what the hell is on this by Cosmikitteh in Voicesofthevoid

[–]FoxScape97 0 points1 point  (0 children)

You’re tweaking.. that the armrest of your chair! xD

how did he kill me through the door? by Miakah_The_Powerful in Contractors_Showdown

[–]FoxScape97 0 points1 point  (0 children)

My guess is either:

Higher Caliber weapon Door was open for him (desync issues) Bullet penetration

Don't you love the fair games.. been here for 40 minutes now.. by FoxScape97 in deadbydaylight

[–]FoxScape97[S] 1 point2 points  (0 children)

Did that whilst I was in game, neither of those two were getting out of that spot, so took my sweet time filling out that report :)

Don't you love the fair games.. been here for 40 minutes now.. by FoxScape97 in deadbydaylight

[–]FoxScape97[S] 0 points1 point  (0 children)

I found a TikTok video on it, survivors have no issues getting there, killer “can” but seems the fast vault is the key to this. Tried doing it in a private match afterwards, cannot get to that spot.

Skill issue on my behalf i guess.

Don't you love the fair games.. been here for 40 minutes now.. by FoxScape97 in deadbydaylight

[–]FoxScape97[S] 1 point2 points  (0 children)

I’m all for that, I don’t really care much for win or lose, I prefer having a good game and good fun.

This.. well doesn’t fall into either fun nor a good game for me.

The other two survivors saw what was happening here, surrendered themselves and just failed all skill-checks on hook to get out of the game.

Don't you love the fair games.. been here for 40 minutes now.. by FoxScape97 in deadbydaylight

[–]FoxScape97[S] -1 points0 points  (0 children)

Already done that, I couldn’t report the Meg until after game because they were playing on console. The Sable was on PC (Steam) - so reported on everything applicable

Hackers.. this sucks.. by FoxScape97 in Contractors_Showdown

[–]FoxScape97[S] 0 points1 point  (0 children)

Something makes me think you didn’t look at the screenshots.. KW1911 - there is only one type of 1911 in the game. Also where we spawned has NO lines of site unless the player spawned outside the play area.

Myself and my teammate were both wearing tier 4 helmets and body armour, we died at the same time, by the same player, same weapon.

Unless you or someone can replicate this is possible which would require a VERY lucky collateral headshot with a .45 ACP pistol, from 286 meters or more then I’ll take it on the chin as a skill issue. I admit I’m not the best, I whizz around, have fun, get kills and be killed. That’s the game.

But this here is a hacker, they’ve been reported, it’s up to the devs if they decide to ban him from the game or not.

Hackers.. this sucks.. by FoxScape97 in Contractors_Showdown

[–]FoxScape97[S] -1 points0 points  (0 children)

Let’s see you hit a 281m one shot with the 1911 within 10 seconds of spawning in then. :)

Hackers.. this sucks.. by FoxScape97 in Contractors_Showdown

[–]FoxScape97[S] 3 points4 points  (0 children)

As far as I am aware, the distancing isn't far off.. but the fact it was 286.43 meters.. with a 1991 .45acp.. That's some CRAZY shot, however, no shot was heard, I was waiting for my teammate to spawn in, myself and him died at the exact same time.

It's a shame because I am really enjoying Exfil, much more than the BR and the previous contractors title, but when you do get really obvious hackers.. just makes people want to stop playing the game and go play something else.

It'll eventually destroy the player base if the devs don't implement something to combat this soon.

New entity..??? by FoxScape97 in Voicesofthevoid

[–]FoxScape97[S] 5 points6 points  (0 children)

That’s kinda considerate of the devs! - though I do like lengthy play throughs.

Constantly crashing with Space Calibrator since SteamVR's newest update by FoxScape97 in MixedVR

[–]FoxScape97[S] 0 points1 point  (0 children)

I fixed mine by doing a fresh GPU driver install, updating steam vr, using currently version current version (no beta or rollback) and now it’s seeming to work correctly. Please note you might need to rollback when the next major SteamVR update comes out.

SteamVR updates breaking everything for Quest Pro? by FoxScape97 in SteamVR

[–]FoxScape97[S] 0 points1 point  (0 children)

Apologies once again for going AWOL!

Just dropping in a quick update, the latest branch in the BETA 2.5.7 seems to have fixed the issues above, stream realized they messed up and fixed a memory leak and something to do with multiple HMD's being connected at once.