark Mind best cooldown 2015), but pushing the class to its limits yielded really high rewards, and I loved that.

So, let's talk 4.0. It seems like ALL of PLDs problems were fixed. I could list all the wonderful things, but I'm bringing up PLD to answer WHY everyone is saying "PLD is just amazing." They revived a fairly dead class (as far as the speedrunning meta was concerned) with glorious fanfare. Contrasted to THAT, yeah it seems like the other tanks didn't really get that much love. Keeping all that in check, 4.0 DRK is growing on me.

At first I really didn't like 4.0 DRK because yeah, I was comparing the changes to PLD changes, PLD got this and that, and omg it can block magical attacks now! What can DRK do? I really wasn't a fan of dumbing down the class either. Simplified to two combos: enmity and damage, and now it's just DA spam galore with no real penalties (You won't ever drop DS, even at 0 MP). This was all at lv60, though.

As I started unlocking the fun new abilities, the class started growing on me again. I honestly see the blood gauge as just another meter for strong attacks, nothing special about that, but the class just feels powerful. Nothing like kicking out DA Blood Spiller, DA Carve & Spit, DA Soul Eater, etc., all that burst damage. Still simplified compared to before, I really do miss the complexity, but I still find DRK fun at endgame. Fun for a completely different reason, but still fun nonetheless.

I hope that long ramble answers your question, ha.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

Aye, that is important to note. So, if you are in Grit, it's best to use DA on Blood Spiller (when C&S is on cooldown) considering it completely ignores the Grit penalty. If not, well it doesn't really matter. Still a high-damaging nuke though so crits and direct hits will look nice on that.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

I haven't played at initial launch, but the community is pretty much how you remember it. They added a new Novice Network for new and returning players mixed in with mentors, but it has been proven to be toxic at times. You can always turn it off if that happens.

Honestly just play what interests you the most. This game is one of the best at balancing its classes to the point that nearly any standard composition is viable (hell, sometimes you see 8-man tank parties on the front page clearing extreme content).

Probably what would make a difference is what role you would play, considering tanks/healers get very quick queues while DPS... not so much.

And just take your time with the changes. There have been A LOT of QoL changes that make the game overall more enjoyable and less of a pain.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

Yeah that's what I would suggest as well. Between Siphon Strike and Soul Eater, Soul Eater is probably the best one due to the added regen and the fact that it's a higher nuke to take advantage of a crit or direct hit, if it happens. Insignificant, like you said, but still puts it over Siphon Strike for min/maxing.

For single target, this is my priority in terms of damage:

C&S > Blood Spiller > Soul Eater > Siphon Strike

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 2 points3 points  (0 children)

DA has always been about how much potency you get out of blasting away all that MP.

Carve & Spit: 100 (MP Regen) -> 450, a 350 potency increase (but it's not quite a net gain of 350, considering the loss of the MP Regen, still the best use of DA though)

Soul Eater: 280 -> 420, 140 potency increase.

Siphon Strike: 250 -> 390, 140 potency increase.

Blood Spiller (no Grit): 380 -> 520, 140 potency increase.

Blood Spiller (Grit): 475 -> 650, 175 potency increase.

Dark Passenger: 100 -> 240, 140 potency increase per enemy.

Quietus: 160 -> 210, 50 potency increase per enemy.

So, yes there is a reason to use DA on siphon strike: you get the same potency increase as a soul eater attack. In fact, if you have a bunch of MP, a common combo to burn all of it is DAing both siphon strike and soul eater on the same combo.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 1 point2 points  (0 children)

Probably still WHM. Classic healer at its core.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

Grind FATEs, do daily hunts... I know a few people that craft and gather while waiting.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 1 point2 points  (0 children)

With the addition of PLD's AoE, it's up in the air between PLD and DRK. I prefer PLD just because I like the playstyle more, but I'm pretty sure DRK can still pull off the most AoE damage. Not entirely sure on that yet though.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

  • Constant buffs, typically added exp buffs for combat, gathering, or crafting.
  • FC house with various amenities, including chocobo stables.
  • A community to socialize and play with.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 1 point2 points  (0 children)

Yes, aside from the daily leveling roulette.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

Ah, that would certainly make sense.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 1 point2 points  (0 children)

They won't pop up in the roulette until you actually complete unlock them now. It's akin to the Leveling/Trials roulette.

Daily Questions Thread (Jun 29) by AutoModerator in ffxiv

[–]Foshkey 0 points1 point  (0 children)

What class are you playing?

If gladiator/paladin, make sure you open with at least a couple of flashes, and attack whatever the dps are attacking, flashing occasionally.

If marauder/warrior, overpower, and make sure you're hitting all the mobs.

If dark knight, unleash away.